Rename members of TextureQuad

This commit is contained in:
Hajime Hoshi 2014-12-21 00:59:32 +09:00
parent a9aa1589de
commit aed317649f
2 changed files with 19 additions and 20 deletions

View File

@ -93,38 +93,38 @@ func DrawTexture(native gl.Texture, target gl.Texture, width, height int, projec
indicies := []uint32{}
// TODO: Check len(quads) and gl.MAX_ELEMENTS_INDICES?
for i, quad := range quads {
x0 := quad.VertexX0
x1 := quad.VertexX1
x2 := quad.VertexX2
y0 := quad.VertexY0
y1 := quad.VertexY1
y2 := quad.VertexY2
vertices = append(vertices,
x0, y0,
x1, y0,
x0, y1,
x1, y1,
x2, y1,
x1, y2,
x2, y2,
)
u0 := quad.TextureCoordU0
u1 := quad.TextureCoordU1
u2 := quad.TextureCoordU2
v0 := quad.TextureCoordV0
v1 := quad.TextureCoordV1
v2 := quad.TextureCoordV2
texCoords0 = append(texCoords0,
u0, v0,
u1, v0,
u0, v1,
u1, v1,
u2, v1,
u1, v2,
u2, v2,
)
if program == programColorMatrix.native {
w := float32(internal.AdjustSizeForTexture(width))
h := float32(internal.AdjustSizeForTexture(height))
xx0 := x0 / w
xx1 := x1 / w
xx2 := x2 / w
yy0 := y0 / h
yy1 := y1 / h
yy2 := y2 / h
texCoords1 = append(texCoords1,
xx0, yy0,
xx1, yy0,
xx0, yy1,
xx1, yy1,
xx2, yy1,
xx1, yy2,
xx2, yy2,
)
}
base := uint32(i * 4)

View File

@ -16,14 +16,13 @@ limitations under the License.
package shader
// TODO: Rename X1, X2 -> X0, X1
type TextureQuad struct {
VertexX0 float32
VertexX1 float32
VertexX2 float32
VertexY0 float32
VertexY1 float32
VertexY2 float32
TextureCoordU0 float32
TextureCoordU1 float32
TextureCoordU2 float32
TextureCoordV0 float32
TextureCoordV1 float32
TextureCoordV2 float32
}