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internal/uidriver/js: Bug fix: CursorPosition crashed before the main loop on browsers
Closes #1559
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@ -83,6 +83,9 @@ type Input struct {
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}
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}
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func (i *Input) CursorPosition() (x, y int) {
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func (i *Input) CursorPosition() (x, y int) {
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if i.ui.context == nil {
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return 0, 0
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}
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xf, yf := i.ui.context.AdjustPosition(float64(i.cursorX), float64(i.cursorY), i.ui.DeviceScaleFactor())
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xf, yf := i.ui.context.AdjustPosition(float64(i.cursorX), float64(i.cursorY), i.ui.DeviceScaleFactor())
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return int(xf), int(yf)
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return int(xf), int(yf)
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}
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}
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