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internal/graphicsdriver: replace Pixels with ReadPixels
Now preparing a byte slice is the caller's responsibility.
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1cb7633ff6
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@ -605,11 +605,9 @@ type pixelsCommand struct {
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// Exec executes a pixelsCommand.
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func (c *pixelsCommand) Exec(indexOffset int) error {
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p, err := c.img.image.Pixels()
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if err != nil {
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if err := c.img.image.ReadPixels(c.result); err != nil {
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return err
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}
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c.result = p
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return nil
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}
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@ -165,18 +165,19 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, offsets [gra
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theCommandQueue.EnqueueDrawTrianglesCommand(i, srcs, offsets, vertices, indices, clr, mode, filter, address, dstRegion, srcRegion, shader, uniforms, evenOdd)
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}
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// Pixels returns the image's pixels.
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// Pixels might return nil when OpenGL error happens.
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func (i *Image) Pixels() ([]byte, error) {
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// ReadPixels reads the image's pixels.
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// ReadPixels returns an error when an error happens in the graphics driver.
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func (i *Image) ReadPixels(buf []byte) error {
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i.resolveBufferedReplacePixels()
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c := &pixelsCommand{
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img: i,
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result: buf,
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}
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theCommandQueue.Enqueue(c)
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if err := theCommandQueue.Flush(); err != nil {
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return nil, err
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return err
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}
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return c.result, nil
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return nil
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}
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func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
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@ -222,8 +223,9 @@ func (i *Image) Dump(path string, blackbg bool, rect image.Rectangle) error {
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}
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defer f.Close()
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pix, err := i.Pixels()
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if err != nil {
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w, h := i.InternalSize()
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pix := make([]byte, 4*w*h)
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if err := i.ReadPixels(pix); err != nil {
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return err
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}
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@ -80,7 +80,7 @@ type Image interface {
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ID() ImageID
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Dispose()
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IsInvalidated() bool
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Pixels() ([]byte, error)
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ReadPixels(buf []byte) error
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ReplacePixels(args []*ReplacePixelsArgs)
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}
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@ -1186,15 +1186,18 @@ func (i *Image) syncTexture() {
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cb.WaitUntilCompleted()
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}
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func (i *Image) Pixels() ([]byte, error) {
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func (i *Image) ReadPixels(buf []byte) error {
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if got, want := len(buf), 4*i.width*i.height; got != want {
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return fmt.Errorf("metal: len(buf) must be %d but %d at ReadPixels", want, got)
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}
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i.graphics.flushIfNeeded(false)
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i.syncTexture()
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b := make([]byte, 4*i.width*i.height)
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i.texture.GetBytes(&b[0], uintptr(4*i.width), mtl.Region{
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i.texture.GetBytes(&buf[0], uintptr(4*i.width), mtl.Region{
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Size: mtl.Size{Width: i.width, Height: i.height, Depth: 1},
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}, 0)
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return b, nil
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return nil
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}
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func (i *Image) ReplacePixels(args []*graphicsdriver.ReplacePixelsArgs) {
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@ -162,12 +162,10 @@ func (c *context) bindFramebufferImpl(f framebufferNative) {
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gl.BindFramebufferEXT(gl.FRAMEBUFFER, uint32(f))
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}
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func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
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func (c *context) framebufferPixels(buf []byte, f *framebuffer, width, height int) {
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gl.Flush()
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c.bindFramebuffer(f.native)
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pixels := make([]byte, 4*width*height)
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gl.ReadPixels(0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(pixels))
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return pixels
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gl.ReadPixels(0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(buf))
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}
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func (c *context) framebufferPixelsToBuffer(f *framebuffer, buffer buffer, width, height int) {
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@ -236,7 +236,7 @@ func (c *context) bindFramebufferImpl(f framebufferNative) {
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gl.bindFramebuffer.Invoke(gles.FRAMEBUFFER, js.Value(f))
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}
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func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
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func (c *context) framebufferPixels(buf []byte, f *framebuffer, width, height int) {
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gl := c.gl
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c.bindFramebuffer(f.native)
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@ -244,8 +244,7 @@ func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
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l := 4 * width * height
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p := jsutil.TemporaryUint8ArrayFromUint8Slice(l, nil)
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gl.readPixels.Invoke(0, 0, width, height, gles.RGBA, gles.UNSIGNED_BYTE, p)
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return uint8ArrayToSlice(p, l)
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copy(buf, uint8ArrayToSlice(p, l))
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}
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func (c *context) framebufferPixelsToBuffer(f *framebuffer, buffer buffer, width, height int) {
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@ -148,14 +148,12 @@ func (c *context) bindFramebufferImpl(f framebufferNative) {
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c.ctx.BindFramebuffer(gles.FRAMEBUFFER, uint32(f))
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}
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func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
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func (c *context) framebufferPixels(buf []byte, f *framebuffer, width, height int) {
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c.ctx.Flush()
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c.bindFramebuffer(f.native)
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pixels := make([]byte, 4*width*height)
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c.ctx.ReadPixels(pixels, 0, 0, int32(width), int32(height), gles.RGBA, gles.UNSIGNED_BYTE)
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return pixels
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c.ctx.ReadPixels(buf, 0, 0, int32(width), int32(height), gles.RGBA, gles.UNSIGNED_BYTE)
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}
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func (c *context) framebufferPixelsToBuffer(f *framebuffer, buffer buffer, width, height int) {
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@ -60,13 +60,13 @@ func (i *Image) setViewport() error {
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return nil
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}
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func (i *Image) Pixels() ([]byte, error) {
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func (i *Image) ReadPixels(buf []byte) error {
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if err := i.ensureFramebuffer(); err != nil {
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return nil, err
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return err
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}
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p := i.graphics.context.framebufferPixels(i.framebuffer, i.width, i.height)
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return p, nil
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i.graphics.context.framebufferPixels(buf, i.framebuffer, i.width, i.height)
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return nil
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}
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func (i *Image) framebufferSize() (int, int) {
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@ -497,8 +497,8 @@ func (i *Image) makeStaleIfDependingOnShader(shader *Shader) {
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// readPixelsFromGPU reads the pixels from GPU and resolves the image's 'stale' state.
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func (i *Image) readPixelsFromGPU() error {
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pix, err := i.image.Pixels()
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if err != nil {
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pix := make([]byte, 4*i.width*i.height)
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if err := i.image.ReadPixels(pix); err != nil {
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return err
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}
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i.basePixels = Pixels{}
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@ -626,8 +626,8 @@ func (i *Image) restore() error {
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if len(i.drawTrianglesHistory) > 0 {
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i.basePixels = Pixels{}
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pix, err := gimg.Pixels()
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if err != nil {
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pix := make([]byte, 4*w*h)
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if err := gimg.ReadPixels(pix); err != nil {
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return err
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}
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i.basePixels.AddOrReplace(pix, 0, 0, w, h)
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