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https://github.com/hajimehoshi/ebiten.git
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text/v2: remove the suffix 'InPixels'
Now all the units are pixels, the suffix is redundant. Updates #2454
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a612b3c861
commit
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@ -358,12 +358,12 @@ func (t *Tile) Draw(boardImage *ebiten.Image) {
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boardImage.DrawImage(tileImage, op)
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str := strconv.Itoa(v)
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sizeInPixels := 48.0
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size := 48.0
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switch {
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case 3 < len(str):
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sizeInPixels = 24
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size = 24
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case 2 < len(str):
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sizeInPixels = 32
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size = 32
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}
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textOp := &text.DrawOptions{}
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@ -372,7 +372,7 @@ func (t *Tile) Draw(boardImage *ebiten.Image) {
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textOp.PrimaryAlign = text.AlignCenter
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textOp.SecondaryAlign = text.AlignCenter
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text.Draw(boardImage, str, &text.GoTextFace{
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Source: mplusFaceSource,
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SizeInPixels: sizeInPixels,
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Source: mplusFaceSource,
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Size: size,
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}, textOp)
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}
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@ -93,7 +93,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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// Use bitmapfont.Face instead of ebitenutil.DebugPrint, since some key names might not be printed with DebugPrint.
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textOp := &text.DrawOptions{}
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textOp.LineHeightInPixels = fontFace.Metrics().Height
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textOp.LineHeight = fontFace.Metrics().Height
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text.Draw(screen, strings.Join(keyStrs, ", ")+"\n"+strings.Join(keyNames, ", "), fontFace, textOp)
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}
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@ -81,7 +81,7 @@ func (g *Game) Update() error {
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// Initialize the glyphs for special (colorful) rendering.
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if len(g.glyphs) == 0 {
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op := &text.LayoutOptions{}
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op.LineHeightInPixels = mplusNormalFace.Metrics().Height
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op.LineHeight = mplusNormalFace.Metrics().Height
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g.glyphs = text.AppendGlyphs(g.glyphs, sampleText, mplusNormalFace, op)
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}
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return nil
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@ -100,7 +100,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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vector.DrawFilledRect(screen, x, y, float32(w), float32(h), gray, false)
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op := &text.DrawOptions{}
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op.GeoM.Translate(x, y)
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op.LineHeightInPixels = mplusNormalFace.Metrics().Height
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op.LineHeight = mplusNormalFace.Metrics().Height
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text.Draw(screen, sampleText, mplusNormalFace, op)
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}
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{
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@ -109,7 +109,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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vector.DrawFilledRect(screen, x, y, float32(w), float32(h), gray, false)
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op := &text.DrawOptions{}
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op.GeoM.Translate(x, y)
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op.LineHeightInPixels = mplusBigFace.Metrics().Height
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op.LineHeight = mplusBigFace.Metrics().Height
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text.Draw(screen, sampleText, mplusBigFace, op)
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}
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{
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@ -118,7 +118,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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op.GeoM.Rotate(math.Pi / 4)
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op.GeoM.Translate(x, y)
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op.Filter = ebiten.FilterLinear
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op.LineHeightInPixels = mplusNormalFace.Metrics().Height
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op.LineHeight = mplusNormalFace.Metrics().Height
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text.Draw(screen, sampleText, mplusNormalFace, op)
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}
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{
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@ -130,7 +130,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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// Add the width as the text rendering region's upper-right position comes to (0, 0)
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// when the horizontal alignment is right. The alignment is specified later (PrimaryAlign).
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op.GeoM.Translate(x+w, y)
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op.LineHeightInPixels = lineHeight
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op.LineHeight = lineHeight
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// The primary alignment for the left-to-right direction is a horizontal alignment, and the end means the right.
