audio: Add audio/internal/readerdriver package

This commit is contained in:
Hajime Hoshi 2021-03-28 18:07:38 +09:00
parent 19702619ee
commit b46cb324ed
7 changed files with 179 additions and 134 deletions

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@ -40,6 +40,7 @@ import (
"sync"
"time"
"github.com/hajimehoshi/ebiten/v2/audio/internal/readerdriver"
"github.com/hajimehoshi/ebiten/v2/internal/hooks"
)
@ -101,7 +102,7 @@ func NewContext(sampleRate int) *Context {
}
var np newPlayerImpler
if isReaderContextAvailable() {
if readerdriver.IsAvailable() {
// 'Reader players' are players that implement io.Reader. This is the new way and
// not all the environments support reader players. Reader players can have enough
// buffers so that clicking noises can be avoided compared to writer players.

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@ -18,18 +18,20 @@ import (
"io"
"io/ioutil"
"sync"
"github.com/hajimehoshi/ebiten/v2/audio/internal/readerdriver"
)
type (
dummyWriterPlayerDriver struct{}
dummyWriterContext struct{}
dummyWriterPlayer struct{}
)
func (d *dummyWriterPlayerDriver) NewPlayer() io.WriteCloser {
func (c *dummyWriterContext) NewPlayer() io.WriteCloser {
return &dummyWriterPlayer{}
}
func (d *dummyWriterPlayerDriver) Close() error {
func (c *dummyWriterContext) Close() error {
return nil
}
@ -42,11 +44,11 @@ func (p *dummyWriterPlayer) Close() error {
}
func init() {
writerDriverForTesting = &dummyWriterPlayerDriver{}
writerDriverForTesting = &dummyWriterContext{}
}
type (
dummyReaderPlayerDriver struct{}
dummyReaderContext struct{}
dummyReaderPlayer struct {
r io.Reader
playing bool
@ -55,14 +57,18 @@ type (
}
)
func (d *dummyReaderPlayerDriver) NewPlayer(r io.Reader) readerDriverPlayer {
func (c *dummyReaderContext) NewPlayer(r io.Reader) readerdriver.Player {
return &dummyReaderPlayer{
r: r,
volume: 1,
}
}
func (d *dummyReaderPlayerDriver) Close() error {
func (c *dummyReaderContext) MaxBufferSize() int {
return 48000 * channelNum * bitDepthInBytes / 4
}
func (c *dummyReaderContext) Close() error {
return nil
}
@ -118,7 +124,7 @@ func (p *dummyReaderPlayer) Close() error {
}
func init() {
readerDriverForTesting = &dummyReaderPlayerDriver{}
readerDriverForTesting = &dummyReaderContext{}
}
type dummyHook struct {

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@ -63,6 +63,16 @@ func (c *Context) Close() error {
return nil
}
func (c *Context) oneBufferSize() int {
// TODO: This must be audio.oneBufferSize(p.context.sampleRate). Avoid the duplication.
return c.sampleRate * c.channelNum * c.bitDepthInBytes / 4
}
func (c *Context) MaxBufferSize() int {
// TODO: This must be audio.maxBufferSize(p.context.sampleRate). Avoid the duplication.
return c.oneBufferSize() * 2
}
type playerState int
const (
@ -100,16 +110,6 @@ func (p *Player) Pause() {
p.cond.Signal()
}
func (p *Player) oneBufferSize() int {
// TODO: This must be audio.oneBufferSize(p.context.sampleRate). Avoid the duplication.
return p.context.sampleRate * p.context.channelNum * p.context.bitDepthInBytes / 4
}
func (p *Player) maxBufferSize() int {
// TODO: This must be audio.maxBufferSize(p.context.sampleRate). Avoid the duplication.
return p.oneBufferSize() * 2
}
func (p *Player) Play() {
p.cond.L.Lock()
defer p.cond.L.Unlock()
@ -130,8 +130,8 @@ func (p *Player) Play() {
// Prepare the first data as soon as possible, or the audio can get stuck.
// TODO: Get the appropriate buffer size from the C++ side.
if p.buf == nil {
n := p.oneBufferSize()
if max := p.maxBufferSize() - int(p.UnplayedBufferSize()); n > max {
n := p.context.oneBufferSize()
if max := p.context.MaxBufferSize() - int(p.UnplayedBufferSize()); n > max {
n = max
}
p.buf = make([]byte, n)
@ -248,7 +248,7 @@ func (p *Player) shouldWait() bool {
case playerStatePaused:
return true
case playerStatePlaying:
return p.v.Get("unplayedBufferSize").Int() >= p.maxBufferSize()
return p.v.Get("unplayedBufferSize").Int() >= p.context.MaxBufferSize()
}
return false
}
@ -291,7 +291,7 @@ func (p *Player) loop() {
}
n := readChunkSize
if max := p.maxBufferSize() - int(p.UnplayedBufferSize()); n > max {
if max := p.context.MaxBufferSize() - int(p.UnplayedBufferSize()); n > max {
n = max
}
n2, err := p.src.Read(buf[:n])

