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graphics: Bug fix: wrong refactoring in shader
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@ -90,7 +90,7 @@ highp vec2 roundTexel(highp vec2 p) {
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// highp (relative) precision is 2^(-16) in the spec.
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// highp (relative) precision is 2^(-16) in the spec.
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// The minimum value for a denominator is half of 65536.
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// The minimum value for a denominator is half of 65536.
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highp float factor = 1.0 / 32768.0;
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highp float factor = 1.0 / 32768.0;
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return p - (mod(p.x + factor * 0.5, factor) - factor * 0.5);
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return p - (mod(p + factor * 0.5, factor) - factor * 0.5);
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}
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}
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void main(void) {
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void main(void) {
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