mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
ui: Take the Input driver
This commit is contained in:
parent
de9f54fd9d
commit
a980de8326
@ -147,7 +147,7 @@ func (i *Input) setMouseCursor(x, y int) {
|
||||
i.cursorX, i.cursorY = x, y
|
||||
}
|
||||
|
||||
func (i *Input) Update() {
|
||||
func (i *Input) UpdateGamepads() {
|
||||
nav := js.Global().Get("navigator")
|
||||
if nav.Get("getGamepads") == js.Undefined() {
|
||||
return
|
||||
|
@ -30,7 +30,6 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/internal/driver"
|
||||
"github.com/hajimehoshi/ebiten/internal/glfw"
|
||||
"github.com/hajimehoshi/ebiten/internal/hooks"
|
||||
"github.com/hajimehoshi/ebiten/internal/input"
|
||||
"github.com/hajimehoshi/ebiten/internal/mainthread"
|
||||
)
|
||||
|
||||
@ -65,7 +64,8 @@ type userInterface struct {
|
||||
reqWidth int
|
||||
reqHeight int
|
||||
|
||||
driver driver.Graphics
|
||||
graphics driver.Graphics
|
||||
input driver.Input
|
||||
|
||||
m sync.Mutex
|
||||
}
|
||||
@ -568,12 +568,13 @@ func DeviceScaleFactor() float64 {
|
||||
return f
|
||||
}
|
||||
|
||||
func Run(width, height int, scale float64, title string, g GraphicsContext, mainloop bool, driver driver.Graphics) error {
|
||||
func Run(width, height int, scale float64, title string, g GraphicsContext, mainloop bool, graphics driver.Graphics, input driver.Input) error {
|
||||
u := currentUI
|
||||
_ = mainthread.Run(func() error {
|
||||
u.driver = driver
|
||||
u.graphics = graphics
|
||||
u.input = input
|
||||
|
||||
if driver.IsGL() {
|
||||
if graphics.IsGL() {
|
||||
glfw.WindowHint(glfw.ContextVersionMajor, 2)
|
||||
glfw.WindowHint(glfw.ContextVersionMinor, 1)
|
||||
} else {
|
||||
@ -600,7 +601,7 @@ func Run(width, height int, scale float64, title string, g GraphicsContext, main
|
||||
}
|
||||
u.window = window
|
||||
|
||||
if driver.IsGL() {
|
||||
if graphics.IsGL() {
|
||||
u.window.MakeContextCurrent()
|
||||
}
|
||||
|
||||
@ -675,7 +676,7 @@ func Run(width, height int, scale float64, title string, g GraphicsContext, main
|
||||
w = u.nativeWindow()
|
||||
return nil
|
||||
})
|
||||
driver.SetWindow(w)
|
||||
graphics.SetWindow(w)
|
||||
return u.loop(g)
|
||||
}
|
||||
|
||||
@ -766,7 +767,7 @@ func (u *userInterface) update(g GraphicsContext) error {
|
||||
Update(window *glfw.Window, scale float64)
|
||||
}
|
||||
|
||||
input.Get().(updater).Update(u.window, u.getScale()*glfwScale())
|
||||
u.input.(updater).Update(u.window, u.getScale()*glfwScale())
|
||||
|
||||
defer hooks.ResumeAudio()
|
||||
|
||||
@ -830,7 +831,7 @@ func (u *userInterface) loop(g GraphicsContext) error {
|
||||
|
||||
// swapBuffers must be called from the main thread.
|
||||
func (u *userInterface) swapBuffers() {
|
||||
if u.driver.IsGL() {
|
||||
if u.graphics.IsGL() {
|
||||
u.window.SwapBuffers()
|
||||
}
|
||||
}
|
||||
@ -928,7 +929,7 @@ func (u *userInterface) forceSetScreenSize(width, height int, scale float64, ful
|
||||
u.window.SetTitle(u.title)
|
||||
}
|
||||
|
||||
if u.driver.IsGL() {
|
||||
if u.graphics.IsGL() {
|
||||
// SwapInterval is affected by the current monitor of the window.
