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https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
0d4e903b7a
commit
ae84e79d16
@ -37,6 +37,7 @@ import (
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var (
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windowDecorated = flag.Bool("windowdecorated", true, "whether the window is decorated")
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windowResizable = flag.Bool("windowresizable", false, "whether the window is resizable")
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)
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func init() {
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@ -221,6 +222,7 @@ func main() {
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ebiten.SetWindowIcon([]image.Image{createRandomIconImage()})
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ebiten.SetWindowDecorated(*windowDecorated)
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ebiten.SetWindowResizable(*windowResizable)
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if err := ebiten.Run(update, initScreenWidth, initScreenHeight, initScreenScale, "Window Size (Ebiten Demo)"); err != nil && err != terminated {
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log.Fatal(err)
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@ -162,6 +162,17 @@ func (w *Window) SetScrollCallback(cbfun ScrollCallback) (previous ScrollCallbac
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return nil // TODO
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}
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func (w *Window) SetSizeCallback(cbfun SizeCallback) (previous SizeCallback) {
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var gcb glfw.SizeCallback
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if cbfun != nil {
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gcb = func(window *glfw.Window, width, height int) {
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cbfun(theWindows.get(window), width, height)
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}
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}
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w.w.SetSizeCallback(gcb)
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return nil // TODO
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}
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func (w *Window) SetIcon(images []image.Image) {
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w.w.SetIcon(images)
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}
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@ -18,6 +18,7 @@ type (
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CharModsCallback func(w *Window, char rune, mods ModifierKey)
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FramebufferSizeCallback func(w *Window, width int, height int)
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ScrollCallback func(w *Window, xoff float64, yoff float64)
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SizeCallback func(w *Window, width int, height int)
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)
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type VidMode struct {
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@ -59,8 +59,12 @@ type userInterface struct {
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initFullscreen bool
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initCursorVisible bool
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initWindowDecorated bool
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initWindowResizable bool
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initIconImages []image.Image
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reqWidth int
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reqHeight int
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m sync.Mutex
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}
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@ -93,7 +97,6 @@ func initialize() error {
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glfw.WindowHint(glfw.ClientAPI, glfw.NoAPI)
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}
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glfw.WindowHint(glfw.Visible, glfw.False)
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glfw.WindowHint(glfw.Resizable, glfw.False)
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// Create a window to set the initial monitor.
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w, err := glfw.CreateWindow(16, 16, "", nil, nil)
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@ -229,6 +232,19 @@ func (u *userInterface) setRunnableInBackground(runnableInBackground bool) {
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u.m.Unlock()
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}
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func (u *userInterface) isInitWindowResizable() bool {
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u.m.Lock()
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v := u.initWindowResizable
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u.m.Unlock()
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return v
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}
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func (u *userInterface) setInitWindowResizable(resizable bool) {
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u.m.Lock()
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u.initWindowResizable = resizable
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u.m.Unlock()
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}
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func (u *userInterface) getInitIconImages() []image.Image {
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u.m.Lock()
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i := u.initIconImages
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@ -258,17 +274,15 @@ func ScreenSizeInFullscreen() (int, int) {
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return int(float64(v.Width) / s), int(float64(v.Height) / s)
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}
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func SetScreenSize(width, height int) bool {
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func SetScreenSize(width, height int) {
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u := currentUI
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if !u.isRunning() {
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panic("ui: Run is not called yet")
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}
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r := false
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_ = mainthread.Run(func() error {
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r = u.setScreenSize(width, height, u.scale, u.fullscreen(), u.vsync)
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u.setScreenSize(width, height, u.scale, u.fullscreen(), u.vsync)
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return nil
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})
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return r
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}
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func SetScreenScale(scale float64) bool {
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@ -509,6 +523,30 @@ func SetWindowDecorated(decorated bool) {
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// return nil
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}
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func IsWindowResizable() bool {
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u := currentUI
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if !u.isRunning() {
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return u.isInitWindowResizable()
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}
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v := false
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_ = mainthread.Run(func() error {
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v = currentUI.window.GetAttrib(glfw.Resizable) == glfw.True
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return nil
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})
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return v
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}
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func SetWindowResizable(resizable bool) {
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if !currentUI.isRunning() {
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currentUI.setInitWindowResizable(resizable)
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return
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}
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panic("ui: SetWindowResizable can't be called after Run so far.")
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// TODO: Now SetAttrib doesn't exist on GLFW 3.2. Revisit later (#556).
