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graphics: Add comments about DrawImage
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image.go
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image.go
@ -225,7 +225,8 @@ func (i *Image) disposeMipmaps() {
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// Even when all the above conditions are satisfied, multiple draw commands can be used in really rare cases. Ebiten
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// Even when all the above conditions are satisfied, multiple draw commands can be used in really rare cases. Ebiten
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// images usually share an internal automatic texture atlas, but when you consume the atlas, or you create a huge
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// images usually share an internal automatic texture atlas, but when you consume the atlas, or you create a huge
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// image, those images cannot be on the same texture atlas. In this case, draw commands are separated. The texture
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// image, those images cannot be on the same texture atlas. In this case, draw commands are separated. The texture
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// atlas size is 4096x4096 so far.
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// atlas size is 4096x4096 so far. Another case is when you use an offscreen as a render source. An offscreen doesn't
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// share the texture atlas with high probability.
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//
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//
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// For more performance tips, see https://github.com/hajimehoshi/ebiten/wiki/Performance-Tips.
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// For more performance tips, see https://github.com/hajimehoshi/ebiten/wiki/Performance-Tips.
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//
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//
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