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Add example/platform (WIP)
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BIN
example/images/platform/tileset.png
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example/images/platform/tileset.png
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example/platform/main.go
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example/platform/main.go
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// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package main
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/example/platform/platform"
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"log"
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)
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const (
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ScreenWidth = 256
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ScreenHeight = 240
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ScreenScale = 2
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)
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var game = platform.NewGame()
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func update(screen *ebiten.Image) error {
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game.Update()
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return game.Draw(screen)
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}
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func main() {
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if err := ebiten.Run(update, ScreenWidth, ScreenHeight, ScreenScale, "Platform (Ebiten Demo)"); err != nil {
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log.Fatal(err)
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}
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}
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114
example/platform/platform/game.go
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example/platform/platform/game.go
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// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package platform
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import (
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"github.com/hajimehoshi/ebiten"
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)
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// NOTE: It's painful to prepare a struct to draw an image part.
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type playerRect struct {
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game *Game
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}
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func (p *playerRect) Len() int {
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return 1
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}
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func (p *playerRect) Src(i int) (x0, y0, x1, y1 int) {
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return 0, 128, TileSize, 128 + TileSize
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}
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func (p *playerRect) Dst(i int) (x0, y0, x1, y1 int) {
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x, y := (p.game.player.x)/unit-8, (p.game.player.y)/unit-16
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return x, y, x + TileSize, y + TileSize
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}
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type player struct {
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x int
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y int
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vy int
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ay int
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}
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type Game struct {
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level *Level
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player *player
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jumpKeyState int
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}
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func NewGame() *Game {
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x, y := (TileSize*3+8)*unit, (TileSize*13)*unit
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return &Game{
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level: &Level{},
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player: &player{
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x: x,
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y: y,
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vy: 0,
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ay: 0,
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},
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}
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}
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// TODO: Rename
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const unit = 16
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func (g *Game) inAir() bool {
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return g.player.y < 13*unit*TileSize
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}
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func (g *Game) Update() {
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if ebiten.IsKeyPressed(ebiten.KeySpace) {
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g.jumpKeyState++
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} else {
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g.jumpKeyState = 0
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}
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if ebiten.IsKeyPressed(ebiten.KeyLeft) {
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g.player.x -= 2 * unit
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} else if ebiten.IsKeyPressed(ebiten.KeyRight) {
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g.player.x += 2 * unit
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}
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if g.inAir() {
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g.player.ay = unit
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if g.player.vy < 0 && 0 < g.jumpKeyState {
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g.player.ay -= int(0.5 * unit)
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}
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} else if g.jumpKeyState == 1 {
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g.player.ay = -10 * unit
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} else {
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g.player.vy = 0
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g.player.ay = 0
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}
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if 5*unit < g.player.vy {
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g.player.vy = 5 * unit
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}
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g.player.vy += g.player.ay
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g.player.y += g.player.vy
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if 13*unit*TileSize <= g.player.y {
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g.player.y = 13 * unit * TileSize
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}
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}
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func (g *Game) Draw(screen *ebiten.Image) error {
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if err := g.level.Draw(screen); err != nil {
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return err
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}
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if err := screen.DrawImage(tileSet, &ebiten.DrawImageOptions{
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ImageParts: &playerRect{g},
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}); err != nil {
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return err
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}
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return nil
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}
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78
example/platform/platform/level.go
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78
example/platform/platform/level.go
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// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package platform
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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)
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const (
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ScreenWidth = 256
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ScreenHeight = 240
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)
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var tileSet *ebiten.Image
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func init() {
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var err error
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tileSet, _, err = ebitenutil.NewImageFromFile("images/platform/tileset.png", ebiten.FilterNearest)
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if err != nil {
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panic(err)
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}
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}
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const (
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TileSize = 16
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TileSrcXNum = 8
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TileDstXNum = ScreenWidth / TileSize
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TileDstYNum = ScreenHeight / TileSize
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)
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type levelRects struct {
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*Level
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}
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func (l *levelRects) Len() int {
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return TileDstXNum * TileDstYNum
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}
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func tileRect(i int) (x0, y0, x1, y1 int) {
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x := (i % TileSrcXNum) * TileSize
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y := (i / TileSrcXNum) * TileSize
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return x, y, x + TileSize, y + TileSize
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}
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func (l *levelRects) Src(i int) (x0, y0, x1, y1 int) {
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if (i / TileDstXNum) < 13 {
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return tileRect(1)
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}
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return tileRect(2)
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}
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func (l *levelRects) Dst(i int) (x0, y0, x1, y1 int) {
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x := (i % TileDstXNum) * TileSize
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y := (i / TileDstXNum) * TileSize
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return x, y, x + TileSize, y + TileSize
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}
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type Level struct {
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}
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func (l *Level) Draw(screen *ebiten.Image) error {
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return screen.DrawImage(tileSet, &ebiten.DrawImageOptions{
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ImageParts: &levelRects{l},
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})
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}
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