mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
5a36b4bb48
commit
afe3f7a8ff
@ -77,19 +77,6 @@ func (p *Pixels) Dispose() {
|
|||||||
p.pixelsRecords.dispose()
|
p.pixelsRecords.dispose()
|
||||||
}
|
}
|
||||||
|
|
||||||
// drawTrianglesHistoryItem is an item for history of draw-image commands.
|
|
||||||
type drawTrianglesHistoryItem struct {
|
|
||||||
images [graphics.ShaderImageCount]*Image
|
|
||||||
vertices []float32
|
|
||||||
indices []uint32
|
|
||||||
blend graphicsdriver.Blend
|
|
||||||
dstRegion image.Rectangle
|
|
||||||
srcRegions [graphics.ShaderImageCount]image.Rectangle
|
|
||||||
shader *Shader
|
|
||||||
uniforms []uint32
|
|
||||||
fillRule graphicsdriver.FillRule
|
|
||||||
}
|
|
||||||
|
|
||||||
type ImageType int
|
type ImageType int
|
||||||
|
|
||||||
const (
|
const (
|
||||||
@ -117,10 +104,6 @@ type Image struct {
|
|||||||
|
|
||||||
basePixels Pixels
|
basePixels Pixels
|
||||||
|
|
||||||
// drawTrianglesHistory is a set of draw-image commands.
|
|
||||||
// TODO: This should be merged with the similar command queue in package graphics (#433).
|
|
||||||
drawTrianglesHistory []*drawTrianglesHistoryItem
|
|
||||||
|
|
||||||
// stale indicates whether the image needs to be synced with GPU as soon as possible.
|
// stale indicates whether the image needs to be synced with GPU as soon as possible.
|
||||||
stale bool
|
stale bool
|
||||||
|
|
||||||
@ -209,11 +192,6 @@ func clearImage(i *graphicscommand.Image, region image.Rectangle) {
|
|||||||
i.DrawTriangles([graphics.ShaderImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendClear, region, [graphics.ShaderImageCount]image.Rectangle{}, clearShader.shader, nil, graphicsdriver.FillAll)
|
i.DrawTriangles([graphics.ShaderImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendClear, region, [graphics.ShaderImageCount]image.Rectangle{}, clearShader.shader, nil, graphicsdriver.FillAll)
|
||||||
}
|
}
|
||||||
|
|
||||||
// BasePixelsForTesting returns the image's basePixels for testing.
|
|
||||||
func (i *Image) BasePixelsForTesting() *Pixels {
|
|
||||||
return &i.basePixels
|
|
||||||
}
|
|
||||||
|
|
||||||
// makeStale makes the image stale.
|
// makeStale makes the image stale.
|
||||||
func (i *Image) makeStale(rect image.Rectangle) {
|
func (i *Image) makeStale(rect image.Rectangle) {
|
||||||
i.stale = true
|
i.stale = true
|
||||||
@ -224,7 +202,6 @@ func (i *Image) makeStale(rect image.Rectangle) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
var addedRegions []image.Rectangle
|
var addedRegions []image.Rectangle
|
||||||
i.appendRegionsForDrawTriangles(&addedRegions)
|
|
||||||
if !rect.Empty() {
|
if !rect.Empty() {
|
||||||
appendRegionRemovingDuplicates(&addedRegions, rect)
|
appendRegionRemovingDuplicates(&addedRegions, rect)
|
||||||
}
|
}
|
||||||
@ -233,8 +210,6 @@ func (i *Image) makeStale(rect image.Rectangle) {
|
|||||||
appendRegionRemovingDuplicates(&i.staleRegions, rect)
|
appendRegionRemovingDuplicates(&i.staleRegions, rect)
|
||||||
}
|
}
|
||||||
|
|
||||||
i.clearDrawTrianglesHistory()
|
|
||||||
|
|
||||||
// Clear pixels to save memory.
|
// Clear pixels to save memory.