|
||||
// This needs to be called at least after SetMonitor.
|
||||
// Without SwapInterval after SetMonitor, vsynch doesn't work (#375).
|
||||
@ -942,7 +943,7 @@ func (u *userInterface) forceSetScreenSize(width, height int, scale float64, ful
|
||||
glfw.SwapInterval(0)
|
||||
}
|
||||
}
|
||||
u.driver.SetVsyncEnabled(vsync)
|
||||
u.graphics.SetVsyncEnabled(vsync)
|
||||
|
||||
u.toChangeSize = true
|
||||
}
|
||||
|
@ -32,6 +32,12 @@ import (
|
||||
|
||||
var canvas js.Value
|
||||
|
||||
type inputDriver interface {
|
||||
driver.Input
|
||||
|
||||
UpdateGamepads()
|
||||
}
|
||||
|
||||
type userInterface struct {
|
||||
width int
|
||||
height int
|
||||
@ -46,6 +52,8 @@ type userInterface struct {
|
||||
contextLost bool
|
||||
|
||||
lastActualScale float64
|
||||
|
||||
input inputDriver
|
||||
}
|
||||
|
||||
var currentUI = &userInterface{
|
||||
@ -203,11 +211,7 @@ func (u *userInterface) update(g GraphicsContext) error {
|
||||
}
|
||||
hooks.ResumeAudio()
|
||||
|
||||
type updater interface {
|
||||
Update()
|
||||
}
|
||||
|
||||
input.Get().(updater).Update()
|
||||
u.input.UpdateGamepads()
|
||||
u.updateGraphicsContext(g)
|
||||
if err := g.Update(func() {
|
||||
u.updateGraphicsContext(g)
|
||||
@ -361,8 +365,10 @@ func Loop(ch <-chan error) error {
|
||||
return <-ch
|
||||
}
|
||||
|
||||
func Run(width, height int, scale float64, title string, g GraphicsContext, mainloop bool, driver driver.Graphics) error {
|
||||
func Run(width, height int, scale float64, title string, g GraphicsContext, mainloop bool, graphics driver.Graphics, input driver.Input) error {
|
||||
u := currentUI
|
||||
u.input = input.(inputDriver)
|
||||
|
||||
document.Set("title", title)
|
||||
u.setScreenSize(width, height, scale, u.fullscreen)
|
||||
canvas.Call("focus")
|
||||
|
@ -148,7 +148,11 @@ func appMain(a app.App) {
|
||||
}
|
||||
}
|
||||
|
||||
func Run(width, height int, scale float64, title string, g GraphicsContext, mainloop bool, driver driver.Graphics) error {
|
||||
func Run(width, height int, scale float64, title string, g GraphicsContext, mainloop bool, graphics driver.Graphics, input driver.Input) error {
|
||||
if graphics != opengl.Get() {
|
||||
panic("ui: graphics driver must be OpenGL")
|
||||
}
|
||||
|
||||
u := currentUI
|
||||
|
||||
u.m.Lock()
|
||||
|
3
run.go
3
run.go
@ -19,6 +19,7 @@ import (
|
||||
"sync/atomic"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/internal/clock"
|
||||
"github.com/hajimehoshi/ebiten/internal/input"
|
||||
"github.com/hajimehoshi/ebiten/internal/ui"
|
||||
"github.com/hajimehoshi/ebiten/internal/web"
|
||||
)
|
||||
@ -96,7 +97,7 @@ func run(width, height int, scale float64, title string, g *graphicsContext, mai
|
||||
if !web.IsGopherJS() {
|
||||
defer atomic.StoreInt32(&isRunning, 0)
|
||||
}
|
||||
if err := ui.Run(width, height, scale, title, g, mainloop, graphicsDriver()); err != nil {
|
||||
if err := ui.Run(width, height, scale, title, g, mainloop, graphicsDriver(), input.Get()); err != nil {
|
||||
if err == ui.RegularTermination {
|
||||
return nil
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user