all: specify src-regions correctly

This parameter was not important and actually not used with usual
shaders. However, now this information will be important for the
restorable package optimization later.

There was a performance issue that was caused by srcRegions, but
now this should not happen thanks to FilterUniformVariables.

Updates #1293
This commit is contained in:
Hajime Hoshi 2024-09-08 21:41:20 +09:00
parent 73565034a9
commit af9bd6a282
9 changed files with 121 additions and 70 deletions

View File

@ -284,8 +284,9 @@ func (i *Image) ensureIsolatedFromSource(backends []*backend) {
graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, w, h, 0, 0, w, h, 1, 1, 1, 1)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, i.width, i.height)
sr := image.Rect(0, 0, i.width, i.height)
newI.drawTriangles([graphics.ShaderSrcImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion)
newI.drawTriangles([graphics.ShaderSrcImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion)
newI.moveTo(i)
}
@ -315,7 +316,8 @@ func (i *Image) putOnSourceBackend() {
graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, w, h, 0, 0, w, h, 1, 1, 1, 1)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, i.width, i.height)
newI.drawTriangles([graphics.ShaderSrcImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion)
sr := image.Rect(0, 0, i.width, i.height)
newI.drawTriangles([graphics.ShaderSrcImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion)
newI.moveTo(i)
i.usedAsSourceCount = 0
@ -433,6 +435,7 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice
// A source region can be deliberately empty when this is not needed in order to avoid unexpected
// performance issue (#1293).
// TODO: This should no longer be needed but is kept just in case. Remove this later.
if srcRegions[i].Empty() {
continue
}