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@ -0,0 +1,36 @@
// Copyright 2021 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package readerdriver
import (
"io"
)
type Context interface {
NewPlayer(io.Reader) Player
MaxBufferSize() int
io.Closer
}
type Player interface {
Pause()
Play()
IsPlaying() bool
Reset()
Volume() float64
SetVolume(volume float64)
UnplayedBufferSize() int64
io.Closer
}

View File

@ -14,17 +14,17 @@
// +build !js
package audio
package readerdriver
import (
"fmt"
"runtime"
)
func isReaderContextAvailable() bool {
func IsAvailable() bool {
return false
}
func newReaderDriverImpl(context *Context) (readerDriver, error) {
panic(fmt.Sprintf("audio: newReaderDriver is not available on this environment: GOOS=%s", runtime.GOOS))
func NewContext(sampleRate int, channelNum int, bitDepthInBytes int) (Context, error) {
panic(fmt.Sprintf("readerdriver: NewContext is not available on this environment: GOOS=%s", runtime.GOOS))
}

View File

@ -12,7 +12,7 @@
// See the License for the specific language governing permissions and
// limitations under the License.
package audio
package readerdriver
import (
"errors"
@ -26,20 +26,23 @@ import (
"github.com/hajimehoshi/ebiten/v2/internal/jsutil"
)
func isReaderContextAvailable() bool {
func IsAvailable() bool {
return true
}
type readerDriverImpl struct {
context *Context
type contextImpl struct {
audioContext js.Value
ready bool
callbacks map[string]js.Func
sampleRate int
channelNum int
bitDepthInBytes int
}
func newReaderDriverImpl(context *Context) (readerDriver, error) {
func NewContext(sampleRate int, channelNum int, bitDepthInBytes int) (Context, error) {
if js.Global().Get("go2cpp").Truthy() {
return &go2cppDriverWrapper{go2cpp.NewContext(context.sampleRate, channelNum, bitDepthInBytes)}, nil
return &go2cppDriverWrapper{go2cpp.NewContext(sampleRate, channelNum, bitDepthInBytes)}, nil
}
class := js.Global().Get("AudioContext")
@ -47,14 +50,16 @@ func newReaderDriverImpl(context *Context) (readerDriver, error) {
class = js.Global().Get("webkitAudioContext")
}
if !class.Truthy() {
return nil, errors.New("audio: AudioContext or webkitAudioContext was not found")
return nil, errors.New("readerdriver: AudioContext or webkitAudioContext was not found")
}
options := js.Global().Get("Object").New()
options.Set("sampleRate", context.sampleRate)
options.Set("sampleRate", sampleRate)
d := &readerDriverImpl{
context: context,
d := &contextImpl{
audioContext: class.New(options),
sampleRate: sampleRate,
channelNum: channelNum,
bitDepthInBytes: bitDepthInBytes,
}
setCallback := func(event string) js.Func {
@ -90,36 +95,51 @@ const (
readerPlayerClosed
)
type readerDriverPlayerImpl struct {
driver *readerDriverImpl
type playerImpl struct {
