graphics: Use 'negative' mipmap when enlarging a too small image

This is a hack to render edges correctly.

This works only when the filter is nearest.

Fixes #611
This commit is contained in:
Hajime Hoshi 2019-07-30 13:20:41 +09:00
parent 69ef9eb184
commit b210339786
5 changed files with 196 additions and 69 deletions

View File

@ -15,6 +15,6 @@
package ebiten
var (
CopyImage = copyImage
MipmapLevel = mipmapLevel
CopyImage = copyImage
MipmapLevelForDownscale = mipmapLevelForDownscale
)

View File

@ -249,22 +249,15 @@ func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
filter = driver.Filter(img.filter)
}
a, b, c, d, tx, ty := geom.elements()
if det := geom.det(); det == 0 {
return nil
} else if math.IsNaN(float64(det)) {
return nil
}
level := 0
if filter == driver.FilterLinear && !img.mipmap.original().IsVolatile() {
det := geom.det()
if det == 0 {
return nil
}
if math.IsNaN(float64(det)) {
return nil
}
level = mipmapLevel(det)
if level < 0 {
panic(fmt.Sprintf("ebiten: level must be >= 0 but %d", level))
}
level := img.mipmap.mipmapLevel(geom, bounds.Dx(), bounds.Dy(), filter)
if level > 0 {
// If the image can be scaled into 0 size, adjust the level. (#839)
w, h := bounds.Dx(), bounds.Dy()
for level >= 0 {
@ -281,9 +274,13 @@ func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
return nil
}
}
if level > 6 {
level = 6
}
if level < -6 {
level = -6
}
// TODO: Add (*mipmap).drawImage and move the below code.
colorm := options.ColorM.impl
@ -297,6 +294,7 @@ func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
colorm = nil
}
a, b, c, d, tx, ty := geom.elements()
if level == 0 {
src := img.mipmap.original()
vs := vertexSlice(4)
@ -305,11 +303,11 @@ func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
i.mipmap.original().DrawTriangles(src, vs, is, colorm, mode, filter, driver.AddressClampToZero)
} else if src := img.mipmap.level(bounds, level); src != nil {
w, h := src.Size()
s := 1 << uint(level)
a *= float32(s)
b *= float32(s)
c *= float32(s)
d *= float32(s)
s := pow2(level)
a *= s
b *= s
c *= s
d *= s
vs := vertexSlice(4)
graphics.PutQuadVertices(vs, src, 0, 0, w, h, a, b, c, d, tx, ty, cr, cg, cb, ca)
is := graphics.QuadIndices()

View File

@ -940,36 +940,42 @@ func TestImageCopy(t *testing.T) {
img1.Fill(color.Transparent)
}
// Issue #611, #907
func TestImageStretch(t *testing.T) {
img0, _ := NewImage(16, 17, FilterDefault)
const w = 16
pix := make([]byte, 4*16*17)
for i := 0; i < 16*16; i++ {
pix[4*i] = 0xff
pix[4*i+3] = 0xff
}
for i := 0; i < 16; i++ {
pix[4*(16*16+i)+1] = 0xff
pix[4*(16*16+i)+3] = 0xff
}
img0.ReplacePixels(pix)
dst, _ := NewImage(w, 4096, FilterDefault)
loop:
for h := 1; h <= 32; h++ {
src, _ := NewImage(w, h+1, FilterDefault)
// TODO: 4096 doesn't pass on MacBook Pro (#611).
const h = 4000
img1, _ := NewImage(16, h, FilterDefault)
for i := 1; i < h; i++ {
img1.Clear()
op := &DrawImageOptions{}
op.GeoM.Scale(1, float64(i)/16)
img1.DrawImage(img0.SubImage(image.Rect(0, 0, 16, 16)).(*Image), op)
for j := -1; j <= 1; j++ {
got := img1.At(0, i+j).(color.RGBA)
want := color.RGBA{}
if j < 0 {
want = color.RGBA{0xff, 0, 0, 0xff}
}
if got != want {
t.Fatalf("At(%d, %d) (i=%d): got: %#v, want: %#v", 0, i+j, i, got, want)
pix := make([]byte, 4*w*(h+1))
for i := 0; i < w*h; i++ {
pix[4*i] = 0xff
pix[4*i+3] = 0xff
}
for i := 0; i < w; i++ {
pix[4*(w*h+i)+1] = 0xff
pix[4*(w*h+i)+3] = 0xff
}
src.ReplacePixels(pix)
_, dh := dst.Size()
for i := 32; i < dh; i += 32 {
dst.Clear()
op := &DrawImageOptions{}
op.GeoM.Scale(1, float64(i)/float64(h))
dst.DrawImage(src.SubImage(image.Rect(0, 0, w, h)).(*Image), op)
for j := -2; j <= 2; j++ {
got := dst.At(0, i+j).(color.RGBA)
want := color.RGBA{}
if j < 0 {
want = color.RGBA{0xff, 0, 0, 0xff}
}
if got != want {
t.Errorf("At(%d, %d) (height=%d, scale=%d/%d): got: %#v, want: %#v", 0, i+j, h, i, h, got, want)
continue loop
}
}
}
}

