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all: specify src-regions correctly
This parameter was not important and actually not used with usual shaders. However, now this information will be important for the restorable package optimization later. There was a performance issue that was caused by srcRegions, but now this should not happen thanks to FilterUniformVariables. Updates #1293
This commit is contained in:
parent
73565034a9
commit
af9bd6a282
@ -284,8 +284,9 @@ func (i *Image) ensureIsolatedFromSource(backends []*backend) {
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graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, w, h, 0, 0, w, h, 1, 1, 1, 1)
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is := graphics.QuadIndices()
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dr := image.Rect(0, 0, i.width, i.height)
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sr := image.Rect(0, 0, i.width, i.height)
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newI.drawTriangles([graphics.ShaderSrcImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion)
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newI.drawTriangles([graphics.ShaderSrcImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion)
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newI.moveTo(i)
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}
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@ -315,7 +316,8 @@ func (i *Image) putOnSourceBackend() {
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graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, w, h, 0, 0, w, h, 1, 1, 1, 1)
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is := graphics.QuadIndices()
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dr := image.Rect(0, 0, i.width, i.height)
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newI.drawTriangles([graphics.ShaderSrcImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion)
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sr := image.Rect(0, 0, i.width, i.height)
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newI.drawTriangles([graphics.ShaderSrcImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion)
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newI.moveTo(i)
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i.usedAsSourceCount = 0
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@ -433,6 +435,7 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice
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// A source region can be deliberately empty when this is not needed in order to avoid unexpected
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// performance issue (#1293).
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// TODO: This should no longer be needed but is kept just in case. Remove this later.
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if srcRegions[i].Empty() {
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continue
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}
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@ -103,7 +103,8 @@ func TestEnsureIsolatedFromSourceBackend(t *testing.T) {
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vs := quadVertices(size/2, size/2, size/4, size/4, 1)
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is := graphics.QuadIndices()
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dr := image.Rect(0, 0, size, size)
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img4.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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sr := image.Rect(0, 0, size/2, size/2)
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img4.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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if got, want := img4.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -111,7 +112,8 @@ func TestEnsureIsolatedFromSourceBackend(t *testing.T) {
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// img5 is not allocated now, but is allocated at DrawTriangles.
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vs = quadVertices(0, 0, size/2, size/2, 1)
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dr = image.Rect(0, 0, size/2, size/2)
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img3.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img5}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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sr = image.Rect(0, 0, size/2, size/2)
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img3.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img5}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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if got, want := img3.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -145,7 +147,9 @@ func TestEnsureIsolatedFromSourceBackend(t *testing.T) {
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// Check further drawing doesn't cause panic.
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// This bug was fixed by 03dcd948.
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vs = quadVertices(0, 0, size/2, size/2, 1)
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img4.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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dr = image.Rect(0, 0, size, size)
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sr = image.Rect(0, 0, size/2, size/2)
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img4.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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}
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func TestReputOnSourceBackend(t *testing.T) {
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@ -186,10 +190,11 @@ func TestReputOnSourceBackend(t *testing.T) {
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// Use img1 as a render target.
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is := graphics.QuadIndices()
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dr := image.Rect(0, 0, size, size)
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sr := image.Rect(0, 0, size, size)
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// Render onto img1. The count should not matter.
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for i := 0; i < 5; i++ {
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vs := quadVertices(size, size, 0, 0, 1)
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img1.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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img1.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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if got, want := img1.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -201,7 +206,7 @@ func TestReputOnSourceBackend(t *testing.T) {
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for i := 0; i < atlas.BaseCountToPutOnSourceBackend*2; i++ {
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atlas.PutImagesOnSourceBackendForTesting()
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vs := quadVertices(size, size, 0, 0, 1)
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img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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if got, want := img1.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -209,7 +214,7 @@ func TestReputOnSourceBackend(t *testing.T) {
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// Finally, img1 is on a source backend.
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atlas.PutImagesOnSourceBackendForTesting()
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vs := quadVertices(size, size, 0, 0, 1)
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img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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if got, want := img1.IsOnSourceBackendForTesting(), true; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -238,7 +243,7 @@ func TestReputOnSourceBackend(t *testing.T) {
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}
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vs = quadVertices(size, size, 0, 0, 1)
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img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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if got, want := img1.IsOnSourceBackendForTesting(), true; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -268,7 +273,7 @@ func TestReputOnSourceBackend(t *testing.T) {
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// Use img1 as a render target again. The count should not matter.