context *contextImpl
src io.Reader
eof bool
state readerPlayerState
gain js.Value
err error
nextPos float64
bufferSourceNodes []js.Value
appendBufferFunc js.Func
}
func (d *readerDriverImpl) NewPlayer(src io.Reader) readerDriverPlayer {
p := &readerDriverPlayerImpl{
driver: d,
func (c *contextImpl) NewPlayer(src io.Reader) Player {
p := &playerImpl{
context: c,
src: src,
gain: d.audioContext.Call("createGain"),
gain: c.audioContext.Call("createGain"),
}
p.appendBufferFunc = js.FuncOf(p.appendBuffer)
p.gain.Call("connect", d.audioContext.Get("destination"))
runtime.SetFinalizer(p, (*readerDriverPlayerImpl).Close)
p.gain.Call("connect", c.audioContext.Get("destination"))
runtime.SetFinalizer(p, (*playerImpl).Close)
return p
}
func (d *readerDriverImpl) Close() error {
func (c *contextImpl) Close() error {
// TODO: Implement this
return nil
}
func (p *readerDriverPlayerImpl) Pause() {
// TODO: The term 'buffer' is confusing. Name each buffer with good terms.
// oneBufferSize returns the size of one buffer in the player implementation.
func (c *contextImpl) oneBufferSize() int {
return c.sampleRate * c.channelNum * c.bitDepthInBytes / 4
}
// maxBufferSize returns the maximum size of the buffer for the audio source.
// This buffer is used when unreading on pausing the player.
func (c *contextImpl) MaxBufferSize() int {
// The number of underlying buffers should be 2.
return c.oneBufferSize() * 2
}
func (p *playerImpl) Pause() {
if p.state != readerPlayerPlay {
return
}
@ -135,7 +155,7 @@ func (p *readerDriverPlayerImpl) Pause() {
p.nextPos = 0
}
func (p *readerDriverPlayerImpl) appendBuffer(this js.Value, args []js.Value) interface{} {
func (p *playerImpl) appendBuffer(this js.Value, args []js.Value) interface{} {
// appendBuffer is called as the 'ended' callback of a buffer.
// 'this' is an AudioBufferSourceNode that already finishes its playing.
for i, n := range p.bufferSourceNodes {
@ -156,17 +176,18 @@ func (p *readerDriverPlayerImpl) appendBuffer(this js.Value, args []js.Value) in
return nil
}
c := p.driver.audioContext.Get("currentTime").Float()
c := p.context.audioContext.Get("currentTime").Float()
if p.nextPos < c {
// The exact current time might be too early. Add some delay on purpose to avoid buffer overlapping.
p.nextPos = c + 1.0/60.0
}
bs := make([]byte, oneBufferSize(p.driver.context.sampleRate))
bs := make([]byte, p.context.oneBufferSize())
n, err := io.ReadFull(p.src, bs)
if err != nil {
if err != io.EOF && err != io.ErrUnexpectedEOF {
p.driver.context.setError(err)
p.err = err
p.Pause()
return nil
}
p.eof = true
@ -178,7 +199,7 @@ func (p *readerDriverPlayerImpl) appendBuffer(this js.Value, args []js.Value) in
l, r := toLR(bs)
tl, tr := float32SliceToTypedArray(l), float32SliceToTypedArray(r)
