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graphicsdriver/metal: Use selector again to access properties (#767)
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@ -48,11 +48,8 @@ const char *MetalLayer_SetMaximumDrawableCount(void *metalLayer,
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uint_t maximumDrawableCount) {
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uint_t maximumDrawableCount) {
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if (@available(macOS 10.13.2, *)) {
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if (@available(macOS 10.13.2, *)) {
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@try {
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@try {
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if ([(CAMetalLayer *)metalLayer
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[((CAMetalLayer *)metalLayer)
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respondsToSelector:@selector(maximumDrawableCount)]) {
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setMaximumDrawableCount:(NSUInteger)maximumDrawableCount];
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((CAMetalLayer *)metalLayer).maximumDrawableCount =
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(NSUInteger)maximumDrawableCount;
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}
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} @catch (NSException *exception) {
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} @catch (NSException *exception) {
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return exception.reason.UTF8String;
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return exception.reason.UTF8String;
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}
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}
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@ -63,10 +60,7 @@ const char *MetalLayer_SetMaximumDrawableCount(void *metalLayer,
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void MetalLayer_SetDisplaySyncEnabled(void *metalLayer,
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void MetalLayer_SetDisplaySyncEnabled(void *metalLayer,
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BOOL displaySyncEnabled) {
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BOOL displaySyncEnabled) {
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if (@available(macOS 10.13, *)) {
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if (@available(macOS 10.13, *)) {
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if ([(CAMetalLayer *)metalLayer
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[((CAMetalLayer *)metalLayer) setDisplaySyncEnabled:displaySyncEnabled];
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respondsToSelector:@selector(displaySyncEnabled)]) {
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((CAMetalLayer *)metalLayer).displaySyncEnabled = displaySyncEnabled;
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}
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}
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}
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}
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}
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