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for i := 0; i < 5; i++ {
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vs := quadVertices(size, size, 0, 0, 1)
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img1.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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img1.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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if got, want := img1.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -280,7 +285,7 @@ func TestReputOnSourceBackend(t *testing.T) {
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atlas.PutImagesOnSourceBackendForTesting()
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img1.WritePixels(make([]byte, 4*size*size), image.Rect(0, 0, size, size))
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vs := quadVertices(size, size, 0, 0, 1)
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img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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if got, want := img1.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -289,7 +294,7 @@ func TestReputOnSourceBackend(t *testing.T) {
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// img1 is not on an atlas due to WritePixels.
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vs = quadVertices(size, size, 0, 0, 1)
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img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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if got, want := img1.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -298,7 +303,7 @@ func TestReputOnSourceBackend(t *testing.T) {
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for i := 0; i < atlas.BaseCountToPutOnSourceBackend*2; i++ {
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atlas.PutImagesOnSourceBackendForTesting()
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vs := quadVertices(size, size, 0, 0, 1)
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img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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if got, want := img3.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -401,7 +406,8 @@ func TestWritePixelsAfterDrawTriangles(t *testing.T) {
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vs := quadVertices(w, h, 0, 0, 1)
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is := graphics.QuadIndices()
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dr := image.Rect(0, 0, w, h)
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dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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sr := image.Rect(0, 0, w, h)
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dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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dst.WritePixels(pix, image.Rect(0, 0, w, h))
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pix = make([]byte, 4*w*h)
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@ -448,7 +454,8 @@ func TestSmallImages(t *testing.T) {
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vs := quadVertices(w, h, 0, 0, 1)
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is := graphics.QuadIndices()
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dr := image.Rect(0, 0, w, h)
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dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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sr := image.Rect(0, 0, w, h)
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dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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pix = make([]byte, 4*w*h)
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ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h))
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@ -495,7 +502,8 @@ func TestLongImages(t *testing.T) {
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vs := quadVertices(w, h, 0, 0, scale)
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is := graphics.QuadIndices()
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dr := image.Rect(0, 0, dstW, dstH)
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dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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sr := image.Rect(0, 0, w, h)
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dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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pix = make([]byte, 4*dstW*dstH)
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ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, dstW, dstH))
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@ -611,7 +619,8 @@ func TestDeallocatedAndReputOnSourceBackend(t *testing.T) {
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vs := quadVertices(size, size, 0, 0, 1)
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is := graphics.QuadIndices()
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dr := image.Rect(0, 0, size, size)
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src.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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sr := image.Rect(0, 0, size, size)
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src.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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if got, want := src.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -620,7 +629,7 @@ func TestDeallocatedAndReputOnSourceBackend(t *testing.T) {
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for i := 0; i < atlas.BaseCountToPutOnSourceBackend/2; i++ {
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atlas.PutImagesOnSourceBackendForTesting()
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vs := quadVertices(size, size, 0, 0, 1)
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dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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if got, want := src.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -648,13 +657,14 @@ func TestImageIsNotReputOnSourceBackendWithoutUsingAsSource(t *testing.T) {
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vs := quadVertices(size, size, 0, 0, 1)
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is := graphics.QuadIndices()
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dr := image.Rect(0, 0, size, size)
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sr := image.Rect(0, 0, size, size)
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// Use src2 as a rendering target, and make src2 on a destination backend.
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//
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// Call DrawTriangles multiple times.
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// The number of DrawTriangles doesn't matter as long as these are called in one frame.
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for i := 0; i < 2; i++ {
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src2.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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src2.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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}
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if got, want := src2.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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@ -673,7 +683,7 @@ func TestImageIsNotReputOnSourceBackendWithoutUsingAsSource(t *testing.T) {
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for i := 0; i < atlas.BaseCountToPutOnSourceBackend; i++ {
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atlas.PutImagesOnSourceBackendForTesting()
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vs := quadVertices(size, size, 0, 0, 1)
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dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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if got, want := src2.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -796,17 +806,18 @@ func TestDestinationCountOverflow(t *testing.T) {
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vs := quadVertices(w, h, 0, 0, 1)
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is := graphics.QuadIndices()
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dr := image.Rect(0, 0, w, h)
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sr := image.Rect(0, 0, w, h)
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// Use dst0 as a destination for a while.
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for i := 0; i < 31; i++ {
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dst0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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dst0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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atlas.PutImagesOnSourceBackendForTesting()
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}
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// Use dst0 as a source for a while.
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// As dst0 is used as a destination too many times (31 is a maximum), dst0's backend should never be a source backend.
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for i := 0; i < 100; i++ {
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dst1.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{dst0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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dst1.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{dst0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
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atlas.PutImagesOnSourceBackendForTesting()
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if dst0.IsOnSourceBackendForTesting() {
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t.Errorf("dst0 cannot be on a source backend: %d", i)
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@ -831,8 +842,9 @@ func TestIteratingImagesToPutOnSourceBackend(t *testing.T) {
|
||||
vs := quadVertices(w, h, 0, 0, 1)
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, w, h)
|
||||
sr := image.Rect(0, 0, w, h)
|
||||
for _, img := range srcs {
|
||||
img.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
img.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
}
|
||||
atlas.PutImagesOnSourceBackendForTesting()
|
||||
|
||||
@ -840,7 +852,7 @@ func TestIteratingImagesToPutOnSourceBackend(t *testing.T) {
|
||||
// Check iterating the registered image works correctly.
|
||||
for i := 0; i < 100; i++ {
|
||||
for _, src := range srcs {
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
}
|
||||
atlas.PutImagesOnSourceBackendForTesting()
|
||||
}
|
||||
@ -888,7 +900,8 @@ func TestDallocateUnmanagedImageBackends(t *testing.T) {
|
||||
vs := quadVertices(w, h, 0, 0, 1)
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, w, h)
|
||||
img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
sr := image.Rect(0, 0, w, h)
|
||||
img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
|
||||
// Get the difference of the number of backends before and after the images are deallocated.
|
||||
c := atlas.BackendCountForTesting()
|
||||
|
@ -70,11 +70,12 @@ func TestImageDrawTwice(t *testing.T) {
|
||||
vs := quadVertices(w, h, 0, 0, 1)
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, w, h)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
sr := image.Rect(0, 0, w, h)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
|
||||
// Vertices must be recreated (#1755)
|
||||
vs = quadVertices(w, h, 0, 0, 1)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
|
||||
pix := make([]byte, 4*w*h)
|
||||
ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h))
|
||||
|
@ -310,8 +310,9 @@ func (i *Image) syncPixelsIfNeeded() {
|
||||
|
||||
srcs := [graphics.ShaderSrcImageCount]*atlas.Image{whiteImage.img}
|
||||
dr := image.Rect(0, 0, i.width, i.height)
|
||||
sr := image.Rect(0, 0, whiteImage.width, whiteImage.height)
|
||||
blend := graphicsdriver.BlendCopy
|
||||
i.img.DrawTriangles(srcs, vs, is, blend, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
i.img.DrawTriangles(srcs, vs, is, blend, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
|
||||
// TODO: Use clear if Go 1.21 is available.
|
||||
for pos := range i.dotsBuffer {
|
||||
|
@ -56,7 +56,8 @@ func TestClear(t *testing.T) {
|
||||
vs := quadVertices(w/2, h/2)
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, w, h)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{src}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
|
||||
sr := image.Rect(0, 0, w/2, h/2)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{src}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
|
||||
|
||||
pix := make([]byte, 4*w*h)
|
||||
if err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), []graphicsdriver.PixelsArgs{
|
||||
@ -87,8 +88,10 @@ func TestWritePixelsPartAfterDrawTriangles(t *testing.T) {
|
||||
vs := quadVertices(w/2, h/2)
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, w, h)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{clr}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
|
||||
sr0 := image.Rect(0, 0, w, h)
|
||||
sr1 := image.Rect(0, 0, w/2, h/2)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{clr}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr0}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr1}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
|
||||
bs := graphics.NewManagedBytes(4, func(bs []byte) {
|
||||
for i := range bs {
|
||||
bs[i] = 0
|
||||
@ -106,7 +109,8 @@ func TestShader(t *testing.T) {
|
||||
vs := quadVertices(w, h)
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, w, h)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{clr}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
|
||||
sr := image.Rect(0, 0, w, h)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{clr}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
|
||||
|
||||
g := ui.Get().GraphicsDriverForTesting()
|
||||
s := graphicscommand.NewShader(etesting.ShaderProgramFill(0xff, 0, 0, 0xff), "")
|
||||
|
@ -185,7 +185,10 @@ func (m *Mipmap) level(level int) *buffered.Image {
|
||||
s := buffered.NewImage(w2, h2, m.imageType)
|
||||
|
||||
dstRegion := image.Rect(0, 0, w2, h2)
|
||||
s.DrawTriangles([graphics.ShaderSrcImageCount]*buffered.Image{src}, vs, is, graphicsdriver.BlendCopy, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.LinearFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion)
|
||||
w := sizeForLevel(m.width, level-1)
|
||||
h := sizeForLevel(m.height, level-1)
|
||||
srcRegion := image.Rect(0, 0, w, h)
|
||||
s.DrawTriangles([graphics.ShaderSrcImageCount]*buffered.Image{src}, vs, is, graphicsdriver.BlendCopy, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{srcRegion}, atlas.LinearFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion)
|
||||
m.setImg(level, s)
|
||||
|
||||
return m.imgs[level]
|
||||
|
@ -140,7 +140,8 @@ func TestRestoreChain(t *testing.T) {
|
||||
vs := quadVertices(1, 1, 0, 0)
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, 1, 1)
|
||||
imgs[i+1].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[i]}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
sr := image.Rect(0, 0, 1, 1)
|
||||
imgs[i+1].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[i]}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
}
|
||||
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
t.Fatal(err)
|
||||
@ -183,10 +184,11 @@ func TestRestoreChain2(t *testing.T) {
|
||||
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, w, h)
|
||||
imgs[8].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[7]}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
imgs[9].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[8]}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
sr := image.Rect(0, 0, w, h)
|
||||
imgs[8].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[7]}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
imgs[9].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[8]}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
for i := 0; i < 7; i++ {
|
||||
imgs[i+1].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[i]}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
imgs[i+1].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[i]}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
}
|
||||
|
||||
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
@ -227,10 +229,11 @@ func TestRestoreOverrideSource(t *testing.T) {
|
||||
img1.WritePixels(bytesToManagedBytes([]byte{clr0.R, clr0.G, clr0.B, clr0.A}), image.Rect(0, 0, w, h))
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, w, h)
|
||||
img2.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
img3.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img2}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
sr := image.Rect(0, 0, w, h)
|
||||
img2.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
img3.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img2}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
img0.WritePixels(bytesToManagedBytes([]byte{clr1.R, clr1.G, clr1.B, clr1.A}), image.Rect(0, 0, w, h))
|
||||
img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
@ -309,24 +312,25 @@ func TestRestoreComplexGraph(t *testing.T) {
|
||||
}()
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, w, h)
|
||||
sr := image.Rect(0, 0, w, h)
|
||||
vs := quadVertices(w, h, 0, 0)
|
||||
img3.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
img3.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
vs = quadVertices(w, h, 1, 0)
|
||||
img3.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
img3.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
vs = quadVertices(w, h, 1, 0)
|
||||
img4.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
img4.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
vs = quadVertices(w, h, 2, 0)
|
||||
img4.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img2}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
img4.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img2}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
vs = quadVertices(w, h, 0, 0)
|
||||
img5.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img3}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
img5.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img3}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
vs = quadVertices(w, h, 0, 0)
|
||||
img6.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img3}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
img6.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img3}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
vs = quadVertices(w, h, 1, 0)
|
||||
img6.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img4}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
img6.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img4}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
vs = quadVertices(w, h, 0, 0)
|
||||
img7.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img2}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
img7.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img2}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
vs = quadVertices(w, h, 2, 0)
|
||||
img7.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img3}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
img7.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img3}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
@ -419,8 +423,9 @@ func TestRestoreRecursive(t *testing.T) {
|
||||
}()
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, w, h)
|
||||
img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, quadVertices(w, h, 1, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
img0.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, quadVertices(w, h, 1, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
sr := image.Rect(0, 0, w, h)
|
||||
img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, quadVertices(w, h, 1, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
img0.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, quadVertices(w, h, 1, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
@ -519,7 +524,8 @@ func TestDrawTrianglesAndWritePixels(t *testing.T) {
|
||||
vs := quadVertices(1, 1, 0, 0)
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, 2, 1)
|
||||
img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
sr := image.Rect(0, 0, 1, 1)
|
||||
img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
img1.WritePixels(bytesToManagedBytes([]byte{0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}), image.Rect(0, 0, 2, 1))
|
||||
|
||||
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
@ -557,8 +563,9 @@ func TestDispose(t *testing.T) {
|
||||
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, 1, 1)
|
||||
img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img2}, quadVertices(1, 1, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
img0.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, quadVertices(1, 1, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
sr := image.Rect(0, 0, 1, 1)
|
||||
img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img2}, quadVertices(1, 1, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
img0.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, quadVertices(1, 1, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
img1.Dispose()
|
||||
|
||||
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
@ -667,7 +674,8 @@ func TestWritePixelsOnly(t *testing.T) {
|
||||
vs := quadVertices(1, 1, 0, 0)
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, 1, 1)
|
||||
img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
sr := image.Rect(0, 0, w, h)
|
||||
img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
img0.WritePixels(bytesToManagedBytes([]byte{5, 6, 7, 8}), image.Rect(0, 0, 1, 1))
|
||||
|
||||
// BasePixelsForTesting is available without GPU accessing.
