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internal/restorable: refactoring: remove a redundant FlushCommands call
readPixelsFromGPU already flushes commands.
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@ -450,9 +450,6 @@ func (i *Image) appendDrawTrianglesHistory(srcs [graphics.ShaderImageCount]*Imag
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func (i *Image) readPixelsFromGPUIfNeeded(graphicsDriver graphicsdriver.Graphics) error {
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if len(i.drawTrianglesHistory) > 0 || i.stale {
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if err := graphicscommand.FlushCommands(graphicsDriver); err != nil {
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return err
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}
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if err := i.readPixelsFromGPU(graphicsDriver); err != nil {
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return err
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}
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