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shader: Refactoring: Reduce calls of parseExpr at definings
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40e581c19f
commit
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@ -608,47 +608,7 @@ func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, out
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return nil, false
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}
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// TODO: Reduce calls of parseExpr
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var rhsTypes []shaderir.Type
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for i, e := range l.Lhs {
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v := variable{
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name: e.(*ast.Ident).Name,
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}
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if len(l.Lhs) == len(l.Rhs) {
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ts, ok := cs.functionReturnTypes(block, l.Rhs[i])
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if !ok {
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_, ts, _, ok = cs.parseExpr(block, l.Rhs[i])
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if !ok {
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return nil, false
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}
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}
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if len(ts) > 1 {
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cs.addError(l.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
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}
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if len(ts) == 1 {
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v.typ = ts[0]
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}
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} else {
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if i == 0 {
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var ok bool
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rhsTypes, ok = cs.functionReturnTypes(block, l.Rhs[0])
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if !ok {
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_, rhsTypes, _, ok = cs.parseExpr(block, l.Rhs[0])
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if !ok {
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return nil, false
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}
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}
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if len(rhsTypes) != len(l.Lhs) {
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cs.addError(l.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
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}
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}
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v.typ = rhsTypes[i]
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}
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block.vars = append(block.vars, v)
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}
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if !cs.assign(block, l.Pos(), l.Lhs, l.Rhs) {
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if !cs.assign(block, l.Pos(), l.Lhs, l.Rhs, true) {
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return nil, false
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}
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case token.ASSIGN:
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@ -657,7 +617,7 @@ func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, out
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cs.addError(l.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
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return nil, false
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}
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if !cs.assign(block, l.Pos(), l.Lhs, l.Rhs) {
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if !cs.assign(block, l.Pos(), l.Lhs, l.Rhs, false) {
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return nil, false
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}
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case token.ADD_ASSIGN, token.SUB_ASSIGN, token.MUL_ASSIGN, token.QUO_ASSIGN, token.REM_ASSIGN:
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@ -768,21 +728,43 @@ func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, out
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return block, true
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}
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func (cs *compileState) assign(block *block, pos token.Pos, lhs, rhs []ast.Expr) bool {
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func (cs *compileState) assign(block *block, pos token.Pos, lhs, rhs []ast.Expr, define bool) bool {
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var rhsExprs []shaderir.Expr
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for i := range lhs {
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var rhsTypes []shaderir.Type
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for i, e := range lhs {
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// Prase RHS first for the order of the statements.
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if len(lhs) == len(rhs) {
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rhs, _, stmts, ok := cs.parseExpr(block, rhs[i])
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r, origts, stmts, ok := cs.parseExpr(block, rhs[i])
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if !ok {
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return false
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}
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if len(rhs) > 1 {
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cs.addError(pos, fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
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}
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block.ir.Stmts = append(block.ir.Stmts, stmts...)
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lhs, _, stmts, ok := cs.parseExpr(block, lhs[i])
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if define {
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v := variable{
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name: e.(*ast.Ident).Name,
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}
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ts, ok := cs.functionReturnTypes(block, rhs[i])
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if !ok {
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ts = origts
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}
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if len(ts) > 1 {
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cs.addError(pos, fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
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return false
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}
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if len(ts) == 1 {
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v.typ = ts[0]
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}
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block.vars = append(block.vars, v)
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}
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if len(r) > 1 {
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cs.addError(pos, fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
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return false
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}
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l, _, stmts, ok := cs.parseExpr(block, lhs[i])
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if !ok {
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return false
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}
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@ -790,13 +772,13 @@ func (cs *compileState) assign(block *block, pos token.Pos, lhs, rhs []ast.Expr)
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block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
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Type: shaderir.Assign,
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Exprs: []shaderir.Expr{lhs[0], rhs[0]},
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Exprs: []shaderir.Expr{l[0], r[0]},
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})
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} else {
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if i == 0 {
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var stmts []shaderir.Stmt
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var ok bool
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rhsExprs, _, stmts, ok = cs.parseExpr(block, rhs[0])
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rhsExprs, rhsTypes, stmts, ok = cs.parseExpr(block, rhs[0])
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if !ok {
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return false
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}
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@ -806,7 +788,15 @@ func (cs *compileState) assign(block *block, pos token.Pos, lhs, rhs []ast.Expr)
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block.ir.Stmts = append(block.ir.Stmts, stmts...)
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}
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lhs, _, stmts, ok := cs.parseExpr(block, lhs[i])
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if define {
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v := variable{
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name: e.(*ast.Ident).Name,
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}
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v.typ = rhsTypes[i]
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block.vars = append(block.vars, v)
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}
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l, _, stmts, ok := cs.parseExpr(block, lhs[i])
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if !ok {
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return false
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}
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@ -814,7 +804,7 @@ func (cs *compileState) assign(block *block, pos token.Pos, lhs, rhs []ast.Expr)
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block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
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Type: shaderir.Assign,
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Exprs: []shaderir.Expr{lhs[0], rhsExprs[i]},
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Exprs: []shaderir.Expr{l[0], rhsExprs[i]},
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})
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}
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}
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8
internal/shader/testdata/define2.expected.vs
vendored
8
internal/shader/testdata/define2.expected.vs
vendored
@ -3,12 +3,10 @@ void F0(out vec2 l0) {
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vec2 l2 = vec2(0);
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vec2 l3 = vec2(0);
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vec2 l4 = vec2(0);
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vec2 l5 = vec2(0);
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vec2 l6 = vec2(0);
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F1(l1);
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l2 = (1.0) * (l1);
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F1(l3);
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l2 = (1.0) * (l3);
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F1(l6);
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l5 = (l6) * (1.0);
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l4 = (l3) * (1.0);
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l0 = l2;
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return;
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}
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@ -3,10 +3,10 @@ void F0(in vec2 l0, out vec4 l1) {
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float l3 = float(0);
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float l4 = float(0);
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float l5 = float(0);
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F1(l4, l5);
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l2 = l4;
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l3 = l5;
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l1 = vec4(l0, l2, l2);
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F1(l2, l3);
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l4 = l2;
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l5 = l3;
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l1 = vec4(l0, l4, l4);
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return;
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}
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