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internal/gamepad: clean up codes for Darwin
* Removes redundant assignments. * Fixes types for the Apple libraries. Updates #1162
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@ -110,7 +110,7 @@ func _CFRunLoopGetMain() _CFRunLoopRef {
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}
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}
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func _CFRunLoopRunInMode(mode _CFRunLoopMode, seconds _CFTimeInterval, returnAfterSourceHandled bool) _CFRunLoopRunResult {
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func _CFRunLoopRunInMode(mode _CFRunLoopMode, seconds _CFTimeInterval, returnAfterSourceHandled bool) _CFRunLoopRunResult {
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var b uintptr = 0
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var b uintptr
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if returnAfterSourceHandled {
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if returnAfterSourceHandled {
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b = 1
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b = 1
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}
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}
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@ -79,8 +79,8 @@ type _IOHIDManagerRef uintptr
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type _IOHIDDeviceRef uintptr
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type _IOHIDDeviceRef uintptr
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type _IOHIDElementRef uintptr
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type _IOHIDElementRef uintptr
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type _IOHIDValueRef uintptr
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type _IOHIDValueRef uintptr
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type _IOReturn int
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type _IOReturn int32
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type _IOHIDElementType uint
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type _IOHIDElementType uint32
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type _IOHIDDeviceCallback func(context unsafe.Pointer, result _IOReturn, sender unsafe.Pointer, device _IOHIDDeviceRef)
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type _IOHIDDeviceCallback func(context unsafe.Pointer, result _IOReturn, sender unsafe.Pointer, device _IOHIDDeviceRef)
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