diff --git a/run.go b/run.go index 02bc5dfce..ca850b97e 100644 --- a/run.go +++ b/run.go @@ -55,9 +55,8 @@ func setDrawingSkipped(skipped bool) { atomic.StoreInt32(&isDrawingSkipped, v) } -// IsDrawingSkipped returns true if the game is running too slowly to keep 60 FPS of rendering. -// The game screen is not updated when IsDrawingSkipped is true. -// It is recommended to skip heavy processing, especially drawing screen, +// IsDrawingSkipped returns true if rendering result is not adopted. +// It is recommended to skip drawing images or screen // when IsDrawingSkipped is true. // // The typical code with IsDrawingSkipped is this: