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ebiten: update a comment
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@ -45,7 +45,7 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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// rate indicates how much the 4 colors are mixed. rate is in between [0, 1].
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// rate indicates how much the 4 colors are mixed. rate is in between [0, 1].
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//
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//
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// 0 <= p <= 1/scale: The rate is in between [0, 1]
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// 0 <= p <= 1/scale: The rate is in between [0, 1]
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// 1/scale < p: Don't care. Adjacent colors (e.g. c0 vs c1 in an X direction) should be the same.
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// 1/scale < p: 1
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scale := imageDstSize()/imageSrc0Size()
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scale := imageDstSize()/imageSrc0Size()
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rate := clamp(p*scale, 0, 1)
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rate := clamp(p*scale, 0, 1)
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return mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y)
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return mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y)
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