Add ebiten/runner; Move glfw -> internal/glfw

This commit is contained in:
Hajime Hoshi 2014-12-10 22:55:34 +09:00
parent 00552d91c2
commit b313578a24
7 changed files with 14 additions and 38 deletions

View File

@ -18,9 +18,8 @@ package main
import (
"flag"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/example/blocks"
"github.com/hajimehoshi/ebiten/glfw"
"github.com/hajimehoshi/ebiten/runner"
"log"
"os"
"runtime"
@ -44,9 +43,8 @@ func main() {
defer pprof.StopCPUProfile()
}
ui := new(glfw.UI)
game := blocks.NewGame()
if err := ebiten.Run(ui, game, blocks.ScreenWidth, blocks.ScreenHeight, 2, "Blocks (Ebiten Demo)", 60); err != nil {
if err := runner.Run(game, blocks.ScreenWidth, blocks.ScreenHeight, 2, "Blocks (Ebiten Demo)", 60); err != nil {
log.Fatal(err)
}
}

View File

@ -32,7 +32,7 @@ type canvas struct {
funcsDone chan struct{}
}
func (c *canvas) draw(d ebiten.GraphicsContextDrawer) (err error) {
func (c *canvas) draw(d GraphicsContextDrawer) (err error) {
c.use(func() {
c.context.PreUpdate()
})

View File

@ -30,6 +30,10 @@ func init() {
})
}
type GraphicsContextDrawer interface {
Draw(d ebiten.GraphicsContext) error
}
type UI struct {
canvas *canvas
}
@ -77,7 +81,7 @@ func (u *UI) Terminate() {
glfw.Terminate()
}
func (u *UI) Draw(drawer ebiten.GraphicsContextDrawer) error {
func (u *UI) Draw(drawer GraphicsContextDrawer) error {
return u.canvas.draw(drawer)
}

View File

@ -14,9 +14,11 @@ See the License for the specific language governing permissions and
limitations under the License.
*/
package ebiten
package runner
import (
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/internal/glfw"
"os"
"os/signal"
"syscall"
@ -25,13 +27,14 @@ import (
type Game interface {
Update() error
Draw(context GraphicsContext) error
Draw(context ebiten.GraphicsContext) error
}
// Run runs the game. Basically, this function executes ui.Start() at the start,
// calls ui.DoEvent(), game.Update() and game.Draw() at a regular interval, and finally
// calls ui.Terminate().
func Run(ui UI, game Game, width, height, scale int, title string, fps int) error {
func Run(game Game, width, height, scale int, title string, fps int) error {
ui := new(glfw.UI)
if err := ui.Start(width, height, scale, title); err != nil {
return err
}

29
ui.go
View File

@ -1,29 +0,0 @@
/*
Copyright 2014 Hajime Hoshi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package ebiten
type UI interface {
Start(widht, height, scale int, title string) error
DoEvents()
Terminate()
Draw(drawer GraphicsContextDrawer) error
IsClosed() bool
}
type GraphicsContextDrawer interface {
Draw(d GraphicsContext) error
}