160
mipmap.go
View File

@ -15,6 +15,7 @@
package ebiten
import (
"fmt"
"image"
"math"
@ -42,8 +43,8 @@ func (m *mipmap) original() *shareable.Image {
}
func (m *mipmap) level(r image.Rectangle, level int) *shareable.Image {
if level <= 0 {
panic("ebiten: level must be positive at level")
if level == 0 {
panic("ebiten: level must be non-zero at level")
}
if m.orig.IsVolatile() {
@ -63,30 +64,50 @@ func (m *mipmap) level(r image.Rectangle, level int) *shareable.Image {
w, h := size.X, size.Y
w2, h2 := w, h
for i := 0; i < level; i++ {
w2 /= 2
h2 /= 2
if w == 0 || h == 0 {
imgs[level] = nil
return nil
if level > 0 {
for i := 0; i < level; i++ {
w2 /= 2
h2 /= 2
if w == 0 || h == 0 {
imgs[level] = nil
return nil
}
}
} else {
for i := 0; i < -level; i++ {
w2 *= 2
h2 *= 2
}
}
s := shareable.NewImage(w2, h2)
var src *shareable.Image
vs := vertexSlice(4)
if level == 1 {
var filter driver.Filter
switch {
case level == 1:
src = m.orig
graphics.PutQuadVertices(vs, src, r.Min.X, r.Min.Y, r.Max.X, r.Max.Y, 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1)
} else {
filter = driver.FilterLinear
case level > 1:
src = m.level(r, level-1)
if src == nil {
imgs[level] = nil
return nil
}
graphics.PutQuadVertices(vs, src, 0, 0, w, h, 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1)
filter = driver.FilterLinear
case level < 0:
src = m.orig
s := pow2(-level)
graphics.PutQuadVertices(vs, src, r.Min.X, r.Min.Y, r.Max.X, r.Max.Y, s, 0, 0, s, 0, 0, 1, 1, 1, 1)
filter = driver.FilterNearest
default:
panic(fmt.Sprintf("ebiten: invalid level: %d", level))
}
is := graphics.QuadIndices()
s.DrawTriangles(src, vs, is, nil, driver.CompositeModeCopy, driver.FilterLinear, driver.AddressClampToZero)
s := shareable.NewImage(w2, h2)
s.DrawTriangles(src, vs, is, nil, driver.CompositeModeCopy, filter, driver.AddressClampToZero)
imgs[level] = s
return imgs[level]
@ -123,17 +144,65 @@ func (m *mipmap) resetRestoringState() {
// mipmapLevel returns an appropriate mipmap level for the given determinant of a geometry matrix.
//
// mipmapLevel returns -1 if det is 0.
//
// mipmapLevel panics if det is NaN.
func mipmapLevel(det float32) int {
// mipmapLevel panics if det is NaN or 0.
func (m *mipmap) mipmapLevel(geom *GeoM, width, height int, filter driver.Filter) int {
det := geom.det()
if math.IsNaN(float64(det)) {
panic("graphicsutil: det must be finite")
panic("ebiten: det must be finite at mipmapLevel")
}
if det == 0 {
return -1
panic("ebiten: dst must be non zero at mipmapLevel")
}
// Use 'negative' mipmap to render edges correctly (#611, #907).