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}
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func DeviceScaleFactor() float64 {
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f := 0.0
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u := currentUI
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@ -537,6 +575,12 @@ func Run(width, height int, scale float64, title string, g GraphicsContext, main
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}
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glfw.WindowHint(glfw.Decorated, decorated)
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resizable := glfw.False
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if u.isInitWindowResizable() {
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resizable = glfw.True
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}
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glfw.WindowHint(glfw.Resizable, resizable)
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// As a start, create a window with temporary size to create OpenGL context thread.
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window, err := glfw.CreateWindow(16, 16, "", nil, nil)
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if err != nil {
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@ -593,6 +637,21 @@ func Run(width, height int, scale float64, title string, g GraphicsContext, main
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y := my + (v.Height-h)/3
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x, y = adjustWindowPosition(x, y)
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u.window.SetPos(x, y)
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u.window.SetSizeCallback(func(_ *glfw.Window, width, height int) {
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go func() {
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w := int(float64(width) / u.scale)
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h := int(float64(height) / u.scale)
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_ = mainthread.Run(func() error {
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if u.fullscreen() {
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return nil
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}
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u.reqWidth = w
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u.reqHeight = h
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return nil
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})
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}()
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})
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return nil
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})
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@ -713,6 +772,17 @@ func (u *userInterface) update(g GraphicsContext) error {
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}); err != nil {
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return err
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}
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// Update the screen size when the window is resizable.
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_ = mainthread.Run(func() error {
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w, h := u.reqWidth, u.reqHeight
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if w != 0 || h != 0 {
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u.setScreenSize(w, h, u.scale, u.fullscreen(), u.vsync)
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}
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u.reqWidth = 0
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u.reqHeight = 0
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return nil
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})
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return nil
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}
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@ -769,6 +839,13 @@ func (u *userInterface) forceSetScreenSize(width, height int, scale float64, ful
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minWindowWidth = 1
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}
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if width < 1 {
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width = 1
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}
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if height < 1 {
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height = 1
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}
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u.width = width
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u.windowWidth = width
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s := scale * devicescale.GetAt(u.currentMonitor().GetPos())
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@ -154,6 +154,14 @@ func SetWindowDecorated(decorated bool) {
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// Do nothing
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}
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func IsWindowResizable() bool {
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return false
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}
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func SetWindowResizable(decorated bool) {
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// Do nothing
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}
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func DeviceScaleFactor() float64 {
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return devicescale.GetAt(0, 0)
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}
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@ -408,6 +408,14 @@ func SetWindowDecorated(decorated bool) {
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// Do nothing
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}
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func IsWindowResizable() bool {
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return false
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}
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func SetWindowResizable(decorated bool) {
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// Do nothing
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}
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func IsVsyncEnabled() bool {
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return true
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}
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28
run.go
28
run.go
@ -310,6 +310,8 @@ func IsRunnableInBackground() bool {
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// SetWindowDecorated sets the state if the window is decorated.
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//
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// The window is decorated by default.
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//
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// SetWindowDecorated works only on desktops.
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// SetWindowDecorated does nothing on other platforms.
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//
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@ -320,14 +322,36 @@ func SetWindowDecorated(decorated bool) {
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ui.SetWindowDecorated(decorated)
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}
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// IsWindowDecorated returns a boolean value indicating whether
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// the window is decorated.
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// IsWindowDecorated reports whether the window is decorated.
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//
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// IsWindowDecorated is concurrent-safe.
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func IsWindowDecorated() bool {
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return ui.IsWindowDecorated()
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}
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// SetWindowResizable sets the state if the window is resizable.
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//
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// The window is not resizable by default.
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//
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// When the window is resizable, the image size given via the update function can be changed by resizing.
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//
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// SetWindowResizable works only on desktops.
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// SetWindowResizable does nothing on other platforms.
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//
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// SetWindowResizable panics if SetWindowResizable is called after Run.
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//
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// SetWindowResizable is concurrent-safe.
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func SetWindowResizable(resizable bool) {
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ui.SetWindowResizable(resizable)
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}
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// IsWindowResizable reports whether the window is resizable.
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//
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// IsWindowResizable is concurrent-safe.
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func IsWindowResizable() bool {
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return ui.IsWindowResizable()
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}
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// SetRunnableInBackground sets the state if the game runs even in background.
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//
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// If the given value is true, the game runs in background e.g. when losing focus.
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