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uidriver/js: Implement touches on go2cpp
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2a2866bf65
commit
b20f611058
@ -395,3 +395,23 @@ func (i *Input) updateTouchesFromEvent(e js.Value) {
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}
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i.touches = ts
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}
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func (i *Input) updateForGo2Cpp() {
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if !go2cpp.Truthy() {
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return
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}
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i.touches = map[driver.TouchID]pos{}
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maxID := go2cpp.Get("maxTouchId").Int()
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for id := 0; id < maxID; id++ {
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x := go2cpp.Call("getTouchPositionX", id)
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y := go2cpp.Call("getTouchPositionY", id)
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if x.Type() != js.TypeNumber || y.Type() != js.TypeNumber {
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continue
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}
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i.touches[driver.TouchID(id)] = pos{
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X: x.Int(),
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Y: y.Int(),
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}
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}
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}
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@ -182,6 +182,7 @@ func (u *UserInterface) update() error {
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hooks.ResumeAudio()
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u.input.updateGamepads()
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u.input.updateForGo2Cpp()
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u.updateSize()
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if err := u.context.Update(); err != nil {
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return err
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