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internal/ui: separate graphics_ios.go to each archtecture
This change removes the support of 32bit iOS. 32bit iOS is no longer supported by Go 1.15.
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28
internal/ui/graphics_ios_amd64.go
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28
internal/ui/graphics_ios_amd64.go
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// Copyright 2022 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ios && !ebitengl && !ebitencbackend
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// +build ios,!ebitengl,!ebitencbackend
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package ui
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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)
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func Graphics() graphicsdriver.Graphics {
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// Metal might not be supported on emulators on Intel machines.
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return opengl.Get()
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}
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@ -18,21 +18,14 @@
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package ui
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package ui
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import (
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import (
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"fmt"
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"runtime"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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)
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)
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func Graphics() graphicsdriver.Graphics {
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func Graphics() graphicsdriver.Graphics {
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if runtime.GOARCH == "386" || runtime.GOARCH == "amd64" {
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g := metal.Get()
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return opengl.Get()
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if g == nil {
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panic("ui: Metal is not available on this iOS device")
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}
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}
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return g
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if metal.Get() == nil {
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panic(fmt.Sprintf("ui: Metal is not available on this iOS device"))
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}
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return metal.Get()
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}
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}
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