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audio: Use samller window for resampling on browsers
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parent
2c6f6e605e
commit
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@ -19,6 +19,7 @@ import (
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"math"
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"math"
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"github.com/hajimehoshi/ebiten/audio"
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"github.com/hajimehoshi/ebiten/audio"
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"github.com/hajimehoshi/ebiten/internal/web"
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)
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)
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func sinc(x float64) float64 {
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func sinc(x float64) float64 {
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@ -126,16 +127,19 @@ func (r *Resampling) src(i int) (float64, float64, error) {
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}
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}
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func (r *Resampling) at(t int64) (float64, float64, error) {
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func (r *Resampling) at(t int64) (float64, float64, error) {
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const windowSize = 8
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windowSize := 8
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if web.IsBrowser() {
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windowSize = 4
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}
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tInSrc := float64(t) * float64(r.from) / float64(r.to)
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tInSrc := float64(t) * float64(r.from) / float64(r.to)
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startN := int64(tInSrc) - windowSize
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startN := int64(tInSrc) - int64(windowSize)
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if startN < 0 {
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if startN < 0 {
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startN = 0
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startN = 0
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}
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}
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if r.size/4 <= startN {
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if r.size/4 <= startN {
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startN = r.size/4 - 1
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startN = r.size/4 - 1
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}
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}
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endN := int64(tInSrc) + windowSize + 1
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endN := int64(tInSrc) + int64(windowSize) + 1
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if r.size/4 <= endN {
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if r.size/4 <= endN {
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endN = r.size/4 - 1
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endN = r.size/4 - 1
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}
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}
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@ -146,7 +150,7 @@ func (r *Resampling) at(t int64) (float64, float64, error) {
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if err != nil {
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if err != nil {
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return 0, 0, err
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return 0, 0, err
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}
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}
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w := 0.5 + 0.5*math.Cos(2*math.Pi*(tInSrc-float64(n))/(windowSize*2+1))
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w := 0.5 + 0.5*math.Cos(2*math.Pi*(tInSrc-float64(n))/(float64(windowSize)*2+1))
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s := sinc(math.Pi*(tInSrc-float64(n))) * w
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s := sinc(math.Pi*(tInSrc-float64(n))) * w
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lv += srcL * s
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lv += srcL * s
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rv += srcR * s
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rv += srcR * s
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