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internal/ui: refactoring
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4396785829
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@ -19,23 +19,15 @@ package ui
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import (
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"fmt"
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"unsafe"
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"golang.org/x/sys/windows"
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)
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const (
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processQueryLimitedInformation = 0x1000
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)
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var (
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kernel32 = windows.NewLazySystemDLL("kernel32.dll")
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user32 = windows.NewLazySystemDLL("user32.dll")
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procFreeConsoleWindow = kernel32.NewProc("FreeConsole")
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procGetCurrentProcessId = kernel32.NewProc("GetCurrentProcessId")
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procGetConsoleWindow = kernel32.NewProc("GetConsoleWindow")
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procGetWindowThreadProcessId = user32.NewProc("GetWindowThreadProcessId")
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)
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func freeConsole() error {
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@ -49,28 +41,24 @@ func freeConsole() error {
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return nil
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}
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func getCurrentProcessId() uint32 {
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r, _, _ := procGetCurrentProcessId.Call()
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return uint32(r)
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}
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func getConsoleWindow() windows.HWND {
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r, _, _ := procGetConsoleWindow.Call()
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return windows.HWND(r)
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}
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func getWindowThreadProcessId(hwnd windows.HWND) (tid, pid uint32) {
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r, _, _ := procGetWindowThreadProcessId.Call(uintptr(hwnd), uintptr(unsafe.Pointer(&pid)))
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tid = uint32(r)
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return
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}
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// hideConsoleWindowOnWindows will hide the console window that is showing when
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// compiling on Windows without specifying the '-ldflags "-Hwindowsgui"' flag.
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func hideConsoleWindowOnWindows() {
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pid := getCurrentProcessId()
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pid := windows.GetCurrentProcessId()
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// Get the process ID of the console's creator.
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_, cpid := getWindowThreadProcessId(getConsoleWindow())
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var cpid uint32
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if _, err := windows.GetWindowThreadProcessId(getConsoleWindow(), &cpid); err != nil {
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// Even if closing the console fails, this is not harmful.
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// Ignore error.
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return
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}
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if pid == cpid {
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// The current process created its own console. Hide this.
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// Ignore error.
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@ -87,7 +87,8 @@ type point struct {
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}
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var (
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// user32 is defined at hideconsole_windows.go
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user32 = windows.NewLazySystemDLL("user32.dll")
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procGetSystemMetrics = user32.NewProc("GetSystemMetrics")
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procMonitorFromWindow = user32.NewProc("MonitorFromWindow")
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procGetMonitorInfoW = user32.NewProc("GetMonitorInfoW")
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