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internal/restorable: add color tests at TestAllowWritePixelsForPartAfterDrawTriangles
Updates #2346
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@ -806,6 +806,12 @@ func TestAllowWritePixelsForPartAfterDrawTriangles(t *testing.T) {
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src := restorable.NewImage(w, h, restorable.ImageTypeRegular)
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dst := restorable.NewImage(w, h, restorable.ImageTypeRegular)
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pix := make([]byte, 4*w*h)
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for i := range pix {
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pix[i] = 0xff
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}
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src.WritePixels(pix, 0, 0, w, h)
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vs := quadVertices(src, w, h, 0, 0)
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is := graphics.QuadIndices()
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dr := graphicsdriver.Region{
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@ -815,8 +821,32 @@ func TestAllowWritePixelsForPartAfterDrawTriangles(t *testing.T) {
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Height: h,
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}
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dst.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{src}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, nil, nil, false)
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dst.WritePixels(make([]byte, 4), 0, 0, 1, 1)
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dst.WritePixels(make([]byte, 4*2*2), 0, 0, 2, 2)
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// WritePixels for a part of image doesn't panic.
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if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting()); err != nil {
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t.Fatal(err)
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}
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if err := restorable.RestoreIfNeeded(ui.GraphicsDriverForTesting()); err != nil {
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t.Fatal(err)
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}
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result := make([]byte, 4*w*h)
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if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), result, 0, 0, w, h); err != nil {
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t.Fatal(err)
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}
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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got := color.RGBA{result[4*(j*w+i)], result[4*(j*w+i)+1], result[4*(j*w+i)+2], result[4*(j*w+i)+3]}
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var want color.RGBA
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if i >= 2 || j >= 2 {
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want = color.RGBA{0xff, 0xff, 0xff, 0xff}
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}
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if got != want {
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t.Errorf("color at (%d, %d): got: %v, want: %v", i, j, got, want)
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}
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}
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}
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}
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func TestExtend(t *testing.T) {
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