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https://github.com/hajimehoshi/ebiten.git
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dd393b6f21
commit
b40c5b1e99
@ -147,7 +147,9 @@ func (c *context) updateFrameImpl(graphicsDriver graphicsdriver.Graphics, update
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// Update window icons during a frame, since an icon might be *ebiten.Image and
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// getting pixels from it needs to be in a frame (#1468).
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ui.updateIconIfNeeded()
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if err := ui.updateIconIfNeeded(); err != nil {
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return err
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}
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// Draw the game.
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if err := c.drawGame(graphicsDriver, forceDraw); err != nil {
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@ -1113,15 +1113,15 @@ func (u *userInterfaceImpl) updateGame() error {
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return nil
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}
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func (u *userInterfaceImpl) updateIconIfNeeded() {
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func (u *userInterfaceImpl) updateIconIfNeeded() error {
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// In the fullscreen mode, SetIcon fails (#1578).
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if u.isFullscreen() {
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return
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return nil
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}
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imgs := u.getIconImages()
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if len(imgs) == 0 {
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return
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return nil
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}
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u.setIconImages(nil)
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@ -1142,9 +1142,16 @@ func (u *userInterfaceImpl) updateIconIfNeeded() {
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newImgs[i] = rgba
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}
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// Catch a possible error at 'At' (#2647).
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if err := theGlobalState.error(); err != nil {
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return err
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}
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u.mainThread.Call(func() {
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u.window.SetIcon(newImgs)
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})
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return nil
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}
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func (u *userInterfaceImpl) swapBuffersOnRenderThread() {
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@ -723,7 +723,8 @@ func (u *userInterfaceImpl) beginFrame() {
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func (u *userInterfaceImpl) endFrame() {
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}
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func (u *userInterfaceImpl) updateIconIfNeeded() {
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func (u *userInterfaceImpl) updateIconIfNeeded() error {
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return nil
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}
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func IsScreenTransparentAvailable() bool {
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@ -457,7 +457,8 @@ func (u *userInterfaceImpl) beginFrame() {
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func (u *userInterfaceImpl) endFrame() {
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}
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func (u *userInterfaceImpl) updateIconIfNeeded() {
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func (u *userInterfaceImpl) updateIconIfNeeded() error {
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return nil
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}
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func IsScreenTransparentAvailable() bool {
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@ -201,7 +201,8 @@ func (u *userInterfaceImpl) beginFrame() {
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func (u *userInterfaceImpl) endFrame() {
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}
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func (u *userInterfaceImpl) updateIconIfNeeded() {
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func (u *userInterfaceImpl) updateIconIfNeeded() error {
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return nil
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}
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func IsScreenTransparentAvailable() bool {
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