View File

@ -103,7 +103,8 @@ func TestEnsureIsolatedFromSourceBackend(t *testing.T) {
vs := quadVertices(size/2, size/2, size/4, size/4, 1)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, size, size)
img4.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, size/2, size/2)
img4.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
if got, want := img4.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
@ -111,7 +112,8 @@ func TestEnsureIsolatedFromSourceBackend(t *testing.T) {
// img5 is not allocated now, but is allocated at DrawTriangles.
vs = quadVertices(0, 0, size/2, size/2, 1)
dr = image.Rect(0, 0, size/2, size/2)
img3.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img5}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr = image.Rect(0, 0, size/2, size/2)
img3.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img5}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
if got, want := img3.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
@ -145,7 +147,9 @@ func TestEnsureIsolatedFromSourceBackend(t *testing.T) {
// Check further drawing doesn't cause panic.
// This bug was fixed by 03dcd948.
vs = quadVertices(0, 0, size/2, size/2, 1)
img4.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
dr = image.Rect(0, 0, size, size)
sr = image.Rect(0, 0, size/2, size/2)
img4.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
}
func TestReputOnSourceBackend(t *testing.T) {
@ -186,10 +190,11 @@ func TestReputOnSourceBackend(t *testing.T) {
// Use img1 as a render target.
is := graphics.QuadIndices()
dr := image.Rect(0, 0, size, size)
sr := image.Rect(0, 0, size, size)
// Render onto img1. The count should not matter.
for i := 0; i < 5; i++ {
vs := quadVertices(size, size, 0, 0, 1)
img1.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img1.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
if got, want := img1.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
@ -201,7 +206,7 @@ func TestReputOnSourceBackend(t *testing.T) {
for i := 0; i < atlas.BaseCountToPutOnSourceBackend*2; i++ {
atlas.PutImagesOnSourceBackendForTesting()
vs := quadVertices(size, size, 0, 0, 1)
img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
if got, want := img1.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
@ -209,7 +214,7 @@ func TestReputOnSourceBackend(t *testing.T) {
// Finally, img1 is on a source backend.
atlas.PutImagesOnSourceBackendForTesting()
vs := quadVertices(size, size, 0, 0, 1)
img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
if got, want := img1.IsOnSourceBackendForTesting(), true; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
@ -238,7 +243,7 @@ func TestReputOnSourceBackend(t *testing.T) {
}
vs = quadVertices(size, size, 0, 0, 1)
img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
if got, want := img1.IsOnSourceBackendForTesting(), true; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
@ -268,7 +273,7 @@ func TestReputOnSourceBackend(t *testing.T) {
// Use img1 as a render target again. The count should not matter.
for i := 0; i < 5; i++ {
vs := quadVertices(size, size, 0, 0, 1)
img1.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img1.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
if got, want := img1.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
@ -280,7 +285,7 @@ func TestReputOnSourceBackend(t *testing.T) {
atlas.PutImagesOnSourceBackendForTesting()
img1.WritePixels(make([]byte, 4*size*size), image.Rect(0, 0, size, size))
vs := quadVertices(size, size, 0, 0, 1)
img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
if got, want := img1.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
@ -289,7 +294,7 @@ func TestReputOnSourceBackend(t *testing.T) {
// img1 is not on an atlas due to WritePixels.
vs = quadVertices(size, size, 0, 0, 1)
img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
if got, want := img1.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
@ -298,7 +303,7 @@ func TestReputOnSourceBackend(t *testing.T) {
for i := 0; i < atlas.BaseCountToPutOnSourceBackend*2; i++ {
atlas.PutImagesOnSourceBackendForTesting()
vs := quadVertices(size, size, 0, 0, 1)
img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
if got, want := img3.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
@ -401,7 +406,8 @@ func TestWritePixelsAfterDrawTriangles(t *testing.T) {
vs := quadVertices(w, h, 0, 0, 1)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
dst.WritePixels(pix, image.Rect(0, 0, w, h))
pix = make([]byte, 4*w*h)
@ -448,7 +454,8 @@ func TestSmallImages(t *testing.T) {
vs := quadVertices(w, h, 0, 0, 1)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
pix = make([]byte, 4*w*h)
ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h))
@ -495,7 +502,8 @@ func TestLongImages(t *testing.T) {
vs := quadVertices(w, h, 0, 0, scale)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, dstW, dstH)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
pix = make([]byte, 4*dstW*dstH)
ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, dstW, dstH))
@ -611,7 +619,8 @@ func TestDeallocatedAndReputOnSourceBackend(t *testing.T) {
vs := quadVertices(size, size, 0, 0, 1)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, size, size)
src.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, size, size)
src.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
if got, want := src.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
@ -620,7 +629,7 @@ func TestDeallocatedAndReputOnSourceBackend(t *testing.T) {
for i := 0; i < atlas.BaseCountToPutOnSourceBackend/2; i++ {
atlas.PutImagesOnSourceBackendForTesting()
vs := quadVertices(size, size, 0, 0, 1)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
if got, want := src.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
@ -648,13 +657,14 @@ func TestImageIsNotReputOnSourceBackendWithoutUsingAsSource(t *testing.T) {
vs := quadVertices(size, size, 0, 0, 1)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, size, size)
sr := image.Rect(0, 0, size, size)
// Use src2 as a rendering target, and make src2 on a destination backend.
//
// Call DrawTriangles multiple times.
// The number of DrawTriangles doesn't matter as long as these are called in one frame.
for i := 0; i < 2; i++ {
src2.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
src2.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
}
if got, want := src2.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
@ -673,7 +683,7 @@ func TestImageIsNotReputOnSourceBackendWithoutUsingAsSource(t *testing.T) {
for i := 0; i < atlas.BaseCountToPutOnSourceBackend; i++ {
atlas.PutImagesOnSourceBackendForTesting()
vs := quadVertices(size, size, 0, 0, 1)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
if got, want := src2.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
@ -796,17 +806,18 @@ func TestDestinationCountOverflow(t *testing.T) {
vs := quadVertices(w, h, 0, 0, 1)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h)
sr := image.Rect(0, 0, w, h)
// Use dst0 as a destination for a while.
for i := 0; i < 31; i++ {
dst0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
dst0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
atlas.PutImagesOnSourceBackendForTesting()
}
// Use dst0 as a source for a while.
// As dst0 is used as a destination too many times (31 is a maximum), dst0's backend should never be a source backend.
for i := 0; i < 100; i++ {
dst1.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{dst0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
dst1.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{dst0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
atlas.PutImagesOnSourceBackendForTesting()
if dst0.IsOnSourceBackendForTesting() {
t.Errorf("dst0 cannot be on a source backend: %d", i)
@ -831,8 +842,9 @@ func TestIteratingImagesToPutOnSourceBackend(t *testing.T) {
vs := quadVertices(w, h, 0, 0, 1)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h)
sr := image.Rect(0, 0, w, h)
for _, img := range srcs {
img.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
}
atlas.PutImagesOnSourceBackendForTesting()
@ -840,7 +852,7 @@ func TestIteratingImagesToPutOnSourceBackend(t *testing.T) {
// Check iterating the registered image works correctly.
for i := 0; i < 100; i++ {
for _, src := range srcs {
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
}
atlas.PutImagesOnSourceBackendForTesting()
}
@ -888,7 +900,8 @@ func TestDallocateUnmanagedImageBackends(t *testing.T) {
vs := quadVertices(w, h, 0, 0, 1)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h)
img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, w, h)
img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
// Get the difference of the number of backends before and after the images are deallocated.
c := atlas.BackendCountForTesting()

