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internal/graphicsdriver/metal: Release objects appropriately
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17d8cb5311
commit
ab26312108
@ -744,7 +744,9 @@ func (g *Graphics) draw(rps mtl.RenderPipelineState, dst *Image, dstRegion drive
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StencilCompareFunction: mtl.CompareFunctionAlways,
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StencilCompareFunction: mtl.CompareFunctionAlways,
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},
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},
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}
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}
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g.rce.SetDepthStencilState(g.view.getMTLDevice().MakeDepthStencilState(desc))
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ss := g.view.getMTLDevice().MakeDepthStencilState(desc)
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g.rce.SetDepthStencilState(ss)
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ss.Release()
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case drawWithStencil:
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case drawWithStencil:
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desc := mtl.DepthStencilDescriptor{
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desc := mtl.DepthStencilDescriptor{
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BackFaceStencil: mtl.StencilDescriptor{
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BackFaceStencil: mtl.StencilDescriptor{
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@ -760,7 +762,9 @@ func (g *Graphics) draw(rps mtl.RenderPipelineState, dst *Image, dstRegion drive
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StencilCompareFunction: mtl.CompareFunctionNotEqual,
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StencilCompareFunction: mtl.CompareFunctionNotEqual,
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},
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},
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}
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}
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g.rce.SetDepthStencilState(g.view.getMTLDevice().MakeDepthStencilState(desc))
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ss := g.view.getMTLDevice().MakeDepthStencilState(desc)
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g.rce.SetDepthStencilState(ss)
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ss.Release()
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case noStencil:
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case noStencil:
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desc := mtl.DepthStencilDescriptor{
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desc := mtl.DepthStencilDescriptor{
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BackFaceStencil: mtl.StencilDescriptor{
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BackFaceStencil: mtl.StencilDescriptor{
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@ -776,7 +780,9 @@ func (g *Graphics) draw(rps mtl.RenderPipelineState, dst *Image, dstRegion drive
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StencilCompareFunction: mtl.CompareFunctionAlways,
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StencilCompareFunction: mtl.CompareFunctionAlways,
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},
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},
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}
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}
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g.rce.SetDepthStencilState(g.view.getMTLDevice().MakeDepthStencilState(desc))
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ss := g.view.getMTLDevice().MakeDepthStencilState(desc)
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g.rce.SetDepthStencilState(ss)
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ss.Release()
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}
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}
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g.rce.DrawIndexedPrimitives(mtl.PrimitiveTypeTriangle, indexLen, mtl.IndexTypeUInt16, g.ib, indexOffset*2)
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g.rce.DrawIndexedPrimitives(mtl.PrimitiveTypeTriangle, indexLen, mtl.IndexTypeUInt16, g.ib, indexOffset*2)
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