|
||||||
for _, r := range addedRegions {
|
for _, r := range addedRegions {
|
||||||
i.basePixels.Clear(r)
|
i.basePixels.Clear(r)
|
||||||
@ -312,49 +287,8 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
|
|||||||
i.image.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.shader, uniforms, fillRule)
|
i.image.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.shader, uniforms, fillRule)
|
||||||
}
|
}
|
||||||
|
|
||||||
// appendDrawTrianglesHistory appends a draw-image history item to the image.
|
|
||||||
func (i *Image) appendDrawTrianglesHistory(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
|
|
||||||
if i.stale || !i.needsRestoring() {
|
|
||||||
panic("restorable: an image must not be stale or need restoring at appendDrawTrianglesHistory")
|
|
||||||
}
|
|
||||||
if alwaysReadPixelsFromGPU() {
|
|
||||||
panic("restorable: appendDrawTrianglesHistory must not be called when AlwaysReadPixelsFromGPU() returns true")
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: Would it be possible to merge draw image history items?
|
|
||||||
const maxDrawTrianglesHistoryCount = 1024
|
|
||||||
if len(i.drawTrianglesHistory)+1 > maxDrawTrianglesHistoryCount {
|
|
||||||
i.makeStale(dstRegion)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
// All images must be resolved and not stale each after frame.
|
|
||||||
// So we don't have to care if image is stale or not here.
|
|
||||||
|
|
||||||
vs := make([]float32, len(vertices))
|
|
||||||
copy(vs, vertices)
|
|
||||||
|
|
||||||
is := make([]uint32, len(indices))
|
|
||||||
copy(is, indices)
|
|
||||||
|
|
||||||
us := make([]uint32, len(uniforms))
|
|
||||||
copy(us, uniforms)
|
|
||||||
|
|
||||||
item := &drawTrianglesHistoryItem{
|
|
||||||
images: srcs,
|
|
||||||
vertices: vs,
|
|
||||||
indices: is,
|
|
||||||
blend: blend,
|
|
||||||
dstRegion: dstRegion,
|
|
||||||
srcRegions: srcRegions,
|
|
||||||
shader: shader,
|
|
||||||
uniforms: us,
|
|
||||||
fillRule: fillRule,
|
|
||||||
}
|
|
||||||
i.drawTrianglesHistory = append(i.drawTrianglesHistory, item)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (i *Image) readPixelsFromGPUIfNeeded(graphicsDriver graphicsdriver.Graphics) error {
|
func (i *Image) readPixelsFromGPUIfNeeded(graphicsDriver graphicsdriver.Graphics) error {
|
||||||
if len(i.drawTrianglesHistory) > 0 || i.stale {
|
if i.stale {
|
||||||
if err := i.readPixelsFromGPU(graphicsDriver); err != nil {
|
if err := i.readPixelsFromGPU(graphicsDriver); err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
@ -413,7 +347,6 @@ func (i *Image) readPixelsFromGPU(graphicsDriver graphicsdriver.Graphics) error
|
|||||||
if i.stale {
|
if i.stale {
|
||||||
rs = i.staleRegions
|
rs = i.staleRegions
|
||||||
} else {
|
} else {
|
||||||
i.appendRegionsForDrawTriangles(&i.regionsCache)
|
|
||||||
defer func() {
|
defer func() {
|
||||||
i.regionsCache = i.regionsCache[:0]
|
i.regionsCache = i.regionsCache[:0]
|
||||||
}()
|
}()
|
||||||
@ -453,7 +386,6 @@ func (i *Image) readPixelsFromGPU(graphicsDriver graphicsdriver.Graphics) error
|
|||||||
i.basePixels.AddOrReplace(bs, a.Region)
|
i.basePixels.AddOrReplace(bs, a.Region)
|
||||||
}
|
}
|
||||||
|
|
||||||
i.clearDrawTrianglesHistory()
|
|
||||||
i.stale = false
|
i.stale = false
|
||||||
i.staleRegions = i.staleRegions[:0]
|
i.staleRegions = i.staleRegions[:0]
|
||||||
return nil
|
return nil
|
||||||
@ -461,49 +393,23 @@ func (i *Image) readPixelsFromGPU(graphicsDriver graphicsdriver.Graphics) error
|
|||||||
|
|
||||||
// dependsOn reports whether the image depends on target.