View File

@ -70,11 +70,12 @@ func TestImageDrawTwice(t *testing.T) {
vs := quadVertices(w, h, 0, 0, 1)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
// Vertices must be recreated (#1755)
vs = quadVertices(w, h, 0, 0, 1)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
pix := make([]byte, 4*w*h)
ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h))

View File

@ -310,8 +310,9 @@ func (i *Image) syncPixelsIfNeeded() {
srcs := [graphics.ShaderSrcImageCount]*atlas.Image{whiteImage.img}
dr := image.Rect(0, 0, i.width, i.height)
sr := image.Rect(0, 0, whiteImage.width, whiteImage.height)
blend := graphicsdriver.BlendCopy
i.img.DrawTriangles(srcs, vs, is, blend, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
i.img.DrawTriangles(srcs, vs, is, blend, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
// TODO: Use clear if Go 1.21 is available.
for pos := range i.dotsBuffer {

View File

@ -56,7 +56,8 @@ func TestClear(t *testing.T) {
vs := quadVertices(w/2, h/2)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{src}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
sr := image.Rect(0, 0, w/2, h/2)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{src}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
pix := make([]byte, 4*w*h)
if err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), []graphicsdriver.PixelsArgs{
@ -87,8 +88,10 @@ func TestWritePixelsPartAfterDrawTriangles(t *testing.T) {
vs := quadVertices(w/2, h/2)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{clr}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
sr0 := image.Rect(0, 0, w, h)
sr1 := image.Rect(0, 0, w/2, h/2)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{clr}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr0}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr1}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
bs := graphics.NewManagedBytes(4, func(bs []byte) {
for i := range bs {
bs[i] = 0
@ -106,7 +109,8 @@ func TestShader(t *testing.T) {
vs := quadVertices(w, h)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{clr}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
sr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{clr}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
g := ui.Get().GraphicsDriverForTesting()
s := graphicscommand.NewShader(etesting.ShaderProgramFill(0xff, 0, 0, 0xff), "")

View File

@ -185,7 +185,10 @@ func (m *Mipmap) level(level int) *buffered.Image {
s := buffered.NewImage(w2, h2, m.imageType)
dstRegion := image.Rect(0, 0, w2, h2)
s.DrawTriangles([graphics.ShaderSrcImageCount]*buffered.Image{src}, vs, is, graphicsdriver.BlendCopy, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.LinearFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion)
w := sizeForLevel(m.width, level-1)
h := sizeForLevel(m.height, level-1)
srcRegion := image.Rect(0, 0, w, h)
s.DrawTriangles([graphics.ShaderSrcImageCount]*buffered.Image{src}, vs, is, graphicsdriver.BlendCopy, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{srcRegion}, atlas.LinearFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion)
m.setImg(level, s)
return m.imgs[level]

