examples/wav: Use 48000 Hz

Updates #1649
This commit is contained in:
Hajime Hoshi 2021-05-25 22:09:43 +09:00
parent c0e12450df
commit ac526b1b83

View File

@ -31,7 +31,7 @@ import (
const (
screenWidth = 640
screenHeight = 480
sampleRate = 44100
sampleRate = 48000
)
type Game struct {
@ -46,13 +46,13 @@ func init() {
// Initialize audio context.
g.audioContext = audio.NewContext(sampleRate)
// In this example, embedded resource "Jab_wav" is used.
// In this example, embedded resource "Jab48000_wav" is used.
//
// If you want to use a wav file, open this and pass the file stream to wav.Decode.
// Note that file's Close() should not be closed here
// since audio.Player manages stream state.
//
// f, err := os.Open("jab.wav")
// f, err := os.Open("jab48000.wav")
// if err != nil {
// return err
// }
@ -61,7 +61,7 @@ func init() {
// ...
// Decode wav-formatted data and retrieve decoded PCM stream.
d, err := wav.Decode(g.audioContext, bytes.NewReader(raudio.Jab_wav))
d, err := wav.Decode(g.audioContext, bytes.NewReader(raudio.Jab48000_wav))
if err != nil {
log.Fatal(err)
}