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internal/ui: bug fix: (*glfw.Window).GetSize() returns (0,0) when iconified
Closes #2066
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@ -936,6 +936,9 @@ func (u *userInterfaceImpl) updateSize() (float64, float64) {
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w = u.dipFromGLFWMonitorPixel(float64(ww), m)
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h = u.dipFromGLFWMonitorPixel(float64(wh), m)
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}
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} else if u.window.GetAttrib(glfw.Iconified) == glfw.True {
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w = float64(u.windowWidthInDIP)
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h = float64(u.windowHeightInDIP)
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} else {
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// Instead of u.windowWidthInDIP and u.windowHeightInDIP, use the actual window size
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// here. On Windows, the specified size at SetSize and the actual window size might
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