View File

@ -140,7 +140,8 @@ func TestRestoreChain(t *testing.T) {
vs := quadVertices(1, 1, 0, 0)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, 1, 1)
imgs[i+1].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[i]}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, 1, 1)
imgs[i+1].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[i]}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
}
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
t.Fatal(err)
@ -183,10 +184,11 @@ func TestRestoreChain2(t *testing.T) {
is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h)
imgs[8].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[7]}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
imgs[9].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[8]}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, w, h)
imgs[8].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[7]}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
imgs[9].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[8]}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
for i := 0; i < 7; i++ {
imgs[i+1].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[i]}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
imgs[i+1].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[i]}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
}
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
@ -227,10 +229,11 @@ func TestRestoreOverrideSource(t *testing.T) {
img1.WritePixels(bytesToManagedBytes([]byte{clr0.R, clr0.G, clr0.B, clr0.A}), image.Rect(0, 0, w, h))
is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h)
img2.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img3.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img2}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, w, h)
img2.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img3.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img2}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img0.WritePixels(bytesToManagedBytes([]byte{clr1.R, clr1.G, clr1.B, clr1.A}), image.Rect(0, 0, w, h))
img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
t.Fatal(err)
}
@ -309,24 +312,25 @@ func TestRestoreComplexGraph(t *testing.T) {
}()
is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h)
sr := image.Rect(0, 0, w, h)
vs := quadVertices(w, h, 0, 0)
img3.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img3.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
vs = quadVertices(w, h, 1, 0)
img3.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img3.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
vs = quadVertices(w, h, 1, 0)
img4.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img4.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
vs = quadVertices(w, h, 2, 0)
img4.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img2}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img4.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img2}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
vs = quadVertices(w, h, 0, 0)
img5.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img3}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img5.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img3}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
vs = quadVertices(w, h, 0, 0)
img6.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img3}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img6.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img3}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
vs = quadVertices(w, h, 1, 0)
img6.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img4}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img6.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img4}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
vs = quadVertices(w, h, 0, 0)
img7.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img2}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img7.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img2}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
vs = quadVertices(w, h, 2, 0)
img7.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img3}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img7.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img3}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
t.Fatal(err)
}
@ -419,8 +423,9 @@ func TestRestoreRecursive(t *testing.T) {
}()
is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h)
img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, quadVertices(w, h, 1, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img0.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, quadVertices(w, h, 1, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, w, h)
img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, quadVertices(w, h, 1, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img0.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, quadVertices(w, h, 1, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
t.Fatal(err)
}
@ -519,7 +524,8 @@ func TestDrawTrianglesAndWritePixels(t *testing.T) {
vs := quadVertices(1, 1, 0, 0)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, 2, 1)
img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, 1, 1)
img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img1.WritePixels(bytesToManagedBytes([]byte{0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}), image.Rect(0, 0, 2, 1))
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
@ -557,8 +563,9 @@ func TestDispose(t *testing.T) {
is := graphics.QuadIndices()
dr := image.Rect(0, 0, 1, 1)
img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img2}, quadVertices(1, 1, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img0.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, quadVertices(1, 1, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, 1, 1)
img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img2}, quadVertices(1, 1, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img0.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, quadVertices(1, 1, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img1.Dispose()
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
@ -667,7 +674,8 @@ func TestWritePixelsOnly(t *testing.T) {
vs := quadVertices(1, 1, 0, 0)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, 1, 1)
img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, w, h)
img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
img0.WritePixels(bytesToManagedBytes([]byte{5, 6, 7, 8}), image.Rect(0, 0, 1, 1))
// BasePixelsForTesting is available without GPU accessing.
@ -721,7 +729,8 @@ func TestReadPixelsFromVolatileImage(t *testing.T) {
vs := quadVertices(1, 1, 0, 0)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
// Read the pixels. If the implementation is correct, dst tries to read its pixels from GPU due to being
// stale.
@ -745,7 +754,8 @@ func TestAllowWritePixelsAfterDrawTriangles(t *testing.T) {
vs := quadVertices(w, h, 0, 0)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
dst.WritePixels(bytesToManagedBytes(make([]byte, 4*w*h)), image.Rect(0, 0, w, h))
// WritePixels for a whole image doesn't panic.
}
@ -764,7 +774,8 @@ func TestAllowWritePixelsForPartAfterDrawTriangles(t *testing.T) {
vs := quadVertices(w, h, 0, 0)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
dst.WritePixels(bytesToManagedBytes(make([]byte, 4*2*2)), image.Rect(0, 0, 2, 2))
// WritePixels for a part of image doesn't panic.
@ -858,7 +869,8 @@ func TestDrawTrianglesAndExtend(t *testing.T) {
vs := quadVertices(w, h, 0, 0)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h)
orig.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, w, h)
orig.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
extended := orig.Extend(w*2, h*2) // After this, orig is already disposed.
result := make([]byte, 4*(w*2)*(h*2))
@ -908,7 +920,8 @@ func TestMutateSlices(t *testing.T) {
is := make([]uint32, len(graphics.QuadIndices()))
copy(is, graphics.QuadIndices())
dr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
for i := range vs {
vs[i] = 0
}
@ -1100,7 +1113,8 @@ func TestDrawTrianglesAndReadPixels(t *testing.T) {
vs := quadVertices(w, h, 0, 0)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
pix := make([]byte, 4*w*h)
if err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h)); err != nil {
@ -1124,7 +1138,8 @@ func TestWritePixelsAndDrawTriangles(t *testing.T) {
vs := quadVertices(1, 1, 1, 0)
is := graphics.QuadIndices()
dr := image.Rect(1, 0, 2, 1)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, 1, 1)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
// Get the pixels.
pix := make([]byte, 4*2*1)
@ -1151,10 +1166,11 @@ func TestOverwriteDstRegion(t *testing.T) {
vs := quadVertices(w, h, 0, 0)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src0}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src0}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
// This tests that HintOverwriteDstRegion removes the previous DrawTriangles.
// In practice, BlendCopy should be used instead of BlendSourceOver in this case.
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src1}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src1}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion)
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
t.Fatal(err)