|
// dependsOn reports whether the image depends on target.
|
||||||
func (i *Image) dependsOn(target *Image) bool {
|
func (i *Image) dependsOn(target *Image) bool {
|
||||||
for _, c := range i.drawTrianglesHistory {
|
|
||||||
for _, img := range c.images {
|
|
||||||
if img == nil {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
if img == target {
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
// dependsOnShader reports whether the image depends on shader.
|
// dependsOnShader reports whether the image depends on shader.
|
||||||
func (i *Image) dependsOnShader(shader *Shader) bool {
|
func (i *Image) dependsOnShader(shader *Shader) bool {
|
||||||
for _, c := range i.drawTrianglesHistory {
|
|
||||||
if c.shader == shader {
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
// dependingImages returns all images that is depended on the image.
|
// dependingImages returns all images that is depended on the image.
|
||||||
func (i *Image) dependingImages() map[*Image]struct{} {
|
func (i *Image) dependingImages() map[*Image]struct{} {
|
||||||
r := map[*Image]struct{}{}
|
r := map[*Image]struct{}{}
|
||||||
for _, c := range i.drawTrianglesHistory {
|
|
||||||
for _, img := range c.images {
|
|
||||||
if img == nil {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
r[img] = struct{}{}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return r
|
return r
|
||||||
}
|
}
|
||||||
|
|
||||||
// hasDependency returns a boolean value indicating whether the image depends on another image.
|
// hasDependency returns a boolean value indicating whether the image depends on another image.
|
||||||
func (i *Image) hasDependency() bool {
|
func (i *Image) hasDependency() bool {
|
||||||
if i.stale {
|
|
||||||
return false
|
return false
|
||||||
}
|
|
||||||
return len(i.drawTrianglesHistory) > 0
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Restore restores *graphicscommand.Image from the pixels using its state.
|
// Restore restores *graphicscommand.Image from the pixels using its state.
|
||||||
@ -518,7 +424,6 @@ func (i *Image) restore(graphicsDriver graphicsdriver.Graphics) error {
|
|||||||
i.image = graphicscommand.NewImage(w, h, true)
|
i.image = graphicscommand.NewImage(w, h, true)
|
||||||
i.basePixels.Dispose()
|
i.basePixels.Dispose()
|
||||||
i.basePixels = Pixels{}
|
i.basePixels = Pixels{}
|
||||||
i.clearDrawTrianglesHistory()
|
|
||||||
i.stale = false
|
i.stale = false
|
||||||
i.staleRegions = i.staleRegions[:0]
|
i.staleRegions = i.staleRegions[:0]
|
||||||
return nil
|
return nil
|
||||||
@ -540,62 +445,7 @@ func (i *Image) restore(graphicsDriver graphicsdriver.Graphics) error {
|
|||||||
|
|
||||||
i.basePixels.Apply(gimg)
|
i.basePixels.Apply(gimg)
|
||||||
|
|
||||||
for _, c := range i.drawTrianglesHistory {
|
|
||||||
var imgs [graphics.ShaderImageCount]*graphicscommand.Image
|
|
||||||
for i, img := range c.images {
|
|
||||||
if img == nil {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
if img.hasDependency() {
|
|
||||||
panic("restorable: all dependencies must be already resolved but not")
|
|
||||||
}
|
|
||||||
imgs[i] = img.image
|
|
||||||
}
|
|
||||||
gimg.DrawTriangles(imgs, c.vertices, c.indices, c.blend, c.dstRegion, c.srcRegions, c.shader.shader, c.uniforms, c.fillRule)
|
|
||||||
}
|
|
||||||
|
|
||||||
// In order to clear the draw-triangles history, read pixels from GPU.
