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graphics: Check the number of vertices
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1ccdfd9a35
commit
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@ -49,10 +49,12 @@ func (q *commandQueue) Flush(context *opengl.Context) error {
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vertices = append(vertices, c.vertices...)
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}
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}
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// TODO: Check if len(vertices) is too big
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if 0 < len(vertices) {
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context.BufferSubData(context.ArrayBuffer, vertices)
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}
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if MaxQuads < len(vertices)/16 {
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return errors.New(fmt.Sprintf("len(quads) must be equal to or less than %d", MaxQuads))
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}
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for _, c := range q.commands {
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if err := c.Exec(context); err != nil {
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return err
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@ -101,9 +103,6 @@ func (c *drawImageCommand) Exec(context *opengl.Context) error {
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if n == 0 {
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return nil
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}
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if MaxQuads < n/16 {
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return errors.New(fmt.Sprintf("len(quads) must be equal to or less than %d", MaxQuads))
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}
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p := programContext{
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state: &theOpenGLState,
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