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jsutil: Use a 'writable' TypedArray on go2cpp
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@ -18,11 +18,18 @@ import (
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"syscall/js"
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)
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// isTypedArrayWritable represents whether TypedArray is writable or not.
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// TypedArray's properties are not writable in the Web standard, but are writable with go2cpp.
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// This enables to avoid unnecessary allocations of js.Value.
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var isTypedArrayWritable = js.Global().Get("go2cpp").Truthy()
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// temporaryBuffer is a temporary buffer used at gl.readPixels or gl.texSubImage2D.
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// The read data is converted to Go's byte slice as soon as possible.
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// To avoid often allocating ArrayBuffer, reuse the buffer whenever possible.
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var temporaryBuffer = js.Global().Get("ArrayBuffer").New(16)
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var uint8ArrayObj js.Value
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func TemporaryUint8Array(byteLength int) js.Value {
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if bufl := temporaryBuffer.Get("byteLength").Int(); bufl < byteLength {
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for bufl < byteLength {
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@ -30,5 +37,15 @@ func TemporaryUint8Array(byteLength int) js.Value {
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}
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temporaryBuffer = js.Global().Get("ArrayBuffer").New(bufl)
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}
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if isTypedArrayWritable {
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if uint8ArrayObj.IsUndefined() {
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uint8ArrayObj = js.Global().Get("Uint8Array").New()
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println("h")
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}
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uint8ArrayObj.Set("buffer", temporaryBuffer)
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uint8ArrayObj.Set("byteOffset", 0)
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uint8ArrayObj.Set("byteLength", byteLength)
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return uint8ArrayObj
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}
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return js.Global().Get("Uint8Array").New(temporaryBuffer, 0, byteLength)
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}
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