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Bug fix: initial capacity of vertices
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@ -73,7 +73,7 @@ func DrawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4
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c.VertexAttribPointer(program, "vertex", stride, uintptr(float32Size*0))
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c.VertexAttribPointer(program, "tex_coord", stride, uintptr(float32Size*2))
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vertices := make([]float32, 0, quads.Len())
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vertices := make([]float32, 0, stride*quads.Len())
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for i := 0; i < quads.Len(); i++ {
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x0, y0, x1, y1 := quads.Vertex(i)
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u0, v0, u1, v1 := quads.Texture(i)
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