internal/ui: bug fix: (*glfw.Window).GetSize() returns (0,0) when iconified

Closes #2066
This commit is contained in:
Hajime Hoshi 2022-04-10 16:42:59 +09:00
parent 648c8ed1f9
commit aae866350a

View File

@ -936,6 +936,9 @@ func (u *userInterfaceImpl) updateSize() (float64, float64) {
w = u.dipFromGLFWMonitorPixel(float64(ww), m) w = u.dipFromGLFWMonitorPixel(float64(ww), m)
h = u.dipFromGLFWMonitorPixel(float64(wh), m) h = u.dipFromGLFWMonitorPixel(float64(wh), m)
} }
} else if u.window.GetAttrib(glfw.Iconified) == glfw.True {
w = float64(u.windowWidthInDIP)
h = float64(u.windowHeightInDIP)
} else { } else {
// Instead of u.windowWidthInDIP and u.windowHeightInDIP, use the actual window size // Instead of u.windowWidthInDIP and u.windowHeightInDIP, use the actual window size
// here. On Windows, the specified size at SetSize and the actual window size might // here. On Windows, the specified size at SetSize and the actual window size might