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internal/ui: refactoring: add (*Monitor).deviceScaleFactor
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@ -68,7 +68,7 @@ func (u *userInterfaceImpl) updateInputStateImpl() error {
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}
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m := u.currentMonitor()
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s := u.deviceScaleFactor(m)
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s := m.deviceScaleFactor()
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cx, cy := u.savedCursorX, u.savedCursorY
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defer func() {
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@ -41,6 +41,15 @@ func (m *Monitor) Name() string {
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return m.name
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}
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func (m *Monitor) deviceScaleFactor() float64 {
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// It is rare, but monitor can be nil when glfw.GetPrimaryMonitor returns nil.
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// In this case, return 1 as a tentative scale (#1878).
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if m == nil {
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return 1
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}
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return m.contentScale
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}
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type monitors struct {
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// monitors is the monitor list cache for desktop glfw compile targets.
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// populated by 'updateMonitors' which is called on init and every
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@ -724,7 +724,7 @@ func (u *userInterfaceImpl) DeviceScaleFactor() float64 {
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return 0
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}
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if !u.isRunning() {
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return u.deviceScaleFactor(u.getInitMonitor())
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return u.getInitMonitor().deviceScaleFactor()
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}
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var f float64
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@ -732,21 +732,11 @@ func (u *userInterfaceImpl) DeviceScaleFactor() float64 {
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if u.isTerminated() {
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return
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}
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f = u.deviceScaleFactor(u.currentMonitor())
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f = u.currentMonitor().deviceScaleFactor()
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})
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return f
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}
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func (u *userInterfaceImpl) deviceScaleFactor(monitor *Monitor) float64 {
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// It is rare, but monitor can be nil when glfw.GetPrimaryMonitor returns nil.
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// In this case, return 1 as a tentative scale (#1878).
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if monitor == nil {
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return 1
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}
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return monitor.contentScale
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}
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func init() {
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// Lock the main thread.
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runtime.LockOSThread()
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@ -853,7 +843,7 @@ func (u *userInterfaceImpl) registerWindowFramebufferSizeCallback() {
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// The framebuffer size is always scaled by the device scale factor (#1975).
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// See also the implementation in uiContext.updateOffscreen.
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s := u.deviceScaleFactor(u.currentMonitor())
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s := u.currentMonitor().deviceScaleFactor()
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ww := int(float64(w) / s)
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wh := int(float64(h) / s)
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u.setWindowSizeInDIP(ww, wh, false)
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@ -1172,7 +1162,7 @@ func (u *userInterfaceImpl) updateGame() error {
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var err error
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if u.mainThread.Call(func() {
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outsideWidth, outsideHeight, err = u.update()
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deviceScaleFactor = u.deviceScaleFactor(u.currentMonitor())
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deviceScaleFactor = u.currentMonitor().deviceScaleFactor()
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}); err != nil {
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return err
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}
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@ -1332,7 +1322,7 @@ func (u *userInterfaceImpl) setWindowSizeInDIP(width, height int, callSetSize bo
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height = 1
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}
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scale := u.deviceScaleFactor(u.currentMonitor())
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scale := u.currentMonitor().deviceScaleFactor()
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if u.origWindowWidthInDIP == width && u.origWindowHeightInDIP == height && u.lastDeviceScaleFactor == scale {
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return
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}
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@ -111,15 +111,15 @@ func videoModeScale(m *glfw.Monitor) float64 {
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}
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func (u *userInterfaceImpl) dipFromGLFWMonitorPixel(x float64, monitor *Monitor) float64 {
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return x / (monitor.videoModeScale * u.deviceScaleFactor(monitor))
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return x / (monitor.videoModeScale * monitor.deviceScaleFactor())
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}
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func (u *userInterfaceImpl) dipFromGLFWPixel(x float64, monitor *Monitor) float64 {
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return x / u.deviceScaleFactor(monitor)
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return x / monitor.deviceScaleFactor()
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}
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func (u *userInterfaceImpl) dipToGLFWPixel(x float64, monitor *Monitor) float64 {
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return x * u.deviceScaleFactor(monitor)
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return x * monitor.deviceScaleFactor()
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}
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func (u *userInterfaceImpl) adjustWindowPosition(x, y int, monitor *Monitor) (int, int) {
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@ -92,15 +92,15 @@ func videoModeScale(monitor *glfw.Monitor) float64 {
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}
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func (u *userInterfaceImpl) dipFromGLFWMonitorPixel(x float64, monitor *Monitor) float64 {
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return x / u.deviceScaleFactor(monitor)
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return x / monitor.deviceScaleFactor()
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}
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func (u *userInterfaceImpl) dipFromGLFWPixel(x float64, monitor *Monitor) float64 {
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return x / u.deviceScaleFactor(monitor)
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return x / monitor.deviceScaleFactor()
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}
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func (u *userInterfaceImpl) dipToGLFWPixel(x float64, monitor *Monitor) float64 {
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return x * u.deviceScaleFactor(monitor)
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return x * monitor.deviceScaleFactor()
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}
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func (u *userInterfaceImpl) adjustWindowPosition(x, y int, monitor *Monitor) (int, int) {
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