|
||||
@ -721,7 +729,8 @@ func TestReadPixelsFromVolatileImage(t *testing.T) {
|
||||
vs := quadVertices(1, 1, 0, 0)
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, w, h)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
sr := image.Rect(0, 0, w, h)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
|
||||
// Read the pixels. If the implementation is correct, dst tries to read its pixels from GPU due to being
|
||||
// stale.
|
||||
@ -745,7 +754,8 @@ func TestAllowWritePixelsAfterDrawTriangles(t *testing.T) {
|
||||
vs := quadVertices(w, h, 0, 0)
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, w, h)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
sr := image.Rect(0, 0, w, h)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
dst.WritePixels(bytesToManagedBytes(make([]byte, 4*w*h)), image.Rect(0, 0, w, h))
|
||||
// WritePixels for a whole image doesn't panic.
|
||||
}
|
||||
@ -764,7 +774,8 @@ func TestAllowWritePixelsForPartAfterDrawTriangles(t *testing.T) {
|
||||
vs := quadVertices(w, h, 0, 0)
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, w, h)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
sr := image.Rect(0, 0, w, h)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
dst.WritePixels(bytesToManagedBytes(make([]byte, 4*2*2)), image.Rect(0, 0, 2, 2))
|
||||
// WritePixels for a part of image doesn't panic.
|
||||
|
||||
@ -858,7 +869,8 @@ func TestDrawTrianglesAndExtend(t *testing.T) {
|
||||
vs := quadVertices(w, h, 0, 0)
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, w, h)
|
||||
orig.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
sr := image.Rect(0, 0, w, h)
|
||||
orig.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
extended := orig.Extend(w*2, h*2) // After this, orig is already disposed.
|
||||
|
||||
result := make([]byte, 4*(w*2)*(h*2))
|
||||
@ -908,7 +920,8 @@ func TestMutateSlices(t *testing.T) {
|
||||
is := make([]uint32, len(graphics.QuadIndices()))
|
||||
copy(is, graphics.QuadIndices())
|
||||
dr := image.Rect(0, 0, w, h)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
sr := image.Rect(0, 0, w, h)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
for i := range vs {
|
||||
vs[i] = 0
|
||||
}
|
||||
@ -1100,7 +1113,8 @@ func TestDrawTrianglesAndReadPixels(t *testing.T) {
|
||||
vs := quadVertices(w, h, 0, 0)
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, w, h)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
sr := image.Rect(0, 0, w, h)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
|
||||
pix := make([]byte, 4*w*h)
|
||||
if err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h)); err != nil {
|
||||
@ -1124,7 +1138,8 @@ func TestWritePixelsAndDrawTriangles(t *testing.T) {
|
||||
vs := quadVertices(1, 1, 1, 0)
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(1, 0, 2, 1)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
sr := image.Rect(0, 0, 1, 1)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
|
||||
// Get the pixels.
|
||||
pix := make([]byte, 4*2*1)
|
||||
@ -1151,10 +1166,11 @@ func TestOverwriteDstRegion(t *testing.T) {
|
||||
vs := quadVertices(w, h, 0, 0)
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, w, h)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src0}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
sr := image.Rect(0, 0, w, h)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src0}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
// This tests that HintOverwriteDstRegion removes the previous DrawTriangles.
|
||||
// In practice, BlendCopy should be used instead of BlendSourceOver in this case.
