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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 10:48:53 +01:00
Move some files of internal to internal/graphics
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parent
e23b0758e5
commit
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@ -20,7 +20,7 @@ install:
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script:
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- go test -v ./...
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- gopherjs test -v github.com/hajimehoshi/ebiten github.com/hajimehoshi/ebiten/internal
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- gopherjs test -v github.com/hajimehoshi/ebiten github.com/hajimehoshi/ebiten/internal/graphics
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- gopherjs build -v github.com/hajimehoshi/ebiten/example/blocks
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notifications:
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4
image.go
4
image.go
@ -17,7 +17,6 @@ package ebiten
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import (
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"errors"
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"fmt"
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"github.com/hajimehoshi/ebiten/internal"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/graphics/internal/opengl"
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"github.com/hajimehoshi/ebiten/internal/ui"
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@ -48,7 +47,6 @@ func (i *Image) Clear() (err error) {
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// Fill fills the image with a solid color.
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func (i *Image) Fill(clr color.Color) (err error) {
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i.pixels = nil
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//r, g, b, a := internal.RGBA(clr)
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cr, cg, cb, ca := clr.RGBA()
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const max = math.MaxUint16
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r := float64(cr) / max
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@ -166,7 +164,7 @@ func (i *Image) At(x, y int) color.Color {
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})
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}
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w, _ := i.Size()
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w = internal.NextPowerOf2Int(w)
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w = graphics.NextPowerOf2Int(w)
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idx := 4*x + 4*y*w
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r, g, b, a := i.pixels[idx], i.pixels[idx+1], i.pixels[idx+2], i.pixels[idx+3]
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return color.RGBA{r, g, b, a}
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@ -15,7 +15,7 @@
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package ebiten
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import (
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"github.com/hajimehoshi/ebiten/internal"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"image"
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"math"
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)
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@ -68,11 +68,11 @@ func (w *wholeImage) Src(i int) (x0, y0, x1, y1 int) {
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}
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func u(x int, width int) int {
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return math.MaxInt16 * x / internal.NextPowerOf2Int(width)
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return math.MaxInt16 * x / graphics.NextPowerOf2Int(width)
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}
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func v(y int, height int) int {
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return math.MaxInt16 * y / internal.NextPowerOf2Int(height)
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return math.MaxInt16 * y / graphics.NextPowerOf2Int(height)
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}
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type textureQuads struct {
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@ -15,7 +15,6 @@
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package graphics
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import (
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"github.com/hajimehoshi/ebiten/internal"
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"github.com/hajimehoshi/ebiten/internal/graphics/internal/opengl"
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"image/color"
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)
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@ -90,18 +89,18 @@ func (f *Framebuffer) Dispose(c *opengl.Context) {
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}
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func (f *Framebuffer) setAsViewport(c *opengl.Context) error {
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width := internal.NextPowerOf2Int(f.width)
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height := internal.NextPowerOf2Int(f.height)
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width := NextPowerOf2Int(f.width)
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height := NextPowerOf2Int(f.height)
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return c.SetViewport(f.native, width, height)
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}
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func (f *Framebuffer) projectionMatrix() *[4][4]float64 {
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width := internal.NextPowerOf2Int(f.width)
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height := internal.NextPowerOf2Int(f.height)
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width := NextPowerOf2Int(f.width)
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height := NextPowerOf2Int(f.height)
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m := orthoProjectionMatrix(0, width, 0, height)
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if f.flipY {
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m[1][1] *= -1
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m[1][3] += float64(f.height) / float64(internal.NextPowerOf2Int(f.height)) * 2
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m[1][3] += float64(f.height) / float64(NextPowerOf2Int(f.height)) * 2
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}
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return m
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}
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@ -139,6 +138,6 @@ func (f *Framebuffer) DrawFilledRects(c *opengl.Context, rects Rects) error {
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func (f *Framebuffer) Pixels(c *opengl.Context) ([]uint8, error) {
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w, h := f.Size()
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w, h = internal.NextPowerOf2Int(w), internal.NextPowerOf2Int(h)
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w, h = NextPowerOf2Int(w), NextPowerOf2Int(h)
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return c.FramebufferPixels(f.native, w, h)
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}
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@ -12,7 +12,7 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package internal
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package graphics
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func NextPowerOf2Int(x int) int {
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x -= 1
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@ -12,10 +12,10 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package internal_test
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package graphics_test
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import (
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. "github.com/hajimehoshi/ebiten/internal"
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. "github.com/hajimehoshi/ebiten/internal/graphics"
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"testing"
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)
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@ -16,7 +16,6 @@ package graphics
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import (
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"errors"
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"github.com/hajimehoshi/ebiten/internal"
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"github.com/hajimehoshi/ebiten/internal/graphics/internal/opengl"
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"image"
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"image/draw"
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@ -27,8 +26,8 @@ func adjustImageForTexture(img image.Image) *image.RGBA {
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adjustedImageBounds := image.Rectangle{
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image.ZP,
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image.Point{
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internal.NextPowerOf2Int(width),
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internal.NextPowerOf2Int(height),
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NextPowerOf2Int(width),
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NextPowerOf2Int(height),
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},
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}
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if adjustedImage, ok := img.(*image.RGBA); ok && img.Bounds() == adjustedImageBounds {
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@ -55,8 +54,8 @@ func (t *Texture) Size() (width, height int) {
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}
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func NewTexture(c *opengl.Context, width, height int, filter opengl.Filter) (*Texture, error) {
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w := internal.NextPowerOf2Int(width)
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h := internal.NextPowerOf2Int(height)
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w := NextPowerOf2Int(width)
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h := NextPowerOf2Int(height)
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if w < 4 {
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return nil, errors.New("width must be equal or more than 4.")
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}
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