buf := p.driver.audioContext.Call("createBuffer", channelNum, len(bs)/channelNum/bitDepthInBytes, p.driver.context.sampleRate)
buf := p.context.audioContext.Call("createBuffer", p.context.channelNum, len(bs)/p.context.channelNum/p.context.bitDepthInBytes, p.context.sampleRate)
if buf.Get("copyToChannel").Truthy() {
buf.Call("copyToChannel", tl, 0, 0)
buf.Call("copyToChannel", tr, 1, 0)
@ -188,7 +209,7 @@ func (p *readerDriverPlayerImpl) appendBuffer(this js.Value, args []js.Value) in
buf.Call("getChannelData", 1).Call("set", tr)
}
s := p.driver.audioContext.Call("createBufferSource")
s := p.context.audioContext.Call("createBufferSource")
s.Set("buffer", buf)
s.Set("onended", p.appendBufferFunc)
s.Call("connect", p.gain)
@ -199,7 +220,7 @@ func (p *readerDriverPlayerImpl) appendBuffer(this js.Value, args []js.Value) in
return nil
}
func (p *readerDriverPlayerImpl) Play() {
func (p *playerImpl) Play() {
if p.state != readerPlayerPaused {
return
}
@ -208,11 +229,11 @@ func (p *readerDriverPlayerImpl) Play() {
p.appendBuffer(js.Undefined(), nil)
}
func (p *readerDriverPlayerImpl) IsPlaying() bool {
func (p *playerImpl) IsPlaying() bool {
return p.state == readerPlayerPlay
}
func (p *readerDriverPlayerImpl) Reset() {
func (p *playerImpl) Reset() {
if p.state == readerPlayerClosed {
return
}
@ -221,39 +242,43 @@ func (p *readerDriverPlayerImpl) Reset() {
p.eof = false
}
func (p *readerDriverPlayerImpl) Volume() float64 {
func (p *playerImpl) Volume() float64 {
return p.gain.Get("gain").Get("value").Float()
}
func (p *readerDriverPlayerImpl) SetVolume(volume float64) {
func (p *playerImpl) SetVolume(volume float64) {
p.gain.Get("gain").Set("value", volume)
}
func (p *readerDriverPlayerImpl) UnplayedBufferSize() int64 {
func (p *playerImpl) UnplayedBufferSize() int64 {
// This is not an accurate buffer size as part of the buffers might already be consumed.
var sec float64
for _, n := range p.bufferSourceNodes {
sec += n.Get("buffer").Get("duration").Float()
}
return int64(sec * float64(p.driver.context.sampleRate*channelNum*bitDepthInBytes))
return int64(sec * float64(p.context.sampleRate*p.context.channelNum*p.context.bitDepthInBytes))
}
func (p *readerDriverPlayerImpl) Close() error {
func (p *playerImpl) Close() error {
runtime.SetFinalizer(p, nil)
p.Reset()
p.state = readerPlayerClosed
p.appendBufferFunc.Release()
return nil
return p.err
}
type go2cppDriverWrapper struct {
c *go2cpp.Context
}
func (w *go2cppDriverWrapper) NewPlayer(r io.Reader) readerDriverPlayer {
func (w *go2cppDriverWrapper) NewPlayer(r io.Reader) Player {
return w.c.NewPlayer(r)
}
func (w *go2cppDriverWrapper) MaxBufferSize() int {
return w.c.MaxBufferSize()
}
func (w *go2cppDriverWrapper) Close() error {
return w.c.Close()
}