|
|
||||||
if len(i.drawTrianglesHistory) > 0 {
|
|
||||||
i.appendRegionsForDrawTriangles(&i.regionsCache)
|
|
||||||
defer func() {
|
|
||||||
i.regionsCache = i.regionsCache[:0]
|
|
||||||
}()
|
|
||||||
|
|
||||||
args := make([]graphicsdriver.PixelsArgs, 0, len(i.regionsCache))
|
|
||||||
for _, r := range i.regionsCache {
|
|
||||||
if r.Empty() {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
|
|
||||||
if i.pixelsCache == nil {
|
|
||||||
i.pixelsCache = map[image.Rectangle][]byte{}
|
|
||||||
}
|
|
||||||
|
|
||||||
pix, ok := i.pixelsCache[r]
|
|
||||||
if !ok {
|
|
||||||
pix = make([]byte, 4*r.Dx()*r.Dy())
|
|
||||||
i.pixelsCache[r] = pix
|
|
||||||
}
|
|
||||||
args = append(args, graphicsdriver.PixelsArgs{
|
|
||||||
Pixels: pix,
|
|
||||||
Region: r,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
if err := gimg.ReadPixels(graphicsDriver, args); err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
|
|
||||||
for _, a := range args {
|
|
||||||
bs := graphics.NewManagedBytes(len(a.Pixels), func(bs []byte) {
|
|
||||||
copy(bs, a.Pixels)
|
|
||||||
})
|
|
||||||
i.basePixels.AddOrReplace(bs, a.Region)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
i.image = gimg
|
i.image = gimg
|
||||||
i.clearDrawTrianglesHistory()
|
|
||||||
i.stale = false
|
i.stale = false
|
||||||
i.staleRegions = i.staleRegions[:0]
|
i.staleRegions = i.staleRegions[:0]
|
||||||
return nil
|
return nil
|
||||||
@ -611,7 +461,6 @@ func (i *Image) Dispose() {
|
|||||||
i.basePixels.Dispose()
|
i.basePixels.Dispose()
|
||||||
i.basePixels = Pixels{}
|
i.basePixels = Pixels{}
|
||||||
i.pixelsCache = nil
|
i.pixelsCache = nil
|
||||||
i.clearDrawTrianglesHistory()
|
|
||||||
i.stale = false
|
i.stale = false
|
||||||
i.staleRegions = i.staleRegions[:0]
|
i.staleRegions = i.staleRegions[:0]
|
||||||
}
|
}
|
||||||
@ -620,27 +469,10 @@ func (i *Image) Dump(graphicsDriver graphicsdriver.Graphics, path string, blackb
|
|||||||
return i.image.Dump(graphicsDriver, path, blackbg, rect)
|
return i.image.Dump(graphicsDriver, path, blackbg, rect)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (i *Image) clearDrawTrianglesHistory() {
|
|
||||||
// Clear the items explicitly, or the references might remain (#1803).
|
|
||||||
for idx := range i.drawTrianglesHistory {
|
|
||||||
i.drawTrianglesHistory[idx] = nil
|
|
||||||
}
|
|
||||||
i.drawTrianglesHistory = i.drawTrianglesHistory[:0]
|
|
||||||
}
|
|
||||||
|
|
||||||
func (i *Image) InternalSize() (int, int) {
|
func (i *Image) InternalSize() (int, int) {
|
||||||
return i.image.InternalSize()
|
return i.image.InternalSize()
|
||||||
}
|
}
|
||||||
|
|
||||||
func (i *Image) appendRegionsForDrawTriangles(regions *[]image.Rectangle) {
|
|
||||||
for _, d := range i.drawTrianglesHistory {
|
|
||||||
if d.dstRegion.Empty() {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
appendRegionRemovingDuplicates(regions, d.dstRegion)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// appendRegionRemovingDuplicates adds a region to a given list of regions,
|
// appendRegionRemovingDuplicates adds a region to a given list of regions,
|
||||||
// but removes any duplicate between the newly added region and any existing regions.
|
// but removes any duplicate between the newly added region and any existing regions.
|
||||||
//
|
//
|
||||||
|
Loading…
Reference in New Issue
Block a user