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graphicsutil: Extract matrix applying for performance
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parent
9f34b79297
commit
ac24a8382f
8
geom.go
8
geom.go
@ -61,6 +61,10 @@ func (g *GeoM) apply32(x, y float32) (x2, y2 float32) {
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return (g.a_1+1)*x + g.b*y + g.tx, g.c*x + (g.d_1+1)*y + g.ty
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}
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func (g *GeoM) elements() (a, b, c, d, tx, ty float32) {
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return g.a_1 + 1, g.b, g.c, g.d_1 + 1, g.tx, g.ty
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}
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// Element returns a value of a matrix at (i, j).
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func (g *GeoM) Element(i, j int) float64 {
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switch {
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@ -136,6 +140,10 @@ func (g *GeoM) Translate(tx, ty float64) {
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// Rotate rotates the matrix by theta.
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// The unit is radian.
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func (g *GeoM) Rotate(theta float64) {
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if theta == 0 {
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return
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}
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sin64, cos64 := math.Sincos(theta)
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sin, cos := float32(sin64), float32(cos64)
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4
image.go
4
image.go
@ -130,8 +130,8 @@ type geoM32 struct {
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inner *GeoM
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}
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func (g geoM32) Apply(x, y float32) (x2, y2 float32) {
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return g.inner.apply32(x, y)
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func (g geoM32) Elements() (a, b, c, d, tx, ty float32) {
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return g.inner.elements()
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}
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// DrawImage draws the given image on the image i.
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@ -44,7 +44,7 @@ func (v *verticesBackend) sliceForOneQuad() []float32 {
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}
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type GeoM interface {
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Apply(x, y float32) (x2, y2 float32)
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Elements() (a, b, c, d, tx, ty float32)
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}
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func QuadVertices(width, height int, sx0, sy0, sx1, sy1 int, geom GeoM) []float32 {
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@ -55,9 +55,6 @@ func QuadVertices(width, height int, sx0, sy0, sx1, sy1 int, geom GeoM) []float3
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return nil
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}
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x0, y0 := float32(0.0), float32(0.0)
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x1, y1 := float32(sx1-sx0), float32(sy1-sy0)
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// it really feels like we should be able to cache this computation
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// but it may not matter.
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w := 1
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@ -71,16 +68,16 @@ func QuadVertices(width, height int, sx0, sy0, sx1, sy1 int, geom GeoM) []float3
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wf := float32(w)
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hf := float32(h)
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u0, v0, u1, v1 := float32(sx0)/wf, float32(sy0)/hf, float32(sx1)/wf, float32(sy1)/hf
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return quadVerticesImpl(u0, v0, u1, v1, x0, y0, x1, y1, geom)
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return quadVerticesImpl(float32(sx1-sx0), float32(sy1-sy0), u0, v0, u1, v1, geom)
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}
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func quadVerticesImpl(u0, v0, u1, v1, x0, y0, x1, y1 float32, geom GeoM) []float32 {
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func quadVerticesImpl(x, y, u0, v0, u1, v1 float32, geom GeoM) []float32 {
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vs := theVerticesBackend.sliceForOneQuad()
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x, y := geom.Apply(x0, y0)
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a, b, c, d, tx, ty := geom.Elements()
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// Vertex coordinates
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vs[0] = x
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vs[1] = y
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vs[0] = tx
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vs[1] = ty
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// Texture coordinates: first 2 values indicates the actual coodinate, and
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// the second indicates diagonally opposite coodinates.
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@ -91,25 +88,22 @@ func quadVerticesImpl(u0, v0, u1, v1, x0, y0, x1, y1 float32, geom GeoM) []float
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vs[5] = v1
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// and the same for the other three coordinates
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x, y = geom.Apply(x1, y0)
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vs[6] = x
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vs[7] = y
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vs[6] = a*x + tx
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vs[7] = c*x + ty
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vs[8] = u1
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vs[9] = v0
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vs[10] = u0
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vs[11] = v1
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x, y = geom.Apply(x0, y1)
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vs[12] = x
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vs[13] = y
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vs[12] = b*y + tx
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vs[13] = d*y + ty
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vs[14] = u0
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vs[15] = v1
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vs[16] = u1
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vs[17] = v0
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x, y = geom.Apply(x1, y1)
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vs[18] = x
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vs[19] = y
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vs[18] = a*x + b*y + tx
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vs[19] = c*x + d*y + ty
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vs[20] = u1
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vs[21] = v1
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vs[22] = u0
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@ -129,8 +129,8 @@ type geoM struct {
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ty float32
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}
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func (g *geoM) Apply(x, y float32) (float32, float32) {
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return x*g.scaleX + g.tx, y*g.scaleY + g.ty
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func (g *geoM) Elements() (a, b, c, d, tx, ty float32) {
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return g.scaleX, 0, 0, g.scaleY, g.tx, g.ty
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}
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// ReplacePixels replaces the image pixels with the given pixels slice.
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@ -107,8 +107,8 @@ var (
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type idGeoM struct{}
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func (idGeoM) Apply(x, y float32) (x2, y2 float32) {
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return x, y
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func (idGeoM) Elements() (a, b, c, d, tx, ty float32) {
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return 1, 0, 0, 1, 0, 0
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}
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func TestRestoreChain(t *testing.T) {
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@ -267,8 +267,8 @@ type geoM struct {
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ty float32
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}
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func (g *geoM) Apply(x, y float32) (x2, y2 float32) {
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return x + g.tx, y + g.ty
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func (g *geoM) Elements() (a, b, c, d, tx, ty float32) {
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return 1, 0, 0, 1, g.tx, g.ty
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}
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func TestRestoreComplexGraph(t *testing.T) {
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@ -100,8 +100,8 @@ type Image struct {
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type idGeoM struct{}
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func (idGeoM) Apply(x, y float32) (x2, y2 float32) {
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return x, y
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func (idGeoM) Elements() (a, b, c, d, tx, ty float32) {
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return 1, 0, 0, 1, 0, 0
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}
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func (i *Image) ensureNotShared() {
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@ -50,8 +50,8 @@ type geoM struct {
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ty float32
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}
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func (g *geoM) Apply(x, y float32) (x2, y2 float32) {
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return x + g.tx, y + g.ty
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func (g *geoM) Elements() (a, b, c, d, tx, ty float32) {
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return 1, 0, 0, 1, g.tx, g.ty
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}
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func TestEnsureNotShared(t *testing.T) {
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