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src1}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion)
|
||||
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src1}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion)
|
||||
|
||||
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
t.Fatal(err)
|
||||
|
@ -46,7 +46,8 @@ func clearImage(img *restorable.Image, w, h int) {
|
||||
}
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, w, h)
|
||||
img.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{emptyImage}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
sr := image.Rect(0, 0, 3, 3)
|
||||
img.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{emptyImage}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
}
|
||||
|
||||
func TestShader(t *testing.T) {
|
||||
@ -85,7 +86,8 @@ func TestShaderChain(t *testing.T) {
|
||||
s := restorable.NewShader(etesting.ShaderProgramImages(1), "")
|
||||
for i := 0; i < num-1; i++ {
|
||||
dr := image.Rect(0, 0, 1, 1)
|
||||
imgs[i+1].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[i]}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
sr := image.Rect(0, 0, 1, 1)
|
||||
imgs[i+1].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[i]}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, s, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
}
|
||||
|
||||
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
@ -117,7 +119,12 @@ func TestShaderMultipleSources(t *testing.T) {
|
||||
|
||||
s := restorable.NewShader(etesting.ShaderProgramImages(3), "")
|
||||
dr := image.Rect(0, 0, 1, 1)
|
||||
dst.DrawTriangles(srcs, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
srs := [graphics.ShaderSrcImageCount]image.Rectangle{
|
||||
image.Rect(0, 0, 1, 1),
|
||||
image.Rect(0, 0, 1, 1),
|
||||
image.Rect(0, 0, 1, 1),
|
||||
}
|
||||
dst.DrawTriangles(srcs, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, srs, s, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
|
||||
// Clear one of the sources after DrawTriangles. dst should not be affected.
|
||||
clearImage(srcs[0], 1, 1)
|
||||
|
@ -183,8 +183,9 @@ func (i *Image) Fill(r, g, b, a float32, region image.Rectangle) {
|
||||
if a == 1 && i.lastBlend == graphicsdriver.BlendSourceOver {
|
||||
blend = graphicsdriver.BlendSourceOver
|
||||
}
|
||||
sr := image.Rect(0, 0, i.ui.whiteImage.width, i.ui.whiteImage.height)
|
||||
// i.lastBlend is updated in DrawTriangles.
|
||||
i.DrawTriangles(srcs, i.tmpVerticesForFill, is, blend, region, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, true, false, restorable.HintOverwriteDstRegion)
|
||||
i.DrawTriangles(srcs, i.tmpVerticesForFill, is, blend, region, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, true, false, restorable.HintOverwriteDstRegion)
|
||||
}
|
||||
|
||||
type bigOffscreenImage struct {
|
||||
@ -253,7 +254,8 @@ func (i *bigOffscreenImage) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Im
|
||||
1, 1, 1, 1)
|
||||
is := graphics.QuadIndices()
|
||||
dstRegion := image.Rect(0, 0, i.region.Dx()*bigOffscreenScale, i.region.Dy()*bigOffscreenScale)
|
||||
i.image.DrawTriangles(srcs, i.tmpVerticesForCopying, is, graphicsdriver.BlendCopy, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, true, false, restorable.HintOverwriteDstRegion)
|
||||
srcRegion := i.region
|
||||
i.image.DrawTriangles(srcs, i.tmpVerticesForCopying, is, graphicsdriver.BlendCopy, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{srcRegion}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, true, false, restorable.HintOverwriteDstRegion)
|
||||
}
|
||||
|
||||
for idx := 0; idx < len(vertices); idx += graphics.VertexFloatCount {
|
||||
@ -297,13 +299,14 @@ func (i *bigOffscreenImage) flush() {
|
||||
1, 1, 1, 1)
|
||||
is := graphics.QuadIndices()
|
||||
dstRegion := i.region
|
||||
srcRegion := image.Rect(0, 0, i.region.Dx()*bigOffscreenScale, i.region.Dy()*bigOffscreenScale)
|
||||
blend := graphicsdriver.BlendSourceOver
|
||||
hint := restorable.HintNone
|
||||
if i.blend != graphicsdriver.BlendSourceOver {
|
||||
blend = graphicsdriver.BlendCopy
|
||||
hint = restorable.HintOverwriteDstRegion
|
||||
}
|
||||
i.orig.DrawTriangles(srcs, i.tmpVerticesForFlushing, is, blend, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{}, LinearFilterShader, nil, graphicsdriver.FillRuleFillAll, true, false, hint)
|
||||
i.orig.DrawTriangles(srcs, i.tmpVerticesForFlushing, is, blend, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{srcRegion}, LinearFilterShader, nil, graphicsdriver.FillRuleFillAll, true, false, hint)
|
||||
|
||||
i.image.clear()
|
||||
i.dirty = false
|
||||
|
Loading…
Reference in New Issue
Block a user