ui: Bug fix: Fullscreen scale must be recalculated

This commit is contained in:
Hajime Hoshi 2017-06-30 10:22:30 +09:00
parent 76da09f74c
commit af8b5d72c3

View File

@ -378,16 +378,14 @@ func (u *userInterface) setScreenSize(width, height int, scale float64, fullscre
u.origPosX, u.origPosY = window.GetPos()
window.SetMonitor(m, 0, 0, v.Width, v.Height, v.RefreshRate)
} else {
x, y := window.GetPos()
// Reverted from fullscreen
if u.origPosX >= 0 && u.origPosY >= 0 {
x = u.origPosX
y = u.origPosY
x := u.origPosX
y := u.origPosY
window.SetMonitor(nil, x, y, 16, 16, v.RefreshRate)
u.origPosX = -1
u.origPosY = -1
u.fullscreenScale = 0
}
// TODO: y must be mirroed on macOS?
window.SetMonitor(nil, x, y, 16, 16, v.RefreshRate)
ch := make(chan struct{})
window.SetFramebufferSizeCallback(func(_ *glfw.Window, width, height int) {
window.SetFramebufferSizeCallback(nil)