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restorable: Refactoring
Reduces accesses to Image member from outside.
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parent
434802af6e
commit
b348223297
@ -182,6 +182,11 @@ func (i *Image) IsInvalidated() bool {
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//
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//
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// This is for testing usage.
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// This is for testing usage.
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func (i *Image) Dump(path string) error {
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func (i *Image) Dump(path string) error {
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// Screen image cannot be dumped.
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if i.screen {
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return nil
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}
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path = strings.ReplaceAll(path, "*", fmt.Sprintf("%d", i.id))
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path = strings.ReplaceAll(path, "*", fmt.Sprintf("%d", i.id))
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f, err := os.Create(path)
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f, err := os.Create(path)
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if err != nil {
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if err != nil {
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@ -476,7 +476,11 @@ func (i *Image) hasDependency() bool {
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// Restore restores *graphicscommand.Image from the pixels using its state.
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// Restore restores *graphicscommand.Image from the pixels using its state.
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func (i *Image) restore() error {
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func (i *Image) restore() error {
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w, h := i.image.Size()
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w, h := i.Size()
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// Dispose the internal image after getting its size for safety.
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i.image.Dispose()
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if i.screen {
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if i.screen {
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// The screen image should also be recreated because framebuffer might
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// The screen image should also be recreated because framebuffer might
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// be changed.
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// be changed.
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@ -95,10 +95,7 @@ func RestoreIfNeeded() error {
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// This is for testing usage.
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// This is for testing usage.
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func DumpImages(dir string) error {
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func DumpImages(dir string) error {
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for img := range theImages.images {
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for img := range theImages.images {
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if img.screen {
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if err := img.Dump(filepath.Join(dir, "*.png")); err != nil {
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continue
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}
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if err := img.image.Dump(filepath.Join(dir, "*.png")); err != nil {
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return err
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return err
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}
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}
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}
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}
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@ -154,12 +151,6 @@ func (i *images) restore() error {
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panic("restorable: restore cannot be called when restoring is disabled")
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panic("restorable: restore cannot be called when restoring is disabled")
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}
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}
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// Dispose image explicitly
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for img := range i.images {
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img.image.Dispose()
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// img.image can't be set nil here, or Size() panics when restoring.
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}
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// Let's do topological sort based on dependencies of drawing history.
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// Let's do topological sort based on dependencies of drawing history.
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// It is assured that there are not loops since cyclic drawing makes images stale.
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// It is assured that there are not loops since cyclic drawing makes images stale.
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type edge struct {
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type edge struct {
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