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affine: Stop using multiple-dimension array for consistency
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@ -26,7 +26,7 @@ const GeoMDim = 3
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// The initial value is identity.
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type GeoM struct {
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initialized bool
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es [GeoMDim - 1][GeoMDim]float64
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es [(GeoMDim - 1) * GeoMDim]float64
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}
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func (g *GeoM) dim() int {
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@ -35,8 +35,9 @@ func (g *GeoM) dim() int {
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func (g *GeoM) initialize() {
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g.initialized = true
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g.es[0][0] = 1
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g.es[1][1] = 1
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for i := 0; i < GeoMDim-1; i++ {
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g.es[i*GeoMDim+i] = 1
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}
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}
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// Element returns a value of a matrix at (i, j).
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@ -47,7 +48,7 @@ func (g *GeoM) Element(i, j int) float64 {
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}
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return 0
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}
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return g.es[i][j]
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return g.es[i*GeoMDim+j]
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}
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// Concat multiplies a geometry matrix with the other geometry matrix.
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@ -77,8 +78,8 @@ func (g *GeoM) Scale(x, y float64) {
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g.initialize()
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}
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for i := 0; i < GeoMDim; i++ {
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g.es[0][i] *= x
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g.es[1][i] *= y
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g.es[i] *= x
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g.es[GeoMDim+i] *= y
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}
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}
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@ -87,8 +88,8 @@ func (g *GeoM) Translate(tx, ty float64) {
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if !g.initialized {
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g.initialize()
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}
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g.es[0][2] += tx
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g.es[1][2] += ty
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g.es[2] += tx
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g.es[GeoMDim+2] += ty
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}
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// Rotate rotates the matrix by theta.
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@ -96,9 +97,9 @@ func (g *GeoM) Rotate(theta float64) {
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sin, cos := math.Sincos(theta)
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g.Concat(GeoM{
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initialized: true,
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es: [2][3]float64{
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{cos, -sin, 0},
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{sin, cos, 0},
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es: [...]float64{
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cos, -sin, 0,
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sin, cos, 0,
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},
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})
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}
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@ -108,16 +109,16 @@ func (g *GeoM) SetElement(i, j int, element float64) {
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if !g.initialized {
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g.initialize()
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}
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g.es[i][j] = element
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g.es[i*GeoMDim+j] = element
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}
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// ScaleGeo is deprecated as of 1.2.0-alpha. Use Scale instead.
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func ScaleGeo(x, y float64) GeoM {
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return GeoM{
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initialized: true,
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es: [2][3]float64{
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{x, 0, 0},
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{0, y, 0},
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es: [...]float64{
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x, 0, 0,
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0, y, 0,
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},
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}
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}
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@ -126,9 +127,9 @@ func ScaleGeo(x, y float64) GeoM {
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func TranslateGeo(tx, ty float64) GeoM {
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return GeoM{
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initialized: true,
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es: [2][3]float64{
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{1, 0, tx},
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{0, 1, ty},
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es: [...]float64{
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1, 0, tx,
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0, 1, ty,
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},
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}
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}
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@ -138,9 +139,9 @@ func RotateGeo(theta float64) GeoM {
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sin, cos := math.Sincos(theta)
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return GeoM{
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initialized: true,
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es: [2][3]float64{
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{cos, -sin, 0},
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{sin, cos, 0},
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es: [...]float64{
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cos, -sin, 0,
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sin, cos, 0,
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},
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}
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}
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