// It looks like 256 is the enlargement factor that causes edge missings to pass the test TestImageStretch.
const tooBigScale = 256
if sx, sy := geomScaleSize(geom); sx >= tooBigScale || sy >= tooBigScale {
// If the filter is not nearest, the target needs to be rendered with gradiation. Don't use mipmaps.
if filter != driver.FilterNearest {
return 0
}
const mipmapMaxSize = 1024
w, h := width, height
if w >= mipmapMaxSize || h >= mipmapMaxSize {
return 0
}
level := 0
for sx >= tooBigScale || sy >= tooBigScale {
level--
sx /= 2
sy /= 2
w *= 2
h *= 2
if w >= mipmapMaxSize || h >= mipmapMaxSize {
break
}
}
return level
}
if filter != driver.FilterLinear {
return 0
}
if m.original().IsVolatile() {
return 0
}
// This is a separate function for testing.
return mipmapLevelForDownscale(det)
}
func mipmapLevelForDownscale(det float32) int {
if math.IsNaN(float64(det)) {
panic("ebiten: det must be finite at mipmapLevelForDownscale")
}
if det == 0 {
panic("ebiten: dst must be non zero at mipmapLevelForDownscale")
}
// TODO: Should this be determined by x/y scales instead of det?
d := math.Abs(float64(det))
level := 0
for d < 0.25 {
@ -142,3 +211,58 @@ func mipmapLevel(det float32) int {
}
return level
}
func pow2(power int) float32 {
if power >= 0 {
x := 1
return float32(x << uint(power))
}
x := float32(1)
for i := 0; i < -power; i++ {
x /= 2
}
return x
}
func maxf32(values ...float32) float32 {
max := float32(math.Inf(-1))
for _, v := range values {
if max < v {
max = v
}
}
return max
}
func minf32(values ...float32) float32 {
min := float32(math.Inf(1))
for _, v := range values {
if min > v {
min = v
}
}
return min
}
func geomScaleSize(geom *GeoM) (sx, sy float32) {
a, b, c, d, _, _ := geom.elements()
// (0, 1)
x0 := 0*a + 1*b
y0 := 0*c + 1*d
// (1, 0)
x1 := 1*a + 0*b
y1 := 1*c + 0*d
// (1, 1)
x2 := 1*a + 1*b
y2 := 1*c + 1*d
maxx := maxf32(0, x0, x1, x2)
maxy := maxf32(0, y0, y1, y2)
minx := minf32(0, x0, x1, x2)
miny := minf32(0, y0, y1, y2)
return maxx - minx, maxy - miny
}

View File

@ -21,13 +21,12 @@ import (
. "github.com/hajimehoshi/ebiten"
)
func TestMipmapLevel(t *testing.T) {
func TestMipmapLevelForDownscale(t *testing.T) {
inf := float32(math.Inf(1))
cases := []struct {
In float32
Out int
}{
{0, -1},
{1, 0},
{-1, 0},
{2, 0},
@ -55,7 +54,7 @@ func TestMipmapLevel(t *testing.T) {
}
for _, c := range cases {
got := MipmapLevel(c.In)
got := MipmapLevelForDownscale(c.In)
want := c.Out
if got != want {
t.Errorf("MipmapLevel(%v): got %v, want %v", c.In, got, want)