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internal/shaderir: use parentheses for vector equal operators
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@ -385,9 +385,9 @@ func (c *compileContext) block(p *shaderir.Program, topBlock, block *shaderir.Bl
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case shaderir.Binary:
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switch e.Op {
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case shaderir.VectorEqualOp:
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return fmt.Sprintf("all(%s == %s)", expr(&e.Exprs[0]), expr(&e.Exprs[1]))
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return fmt.Sprintf("all((%s) == (%s))", expr(&e.Exprs[0]), expr(&e.Exprs[1]))
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case shaderir.VectorNotEqualOp:
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return fmt.Sprintf("!all(%s == %s)", expr(&e.Exprs[0]), expr(&e.Exprs[1]))
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return fmt.Sprintf("!all((%s) == (%s))", expr(&e.Exprs[0]), expr(&e.Exprs[1]))
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case shaderir.MatrixMul:
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// If either is a matrix, use the mul function.
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// Swap the order of the lhs and the rhs since matrices are row-major in HLSL.
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