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audio/internal/go2cpp: Bug fix: Writing data must be concurrent-safe
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@ -186,6 +186,21 @@ func (p *Player) waitUntilUnpaused() bool {
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return p.v.Truthy() && p.state == playerStatePlaying
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}
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func (p *Player) write(dst js.Value, src []byte) {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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if p.state == playerStateClosed {
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return
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}
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if !p.v.Truthy() {
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return
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}
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js.CopyBytesToJS(dst, src)
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p.v.Call("write", dst, len(src))
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}
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func (p *Player) loop() {
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const size = 4096
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@ -203,8 +218,7 @@ func (p *Player) loop() {
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return
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}
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if n > 0 {
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js.CopyBytesToJS(dst, buf[:n])
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p.v.Call("write", dst, n)
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p.write(dst, buf[:n])
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}
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if err == io.EOF {
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