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@ -20,52 +20,23 @@ import (
"runtime"
"sync"
"time"
"github.com/hajimehoshi/ebiten/v2/audio/internal/readerdriver"
)
// TODO: The term 'buffer' is confusing. Name each buffer with good terms.
// oneBufferSize returns the size of one buffer in the player implementation.
func oneBufferSize(sampleRate int) int {
return sampleRate * channelNum * bitDepthInBytes / 4
}
// maxBufferSize returns the maximum size of the buffer for the audio source.
// This buffer is used when unreading on pausing the player.
func maxBufferSize(sampleRate int) int {
// The number of underlying buffers should be 2.
return oneBufferSize(sampleRate) * 2
}
// readerDriver represents a driver using io.ReadClosers.
type readerDriver interface {
NewPlayer(io.Reader) readerDriverPlayer
io.Closer
}
type readerDriverPlayer interface {
Pause()
Play()
IsPlaying() bool
Reset()
Volume() float64
SetVolume(volume float64)
UnplayedBufferSize() int64
io.Closer
}
type readerPlayerFactory struct {
driver readerDriver
context readerdriver.Context
sampleRate int
}
var readerDriverForTesting readerDriver
var readerDriverForTesting readerdriver.Context
func newReaderPlayerFactory(sampleRate int) *readerPlayerFactory {
f := &readerPlayerFactory{
sampleRate: sampleRate,
}
if readerDriverForTesting != nil {
f.driver = readerDriverForTesting
f.context = readerDriverForTesting
}
// TODO: Consider the hooks.
return f
@ -73,22 +44,17 @@ func newReaderPlayerFactory(sampleRate int) *readerPlayerFactory {
type readerPlayer struct {
context *Context
player readerDriverPlayer
player readerdriver.Player
src io.Reader
stream *timeStream
factory *readerPlayerFactory
m sync.Mutex
}
func (f *readerPlayerFactory) newPlayerImpl(context *Context, src io.Reader) (playerImpl, error) {
sampleRate := context.SampleRate()
s, err := newTimeStream(src, sampleRate)
if err != nil {
return nil, err
}
p := &readerPlayer{
src: src,
context: context,
stream: s,
factory: f,
}
runtime.SetFinalizer(p, (*readerPlayer).Close)
@ -101,15 +67,22 @@ func (p *readerPlayer) ensurePlayer() error {
// but if Ebiten is used for a shared library, the timing when init functions are called
// is unexpectable.
// e.g. a variable for JVM on Android might not be set.
if p.factory.driver == nil {
d, err := newReaderDriverImpl(p.context)
if p.factory.context == nil {
c, err := readerdriver.NewContext(p.factory.sampleRate, channelNum, bitDepthInBytes)
if err != nil {
return err
}
p.factory.driver = d
p.factory.context = c
}
if p.stream == nil {
s, err := newTimeStream(p.src, p.factory.sampleRate, p.factory.context.MaxBufferSize())
if err != nil {
return err
}
p.stream = s
}
if p.player == nil {
p.player = p.factory.driver.NewPlayer(p.stream)
p.player = p.factory.context.NewPlayer(p.stream)
}
return nil
}
@ -213,19 +186,21 @@ func (p *readerPlayer) Seek(offset time.Duration) error {
p.m.Lock()
defer p.m.Unlock()
if p.player != nil {
if err := p.ensurePlayer(); err != nil {
return err
}
if p.player.IsPlaying() {
defer func() {
p.player.Play()
}()
}
p.player.Reset()
}
return p.stream.Seek(offset)
}
func (p *readerPlayer) source() io.Reader {
return p.stream.r
return p.src
}
type timeStream struct {
@ -234,12 +209,14 @@ type timeStream struct {
pos int64
buf []byte
unread int
maxBufferSize int
}
func newTimeStream(r io.Reader, sampleRate int) (*timeStream, error) {
func newTimeStream(r io.Reader, sampleRate int, maxBufferSize int) (*timeStream, error) {
s := &timeStream{
r: r,
sampleRate: sampleRate,
maxBufferSize: maxBufferSize,
}
if seeker, ok := s.r.(io.Seeker); ok {
// Get the current position of the source.
@ -271,7 +248,7 @@ func (s *timeStream) Read(buf []byte) (int, error) {
n, err := s.r.Read(buf)
s.pos += int64(n)
s.buf = append(s.buf, buf[:n]...)
if m := maxBufferSize(s.sampleRate); len(s.buf) > m {
if m := s.maxBufferSize; len(s.buf) > m {
s.buf = s.buf[len(s.buf)-m:]
}
return n, err