mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
graphics: Fix screen filter calculation
This commit is contained in:
parent
9fba60ca03
commit
af64f8689a
@ -144,6 +144,7 @@ void main(void) {
|
||||
#if defined(FILTER_SCREEN)
|
||||
pos = roundTexel(pos);
|
||||
highp vec2 texel_size = 1.0 / source_size;
|
||||
pos -= texel_size / 2.0 / scale;
|
||||
|
||||
highp vec2 p0 = pos;
|
||||
highp vec2 p1 = pos + texel_size / scale;
|
||||
@ -153,7 +154,8 @@ void main(void) {
|
||||
vec4 c3 = texture2D(texture, p1);
|
||||
// Texels must be in the source rect, so it is not necessary to check that like linear filter.
|
||||
|
||||
vec2 rate = clamp((fract(pos * source_size) - vec2(0.5, 0.5)) * scale + vec2(0.5, 0.5), vec2(0.0, 0.), vec2(1.0, 1.0));
|
||||
vec2 rateCenter = vec2(1.0, 1.0) - texel_size / 2.0 / scale;
|
||||
vec2 rate = clamp(((fract(pos * source_size) - rateCenter) * scale) + rateCenter, 0.0, 1.0);
|
||||
vec4 color = mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y);
|
||||
#endif
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user