mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
jsutil: Use a 'writable' TypedArray on go2cpp
This commit is contained in:
parent
410766c984
commit
b326b76d60
@ -18,11 +18,18 @@ import (
|
||||
"syscall/js"
|
||||
)
|
||||
|
||||
// isTypedArrayWritable represents whether TypedArray is writable or not.
|
||||
// TypedArray's properties are not writable in the Web standard, but are writable with go2cpp.
|
||||
// This enables to avoid unnecessary allocations of js.Value.
|
||||
var isTypedArrayWritable = js.Global().Get("go2cpp").Truthy()
|
||||
|
||||
// temporaryBuffer is a temporary buffer used at gl.readPixels or gl.texSubImage2D.
|
||||
// The read data is converted to Go's byte slice as soon as possible.
|
||||
// To avoid often allocating ArrayBuffer, reuse the buffer whenever possible.
|
||||
var temporaryBuffer = js.Global().Get("ArrayBuffer").New(16)
|
||||
|
||||
var uint8ArrayObj js.Value
|
||||
|
||||
func TemporaryUint8Array(byteLength int) js.Value {
|
||||
if bufl := temporaryBuffer.Get("byteLength").Int(); bufl < byteLength {
|
||||
for bufl < byteLength {
|
||||
@ -30,5 +37,15 @@ func TemporaryUint8Array(byteLength int) js.Value {
|
||||
}
|
||||
temporaryBuffer = js.Global().Get("ArrayBuffer").New(bufl)
|
||||
}
|
||||
if isTypedArrayWritable {
|
||||
if uint8ArrayObj.IsUndefined() {
|
||||
uint8ArrayObj = js.Global().Get("Uint8Array").New()
|
||||
println("h")
|
||||
}
|
||||
uint8ArrayObj.Set("buffer", temporaryBuffer)
|
||||
uint8ArrayObj.Set("byteOffset", 0)
|
||||
uint8ArrayObj.Set("byteLength", byteLength)
|
||||
return uint8ArrayObj
|
||||
}
|
||||
return js.Global().Get("Uint8Array").New(temporaryBuffer, 0, byteLength)
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user