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op.PrimaryAlign = text.AlignEnd
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text.Draw(screen, sampleText, mplusBigFace, op)
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@ -96,10 +96,10 @@ func (g *Game) Draw(screen *ebiten.Image) {
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op := &text.DrawOptions{}
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op.GeoM.Translate(screenWidth-20, 40)
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text.Draw(screen, arabicText, &text.GoTextFace{
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Source: arabicFaceSource,
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Direction: text.DirectionRightToLeft,
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SizeInPixels: 24,
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Language: language.Arabic,
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Source: arabicFaceSource,
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Direction: text.DirectionRightToLeft,
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Size: 24,
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Language: language.Arabic,
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}, op)
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const hindiText = "चूंकि मानव परिवार के सभी सदस्यों के जन्मजात गौरव और समान"
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@ -107,9 +107,9 @@ func (g *Game) Draw(screen *ebiten.Image) {
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op.GeoM.Reset()
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op.GeoM.Translate(20, 110)
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text.Draw(screen, hindiText, &text.GoTextFace{
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Source: devanagariFaceSource,
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SizeInPixels: 24,
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Language: language.Hindi,
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Source: devanagariFaceSource,
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Size: 24,
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Language: language.Hindi,
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}, op)
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const thaiText = "โดยที่การไม่นำพาและการหมิ่นในคุณค่าของสิทธิมนุษยชน"
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@ -117,21 +117,21 @@ func (g *Game) Draw(screen *ebiten.Image) {
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op.GeoM.Reset()
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op.GeoM.Translate(20, 160)
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text.Draw(screen, thaiText, &text.GoTextFace{
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Source: thaiFaceSource,
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SizeInPixels: 24,
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Language: language.Thai,
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Source: thaiFaceSource,
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Size: 24,
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Language: language.Thai,
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}, op)
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const japaneseText = "あのイーハトーヴォの\nすきとおった風、\n夏でも底に冷たさを\nもつ青いそら…"
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op.GeoM.Reset()
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op.GeoM.Translate(screenWidth-20, 210)
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op.LineHeightInPixels = 48
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op.LineHeight = 48
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text.Draw(screen, japaneseText, &text.GoTextFace{
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Source: japaneseFaceSource,
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Direction: text.DirectionTopToBottomAndRightToLeft,
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SizeInPixels: 24,
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Language: language.Japanese,
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Source: japaneseFaceSource,
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Direction: text.DirectionTopToBottomAndRightToLeft,
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Size: 24,
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Language: language.Japanese,
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}, op)
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}
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@ -288,7 +288,7 @@ func (t *TextField) Draw(screen *ebiten.Image) {
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op := &text.DrawOptions{}
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op.GeoM.Translate(float64(tx), float64(ty))
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op.ColorScale.ScaleWithColor(color.Black)
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op.LineHeightInPixels = fontFace.Metrics().Height
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op.LineHeight = fontFace.Metrics().Height
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text.Draw(screen, shownText, fontFace, op)
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}
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@ -40,8 +40,8 @@ func init() {
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}
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type faceCacheKey struct {
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id uint64
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goTextFaceSizeInPixels float64
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id uint64
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goTextFaceSize float64
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}
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type glyphImageCacheKey struct {
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@ -37,10 +37,15 @@ var _ Face = (*GoTextFace)(nil)
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// With a GoTextFace, shaping.HarfBuzzShaper is always used as a shaper internally.
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// GoTextFace includes the source and various options.
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type GoTextFace struct {
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// Source is the font face source.
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Source *GoTextFaceSource
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Direction Direction
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SizeInPixels float64
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// Direction is the rendering direction.
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// The default (zero) value is left-to-right horizontal.
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Direction Direction
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// Size is the font size in pixels.
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Size float64
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// Language is a hiint for a language (BCP 47).
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Language language.Tag
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@ -179,7 +184,7 @@ func MustParseTag(str string) Tag {
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// Metrics implements Face.
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func (g *GoTextFace) Metrics() Metrics {
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scale := g.Source.scale(g.SizeInPixels)
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scale := g.Source.scale(g.Size)
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var m Metrics
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if h, ok := g.Source.f.FontHExtents(); ok {
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@ -236,20 +241,20 @@ func (g *GoTextFace) ensureFeaturesString() string {
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// faceCacheKey implements Face.
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func (g *GoTextFace) faceCacheKey() faceCacheKey {
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return faceCacheKey{
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id: g.Source.id,
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goTextFaceSizeInPixels: g.SizeInPixels,
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id: g.Source.id,
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goTextFaceSize: g.Size,
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}
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}
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func (g *GoTextFace) outputCacheKey(text string) goTextOutputCacheKey {
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return goTextOutputCacheKey{
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text: text,
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direction: g.Direction,
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sizeInPixels: g.SizeInPixels,
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language: g.Language.String(),
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script: g.Script.String(),
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variations: g.ensureVariationsString(),
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features: g.ensureFeaturesString(),
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text: text,
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direction: g.Direction,
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size: g.Size,
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language: g.Language.String(),
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script: g.Script.String(),
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variations: g.ensureVariationsString(),
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features: g.ensureFeaturesString(),
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}
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}
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@ -27,13 +27,13 @@ import (
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)
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type goTextOutputCacheKey struct {
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text string
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direction Direction
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sizeInPixels float64
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language string
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script string
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variations string
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features string
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text string
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direction Direction
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size float64
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language string
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script string
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variations string
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features string
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}
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type glyph struct {
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@ -147,7 +147,7 @@ func (g *GoTextFaceSource) shape(text string, face *GoTextFace) (shaping.Output,
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Direction: face.diDirection(),
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Face: face.Source.f,
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FontFeatures: face.features,
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Size: float64ToFixed26_6(face.SizeInPixels),
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Size: float64ToFixed26_6(face.Size),
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Script: face.gScript(),
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Language: language.Language(face.Language.String()),
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}
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@ -215,6 +215,6 @@ func (g *GoTextFaceSource) shape(text string, face *GoTextFace) (shaping.Output,
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return out, gs
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}
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func (g *GoTextFaceSource) scale(sizeInPixels float64) float64 {
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return sizeInPixels / float64(g.f.Upem())
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func (g *GoTextFaceSource) scale(size float64) float64 {
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return size / float64(g.f.Upem())
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}
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@ -45,8 +45,8 @@ type DrawOptions struct {
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// PrimaryAlign and SecondaryAlign determine where to put the text in the given region at Draw.
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// Draw might render the text outside of the specified image bounds, so you might have to specify GeoM to make the text visible.
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type LayoutOptions struct {
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// LineHeightInPixels is a line height in pixels.
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LineHeightInPixels float64
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// LineHeight is a line height in pixels.
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LineHeight float64
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// PrimaryAlign is an alignment of the primary direction, in which a text in one line is rendered.
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// The primary direction is the horizontal direction for a horizontal-direction face,
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@ -162,9 +162,9 @@ func appendGlyphs(glyphs []Glyph, text string, face Face, x, y float64, options
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var boundaryWidth, boundaryHeight float64
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if d.isHorizontal() {
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boundaryWidth = longestAdvance
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boundaryHeight = float64(lineCount-1)*options.LineHeightInPixels + m.HAscent + m.HDescent
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boundaryHeight = float64(lineCount-1)*options.LineHeight + m.HAscent + m.HDescent
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} else {
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boundaryWidth = float64(lineCount-1)*options.LineHeightInPixels + m.VAscent + m.VDescent
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boundaryWidth = float64(lineCount-1)*options.LineHeight + m.VAscent + m.VDescent
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boundaryHeight = longestAdvance
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}
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@ -244,13 +244,13 @@ func appendGlyphs(glyphs []Glyph, text string, face Face, x, y float64, options
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// Advance the origin position in the secondary direction.
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switch face.direction() {
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case DirectionLeftToRight:
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originY += options.LineHeightInPixels
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originY += options.LineHeight
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case DirectionRightToLeft:
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originY += options.LineHeightInPixels
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originY += options.LineHeight
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case DirectionTopToBottomAndLeftToRight:
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originX += options.LineHeightInPixels
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originX += options.LineHeight
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case DirectionTopToBottomAndRightToLeft:
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originX -= options.LineHeightInPixels
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originX -= options.LineHeight
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}
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}
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@ -175,7 +175,7 @@ func (d Direction) isHorizontal() bool {
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// With a vertical direction face, the width and the height are calculated in an opposite manner.
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//
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// Measure is concurrent-safe.
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func Measure(text string, face Face, lineHeightInPixels float64) (width, height float64) {
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func Measure(text string, face Face, lineHeight float64) (width, height float64) {
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if text == "" {
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return 0, 0
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}
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@ -198,10 +198,10 @@ func Measure(text string, face Face, lineHeightInPixels float64) (width, height
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m := face.Metrics()
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if face.direction().isHorizontal() {
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secondary := float64(lineCount-1)*lineHeightInPixels + m.HAscent + m.HDescent
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secondary := float64(lineCount-1)*lineHeight + m.HAscent + m.HDescent
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return primary, secondary
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}
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secondary := float64(lineCount-1)*lineHeightInPixels + m.VAscent + m.VDescent
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secondary := float64(lineCount-1)*lineHeight + m.VAscent + m.VDescent
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return secondary, primary
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}
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