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https://github.com/hajimehoshi/ebiten.git
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graphics: Calculate vertices ahead of locking
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parent
492f471ec3
commit
b2c5cb164a
29
image.go
29
image.go
@ -88,15 +88,8 @@ func (i *Image) fill(clr color.Color) (err error) {
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// Be careful that this method is potentially slow.
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// It would be better if you could call this method fewer times.
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func (i *Image) DrawImage(image *Image, options *DrawImageOptions) (err error) {
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imageM.Lock()
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defer imageM.Unlock()
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if i.isDisposed() {
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return errors.New("ebiten: image is already disposed")
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}
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if i == image {
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return errors.New("ebiten: Image.DrawImage: image should be different from the receiver")
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}
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i.pixels = nil
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// Calculate vertices before locking because the user can do anything in
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// options.ImageParts interface without deadlock (e.g. Call Image functions).
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if options == nil {
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options = &DrawImageOptions{}
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}
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@ -111,8 +104,24 @@ func (i *Image) DrawImage(image *Image, options *DrawImageOptions) (err error) {
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}
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}
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quads := &textureQuads{parts: parts, width: image.width, height: image.height}
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// TODO: Reuse one vertices instead of making here, but this would need locking.
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vertices := make([]int16, 16*graphics.MaxQuads)
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n := quads.vertices(vertices)
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if n == 0 {
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return nil
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}
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imageM.Lock()
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defer imageM.Unlock()
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if i.isDisposed() {
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return errors.New("ebiten: image is already disposed")
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}
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if i == image {
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return errors.New("ebiten: Image.DrawImage: image should be different from the receiver")
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}
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i.pixels = nil
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m := opengl.CompositeMode(options.CompositeMode)
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return i.framebuffer.DrawTexture(glContext, image.texture, quads, &options.GeoM, &options.ColorM, m)
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return i.framebuffer.DrawTexture(glContext, image.texture, vertices[:16*n], &options.GeoM, &options.ColorM, m)
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}
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// Bounds returns the bounds of the image.
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@ -88,12 +88,8 @@ type textureQuads struct {
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height int
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}
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func (t *textureQuads) Len() int {
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return t.parts.Len()
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}
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func (t *textureQuads) SetVertices(vertices []int16) int {
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l := t.Len()
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func (t *textureQuads) vertices(vertices []int16) int {
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l := t.parts.Len()
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if len(vertices) < l*16 {
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panic(fmt.Sprintf("graphics: vertices size must be greater than %d but %d", l*16, len(vertices)))
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}
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@ -33,11 +33,9 @@ type Matrix interface {
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Element(i, j int) float64
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}
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var vertices = make([]int16, 16*quadsMaxNum)
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var shadersInitialized = false
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func drawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4][4]float64, quads TextureQuads, geo Matrix, color Matrix, mode opengl.CompositeMode) error {
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func drawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4][4]float64, vertices []int16, geo Matrix, color Matrix, mode opengl.CompositeMode) error {
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c.BlendFunc(mode)
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// NOTE: WebGL doesn't seem to have Check gl.MAX_ELEMENTS_VERTICES or gl.MAX_ELEMENTS_INDICES so far.
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@ -50,12 +48,12 @@ func drawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4
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shadersInitialized = true
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}
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l := quads.Len()
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if l == 0 {
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n := len(vertices) / 16
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if n == 0 {
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return nil
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}
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if quadsMaxNum < l {
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return errors.New(fmt.Sprintf("len(quads) must be equal to or less than %d", quadsMaxNum))
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if MaxQuads < n/16 {
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return errors.New(fmt.Sprintf("len(quads) must be equal to or less than %d", MaxQuads))
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}
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p := programContext{
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@ -66,10 +64,6 @@ func drawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4
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geoM: geo,
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colorM: color,
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}
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n := quads.SetVertices(vertices)
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if n == 0 {
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return nil
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}
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p.begin()
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defer p.end()
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c.BufferSubData(c.ArrayBuffer, vertices[:16*n])
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@ -21,11 +21,6 @@ import (
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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)
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type TextureQuads interface {
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Len() int
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SetVertices(vertices []int16) int
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}
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func orthoProjectionMatrix(left, right, bottom, top int) *[4][4]float64 {
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e11 := float64(2) / float64(right-left)
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e22 := float64(2) / float64(top-bottom)
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@ -116,12 +111,12 @@ func (f *Framebuffer) Fill(c *opengl.Context, clr color.Color) error {
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return c.FillFramebuffer(r, g, b, a)
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}
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func (f *Framebuffer) DrawTexture(c *opengl.Context, t *Texture, quads TextureQuads, geo, clr Matrix, mode opengl.CompositeMode) error {
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func (f *Framebuffer) DrawTexture(c *opengl.Context, t *Texture, vertices []int16, geo, clr Matrix, mode opengl.CompositeMode) error {
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if err := f.setAsViewport(c); err != nil {
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return err
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}
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p := f.projectionMatrix()
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return drawTexture(c, t.native, p, quads, geo, clr, mode)
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return drawTexture(c, t.native, p, vertices, geo, clr, mode)
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}
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func (f *Framebuffer) Pixels(c *opengl.Context) ([]uint8, error) {
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@ -16,7 +16,6 @@ package graphics
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import (
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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"math"
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)
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var (
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@ -28,8 +27,8 @@ var (
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programTexture opengl.Program
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)
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const indicesNum = math.MaxUint16 + 1
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const quadsMaxNum = indicesNum / 6
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const indicesNum = 1 << 16
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const MaxQuads = indicesNum / 6
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// unsafe.SizeOf can't be used because unsafe doesn't work with GopherJS.
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const int16Size = 2
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@ -56,12 +55,12 @@ func initialize(c *opengl.Context) error {
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return err
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}
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// 16 [bytse] is an arbitrary number which seems enough to draw anything. Fix this if necessary.
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// 16 [bytes] is an arbitrary number which seems enough to draw anything. Fix this if necessary.
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const stride = 16
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c.NewBuffer(c.ArrayBuffer, 4*stride*quadsMaxNum, c.DynamicDraw)
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c.NewBuffer(c.ArrayBuffer, 4*stride*MaxQuads, c.DynamicDraw)
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indices := make([]uint16, 6*quadsMaxNum)
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for i := uint16(0); i < quadsMaxNum; i++ {
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indices := make([]uint16, 6*MaxQuads)
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for i := uint16(0); i < MaxQuads; i++ {
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indices[6*i+0] = 4*i + 0
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indices[6*i+1] = 4*i + 1
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indices[6*i+2] = 4*i + 2
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