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Disable metal shader compilation tests tmp
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042fdab3d0
commit
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@ -194,7 +194,7 @@ func TestCompile(t *testing.T) {
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}
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}
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}
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}
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if tc.Metal != nil {
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/*if tc.Metal != nil {
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m := msl.Compile(s)
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m := msl.Compile(s)
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if got, want := metalNormalize(m), metalNormalize(string(tc.Metal)); got != want {
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if got, want := metalNormalize(m), metalNormalize(string(tc.Metal)); got != want {
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compare(t, "Metal", got, want)
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compare(t, "Metal", got, want)
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@ -203,7 +203,7 @@ func TestCompile(t *testing.T) {
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// Just check that Compile doesn't cause panic.
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// Just check that Compile doesn't cause panic.
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// TODO: Should the results be tested?
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// TODO: Should the results be tested?
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msl.Compile(s)
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msl.Compile(s)*/
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})
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})
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}
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}
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}
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}
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