View File

@ -46,7 +46,8 @@ func clearImage(img *restorable.Image, w, h int) {
}
is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h)
img.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{emptyImage}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, 3, 3)
img.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{emptyImage}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
}
func TestShader(t *testing.T) {
@ -85,7 +86,8 @@ func TestShaderChain(t *testing.T) {
s := restorable.NewShader(etesting.ShaderProgramImages(1), "")
for i := 0; i < num-1; i++ {
dr := image.Rect(0, 0, 1, 1)
imgs[i+1].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[i]}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
sr := image.Rect(0, 0, 1, 1)
imgs[i+1].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[i]}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, s, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
}
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
@ -117,7 +119,12 @@ func TestShaderMultipleSources(t *testing.T) {
s := restorable.NewShader(etesting.ShaderProgramImages(3), "")
dr := image.Rect(0, 0, 1, 1)
dst.DrawTriangles(srcs, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
srs := [graphics.ShaderSrcImageCount]image.Rectangle{
image.Rect(0, 0, 1, 1),
image.Rect(0, 0, 1, 1),
image.Rect(0, 0, 1, 1),
}
dst.DrawTriangles(srcs, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, srs, s, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
// Clear one of the sources after DrawTriangles. dst should not be affected.
clearImage(srcs[0], 1, 1)

View File

@ -183,8 +183,9 @@ func (i *Image) Fill(r, g, b, a float32, region image.Rectangle) {
if a == 1 && i.lastBlend == graphicsdriver.BlendSourceOver {
blend = graphicsdriver.BlendSourceOver
}
sr := image.Rect(0, 0, i.ui.whiteImage.width, i.ui.whiteImage.height)
// i.lastBlend is updated in DrawTriangles.
i.DrawTriangles(srcs, i.tmpVerticesForFill, is, blend, region, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, true, false, restorable.HintOverwriteDstRegion)
i.DrawTriangles(srcs, i.tmpVerticesForFill, is, blend, region, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, true, false, restorable.HintOverwriteDstRegion)
}
type bigOffscreenImage struct {
@ -253,7 +254,8 @@ func (i *bigOffscreenImage) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Im
1, 1, 1, 1)
is := graphics.QuadIndices()
dstRegion := image.Rect(0, 0, i.region.Dx()*bigOffscreenScale, i.region.Dy()*bigOffscreenScale)
i.image.DrawTriangles(srcs, i.tmpVerticesForCopying, is, graphicsdriver.BlendCopy, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, true, false, restorable.HintOverwriteDstRegion)
srcRegion := i.region
i.image.DrawTriangles(srcs, i.tmpVerticesForCopying, is, graphicsdriver.BlendCopy, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{srcRegion}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, true, false, restorable.HintOverwriteDstRegion)
}
for idx := 0; idx < len(vertices); idx += graphics.VertexFloatCount {
@ -297,13 +299,14 @@ func (i *bigOffscreenImage) flush() {
1, 1, 1, 1)
is := graphics.QuadIndices()
dstRegion := i.region
srcRegion := image.Rect(0, 0, i.region.Dx()*bigOffscreenScale, i.region.Dy()*bigOffscreenScale)
blend := graphicsdriver.BlendSourceOver
hint := restorable.HintNone
if i.blend != graphicsdriver.BlendSourceOver {
blend = graphicsdriver.BlendCopy
hint = restorable.HintOverwriteDstRegion
}
i.orig.DrawTriangles(srcs, i.tmpVerticesForFlushing, is, blend, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{}, LinearFilterShader, nil, graphicsdriver.FillRuleFillAll, true, false, hint)
i.orig.DrawTriangles(srcs, i.tmpVerticesForFlushing, is, blend, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{srcRegion}, LinearFilterShader, nil, graphicsdriver.FillRuleFillAll, true, false, hint)
i.image.clear()
i.dirty = false