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ui: Bug fix: Fullscreen scale must be recalculated
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@ -378,16 +378,14 @@ func (u *userInterface) setScreenSize(width, height int, scale float64, fullscre
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u.origPosX, u.origPosY = window.GetPos()
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window.SetMonitor(m, 0, 0, v.Width, v.Height, v.RefreshRate)
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} else {
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x, y := window.GetPos()
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// Reverted from fullscreen
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if u.origPosX >= 0 && u.origPosY >= 0 {
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x = u.origPosX
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y = u.origPosY
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x := u.origPosX
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y := u.origPosY
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window.SetMonitor(nil, x, y, 16, 16, v.RefreshRate)
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u.origPosX = -1
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u.origPosY = -1
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u.fullscreenScale = 0
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}
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// TODO: y must be mirroed on macOS?
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window.SetMonitor(nil, x, y, 16, 16, v.RefreshRate)
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ch := make(chan struct{})
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window.SetFramebufferSizeCallback(func(_ *glfw.Window, width, height int) {
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window.SetFramebufferSizeCallback(nil)
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