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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
parent
c0e12450df
commit
ac526b1b83
@ -31,7 +31,7 @@ import (
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const (
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screenWidth = 640
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screenHeight = 480
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sampleRate = 44100
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sampleRate = 48000
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)
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type Game struct {
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@ -46,13 +46,13 @@ func init() {
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// Initialize audio context.
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g.audioContext = audio.NewContext(sampleRate)
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// In this example, embedded resource "Jab_wav" is used.
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// In this example, embedded resource "Jab48000_wav" is used.
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//
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// If you want to use a wav file, open this and pass the file stream to wav.Decode.
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// Note that file's Close() should not be closed here
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// since audio.Player manages stream state.
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//
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// f, err := os.Open("jab.wav")
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// f, err := os.Open("jab48000.wav")
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// if err != nil {
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// return err
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// }
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@ -61,7 +61,7 @@ func init() {
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// ...
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// Decode wav-formatted data and retrieve decoded PCM stream.
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d, err := wav.Decode(g.audioContext, bytes.NewReader(raudio.Jab_wav))
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d, err := wav.Decode(g.audioContext, bytes.NewReader(raudio.Jab48000_wav))
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if err != nil {
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log.Fatal(err)
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}
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