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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
opengl: BindTexture no longer returns error
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parent
37d8bd312a
commit
ade56f8176
@ -246,9 +246,7 @@ func (c *drawImageCommand) Exec(indexOffsetInBytes int) error {
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}
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_, h := c.dst.Size()
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proj := f.projectionMatrix(h)
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if err := theOpenGLState.useProgram(proj, c.src.texture.native, c.color); err != nil {
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return err
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}
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theOpenGLState.useProgram(proj, c.src.texture.native, c.color)
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// TODO: We should call glBindBuffer here?
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// The buffer is already bound at begin() but it is counterintuitive.
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opengl.GetContext().DrawElements(opengl.Triangles, 6*n, indexOffsetInBytes)
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@ -318,9 +316,7 @@ func (c *replacePixelsCommand) Exec(indexOffsetInBytes int) error {
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// This also happens when a fillCommand precedes a replacePixelsCommand.
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// TODO: Can we have a better way like optimizing commands?
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opengl.GetContext().Flush()
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if err := opengl.GetContext().BindTexture(c.dst.texture.native); err != nil {
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return err
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}
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opengl.GetContext().BindTexture(c.dst.texture.native)
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opengl.GetContext().TexSubImage2D(c.pixels, emath.NextPowerOf2Int(c.dst.width), emath.NextPowerOf2Int(c.dst.height))
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return nil
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}
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@ -219,7 +219,7 @@ func areSameFloat32Array(a, b []float32) bool {
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}
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// useProgram uses the program (programTexture).
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func (s *openGLState) useProgram(proj []float32, texture opengl.Texture, colorM affine.ColorM) error {
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func (s *openGLState) useProgram(proj []float32, texture opengl.Texture, colorM affine.ColorM) {
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c := opengl.GetContext()
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program := s.programTexture
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@ -280,8 +280,5 @@ func (s *openGLState) useProgram(proj []float32, texture opengl.Texture, colorM
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// We don't have to call gl.ActiveTexture here: GL_TEXTURE0 is the default active texture
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// See also: https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml
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if err := c.BindTexture(texture); err != nil {
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return err
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}
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return nil
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c.BindTexture(texture)
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}
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@ -53,15 +53,12 @@ func GetContext() *Context {
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return theContext
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}
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func (c *Context) BindTexture(t Texture) error {
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func (c *Context) BindTexture(t Texture) {
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if c.lastTexture.equals(t) {
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return nil
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}
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if err := c.bindTextureImpl(t); err != nil {
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return err
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return
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}
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c.bindTextureImpl(t)
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c.lastTexture = t
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return nil
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}
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func (c *Context) bindFramebuffer(f Framebuffer) error {
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@ -152,10 +152,8 @@ func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (
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}); err != nil {
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return 0, err
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}
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if err := c.BindTexture(texture); err != nil {
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return 0, err
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}
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if err := c.runOnContextThread(func() error {
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c.BindTexture(texture)
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_ = c.runOnContextThread(func() error {
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, int32(filter))
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, int32(filter))
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//gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP)
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@ -167,9 +165,7 @@ func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (
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}
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gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(width), int32(height), 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(p))
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return nil
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}); err != nil {
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return 0, err
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}
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})
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return texture, nil
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}
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@ -208,12 +204,11 @@ func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]uint8,
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return pixels, nil
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}
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func (c *Context) bindTextureImpl(t Texture) error {
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func (c *Context) bindTextureImpl(t Texture) {
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_ = c.runOnContextThread(func() error {
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gl.BindTexture(gl.TEXTURE_2D, uint32(t))
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return nil
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})
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return nil
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}
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func (c *Context) DeleteTexture(t Texture) {
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@ -173,9 +173,7 @@ func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (
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return Texture{nil}, errors.New("opengl: glGenTexture failed")
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}
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gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
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if err := c.BindTexture(Texture{t}); err != nil {
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return Texture{}, err
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}
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c.BindTexture(Texture{t})
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, int(filter))
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, int(filter))
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@ -213,10 +211,9 @@ func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]uint8,
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return pixels.Interface().([]uint8), nil
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}
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func (c *Context) bindTextureImpl(t Texture) error {
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func (c *Context) bindTextureImpl(t Texture) {
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gl := c.gl
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gl.BindTexture(gl.TEXTURE_2D, t.Object)
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return nil
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}
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func (c *Context) DeleteTexture(t Texture) {
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@ -134,9 +134,7 @@ func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (
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return Texture{}, errors.New("opengl: creating texture failed")
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}
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gl.PixelStorei(mgl.UNPACK_ALIGNMENT, 4)
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if err := c.BindTexture(Texture(t)); err != nil {
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return Texture{}, err
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}
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c.BindTexture(Texture(t))
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gl.TexParameteri(mgl.TEXTURE_2D, mgl.TEXTURE_MAG_FILTER, int(filter))
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gl.TexParameteri(mgl.TEXTURE_2D, mgl.TEXTURE_MIN_FILTER, int(filter))
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@ -170,10 +168,9 @@ func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]uint8,
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return pixels, nil
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}
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func (c *Context) bindTextureImpl(t Texture) error {
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func (c *Context) bindTextureImpl(t Texture) {
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gl := c.gl
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gl.BindTexture(mgl.TEXTURE_2D, mgl.Texture(t))
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return nil
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}
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func (c *Context) DeleteTexture(t Texture) {
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