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internal/gamepad: rename variables
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@ -284,14 +284,14 @@ func (g *Gamepad) IsStandardLayoutAvailable() bool {
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}
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}
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// IsStandardAxisAvailable is concurrent safe.
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// IsStandardAxisAvailable is concurrent safe.
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func (g *Gamepad) IsStandardAxisAvailable(button gamepaddb.StandardAxis) bool {
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func (g *Gamepad) IsStandardAxisAvailable(axis gamepaddb.StandardAxis) bool {
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g.m.Lock()
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g.m.Lock()
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defer g.m.Unlock()
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defer g.m.Unlock()
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if gamepaddb.HasStandardLayoutMapping(g.sdlID) {
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if gamepaddb.HasStandardLayoutMapping(g.sdlID) {
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return gamepaddb.HasStandardAxis(g.sdlID, button)
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return gamepaddb.HasStandardAxis(g.sdlID, axis)
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}
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}
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return g.native.isStandardAxisAvailableInOwnMapping(button)
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return g.native.isStandardAxisAvailableInOwnMapping(axis)
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}
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}
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// IsStandardButtonAvailable is concurrent safe.
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// IsStandardButtonAvailable is concurrent safe.
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