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https://github.com/hajimehoshi/ebiten.git
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buffered: Use RunGame for tests
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parent
16280e9a5a
commit
ab94cebd02
@ -34,6 +34,31 @@ func runOnMainThread(f func()) {
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<-ch
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}
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var regularTermination = errors.New("regular termination")
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type game struct {
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m *testing.M
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endCh chan struct{}
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code int
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}
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func (g *game) Update(*ebiten.Image) error {
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select {
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case f := <-mainCh:
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f()
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case <-g.endCh:
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return regularTermination
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}
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return nil
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}
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func (*game) Draw(*ebiten.Image) {
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}
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func (*game) Layout(int, int) (int, int) {
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return 320, 240
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}
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func TestMain(m *testing.M) {
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codeCh := make(chan int)
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endCh := make(chan struct{})
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@ -44,16 +69,11 @@ func TestMain(m *testing.M) {
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close(codeCh)
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}()
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rt := errors.New("regular termination")
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if err := ebiten.Run(func(*ebiten.Image) error {
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select {
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case f := <-mainCh:
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f()
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case <-endCh:
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return rt
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}
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return nil
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}, 320, 240, 1, ""); err != nil && err != rt {
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g := &game{
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m: m,
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endCh: endCh,
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}
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if err := ebiten.RunGame(g); err != nil && err != regularTermination {
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panic(err)
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}
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