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examples/sprites, examples/spriteshd: Misspelling
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@ -168,7 +168,7 @@ func (g *Game) Update(screen *ebiten.Image) error {
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g.init()
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g.init()
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}
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}
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// Decrease the nubmer of the sprites.
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// Decrease the number of the sprites.
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if ebiten.IsKeyPressed(ebiten.KeyLeft) || leftTouched() {
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if ebiten.IsKeyPressed(ebiten.KeyLeft) || leftTouched() {
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g.sprites.num -= 20
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g.sprites.num -= 20
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if g.sprites.num < MinSprites {
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if g.sprites.num < MinSprites {
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@ -176,7 +176,7 @@ func (g *Game) Update(screen *ebiten.Image) error {
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}
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}
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}
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}
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// Increase the nubmer of the sprites.
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// Increase the number of the sprites.
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if ebiten.IsKeyPressed(ebiten.KeyRight) || rightTouched() {
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if ebiten.IsKeyPressed(ebiten.KeyRight) || rightTouched() {
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g.sprites.num += 20
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g.sprites.num += 20
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if MaxSprites < g.sprites.num {
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if MaxSprites < g.sprites.num {
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@ -154,7 +154,7 @@ func (g *Game) Update(screen *ebiten.Image) error {
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return regularTermination
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return regularTermination
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}
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}
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// Decrease the nubmer of the sprites.
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// Decrease the number of the sprites.
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if ebiten.IsKeyPressed(ebiten.KeyLeft) {
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if ebiten.IsKeyPressed(ebiten.KeyLeft) {
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g.sprites.num -= 20
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g.sprites.num -= 20
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if g.sprites.num < MinSprites {
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if g.sprites.num < MinSprites {
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@ -162,7 +162,7 @@ func (g *Game) Update(screen *ebiten.Image) error {
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}
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}
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}
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}
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// Increase the nubmer of the sprites.
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// Increase the number of the sprites.
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if ebiten.IsKeyPressed(ebiten.KeyRight) {
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if ebiten.IsKeyPressed(ebiten.KeyRight) {
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g.sprites.num += 20
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g.sprites.num += 20
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if MaxSprites < g.sprites.num {
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if MaxSprites < g.sprites.num {
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