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graphics: Bug fix: invalid calc of num of quads
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@ -133,7 +133,7 @@ func (q *commandQueue) Flush(context *opengl.Context) error {
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}
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}
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// NOTE: WebGL doesn't seem to have Check gl.MAX_ELEMENTS_VERTICES or gl.MAX_ELEMENTS_INDICES so far.
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// NOTE: WebGL doesn't seem to have Check gl.MAX_ELEMENTS_VERTICES or gl.MAX_ELEMENTS_INDICES so far.
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// Let's use them to compare to len(quads) in the future.
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// Let's use them to compare to len(quads) in the future.
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if maxQuads < len(vertices)/QuadVertexSizeInBytes() {
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if maxQuads < len(vertices)*2/QuadVertexSizeInBytes() {
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return fmt.Errorf("len(quads) must be equal to or less than %d", maxQuads)
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return fmt.Errorf("len(quads) must be equal to or less than %d", maxQuads)
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}
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}
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numc := len(g)
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numc := len(g)
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